Sergeanur
ceb65eafa5
Make ped comments update position and volume
2021-08-23 11:15:03 +03:00
Sergeanur
b683c047dc
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
2021-08-21 12:18:45 +03:00
Sergeanur
ef0b5f857d
A few small audio changes
2021-08-20 14:28:18 +03:00
Sergeanur
c168786b42
Audio refactoring:
...
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
* reverse a few PS2 bits
2021-08-20 13:02:58 +03:00
Sergeanur
eda2c05448
Audio: ifdef more things that aren't on ps2
2021-08-18 21:07:33 +03:00
Sergeanur
01c70dfb76
Fix acceleration sound playing when exiting the vehicle
2021-08-18 18:37:10 +03:00
Sergeanur
597802ff2e
One more type fix
2021-08-18 15:37:31 +03:00
Sergeanur
5c562c3adc
More type fixes in audio
2021-08-18 15:31:58 +03:00
Sergeanur
16ff379ebe
Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity
2021-08-17 13:58:48 +03:00
Sergeanur
2526503743
Remove FIX_BUGS that wasn't needed
2021-08-17 10:50:53 +03:00
Sergeanur
076b324539
Fix ped comments playing at full volume behind the wall
2021-08-16 14:21:51 +03:00
Sergeanur
bcb5b4f94d
Remove not needed entry from config
2021-08-16 10:29:44 +03:00
Sergeanur
ab03fbb6c8
Make UpdateReflections a bit more binary exact + small code changes to sync with miami
2021-08-16 09:59:08 +03:00
Sergeanur
854ee12d9d
Fix ifdef for audio reflection members
2021-08-15 14:11:20 +03:00
Sergeanur
5ddd0649e3
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity
2021-08-15 13:14:16 +03:00
Sergeanur
886650a887
Fix CW build
2021-08-15 13:12:10 +03:00
Sergeanur
8759c2edf0
Sync fixes from miami
2021-08-12 15:01:58 +03:00
Sergeanur
033d89a9ab
Refactor cAudioManager::ProcessActiveQueues, fix doppler effect
2021-08-12 13:01:07 +03:00
Sergeanur
f1545daeae
Rename unused audio member
2021-08-12 11:46:10 +03:00
Sergeanur
4f8993e19b
Replace static_assert with #error
2021-08-12 11:39:34 +03:00
Sergeanur
2ef43e8d1a
Fix sampman_null
2021-08-12 11:39:34 +03:00
Sergeanur
ce78081a7f
Put more things under ifdef
2021-08-12 11:39:34 +03:00
Sergeanur
6c2d179aad
Add define to enable/disable external 3d audio simulation
2021-08-12 11:39:34 +03:00
Sergeanur
2eb0390dc9
Fix unset emitting volume for sawmill
2021-08-11 13:35:50 +03:00
Sergeanur
f131f70761
Fix unset emitting volume for moan sound
2021-08-11 12:10:48 +03:00
Sergeanur
1f98f01dcb
Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls
2021-08-09 18:14:19 +03:00
Sergeanur
8ea411e4c5
Add sprite to the waypoint marker
2021-08-09 18:07:42 +03:00
Sergeanur
cb5586e658
Merge pull request #1268 from Nick007J/master
...
move debug stuff to a separate file
2021-08-02 15:06:40 +03:00
Sergeanur
865ce46fdb
Fix waypoint disappearing after each save
2021-08-02 14:26:00 +03:00
Sergeanur
232b5a04ba
Merge pull request #1251 from Sergeanur/HigherDrawDist
...
Make cars and peds to not despawn when you look away
2021-07-31 20:07:29 +03:00
Sergeanur
9d25e7f315
Merge pull request #1248 from davicr/radar-cutscene-bugfix
...
Fix blip rendering during scripted sequences
2021-07-31 20:06:20 +03:00
Sergeanur
6cea1de9e6
Reverse unused audio functions from mobile
2021-07-29 00:40:32 +03:00
Sergeanur
81673ab304
Fix comments
2021-07-28 10:36:18 +03:00
Sergeanur
d0666a8702
One more type fix
2021-07-27 22:38:35 +03:00
Sergeanur
16e2e3d091
Type fix
2021-07-27 22:32:47 +03:00
Sergeanur
5240dce018
cAudioManager::GetCollisionOneShotRatio cleanup
2021-07-27 22:01:17 +03:00
Sergeanur
f19a1aebd4
Remove deceiving comment
2021-07-26 09:16:20 +03:00
Sergeanur
bc3734cae3
Fix smooth spray when shooting with colt or usi while using PC controls
2021-07-26 09:13:16 +03:00
Sergeanur
cafc0f3c10
Fix ridiculously accurate bullets when you shoot behind with enabled free camera
2021-07-26 08:28:01 +03:00
Sergeanur
f73dfa12e6
Make cars and peds to not despawn when you look away
2021-07-26 04:43:26 +03:00
Sergeanur
6a94299eac
Fix
2021-07-26 04:42:15 +03:00
Sergeanur
a064b3a687
Audio changes:
...
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
Sergeanur
3adf37a3a9
Fix aiming with flamethrower with PC controls
2021-07-22 22:54:30 +03:00
Sergeanur
1d1f10d68c
Fixes from miami
2021-07-22 20:56:15 +03:00
Sergeanur
d0404cbdb7
render -> renderer (original name)
2021-07-18 00:04:26 +03:00
Sergeanur
2ce36a48b9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:02 +03:00
Sergeanur
4f78733836
Remove stupid cast
2021-07-15 00:47:11 +03:00
Sergeanur
b4364c3672
Reorganize config.h
2021-07-12 03:34:37 +03:00
Sergeanur
11434f96cc
Add PED DENSITY and CAR DENSITY lines to GXT
2021-07-11 23:52:55 +03:00
Sergeanur
d824a321b9
Update GXT compiler with fix of German
2021-07-10 02:02:42 +03:00
Sergeanur
47f153fe76
Use CPad functions to check key states in script loader
2021-07-08 03:24:47 +03:00
Sergeanur
77f31105de
Fix overflow in audio code
2021-07-03 15:57:48 +03:00
Sergeanur
7df71c9673
Refactor OnscreenTimer
2021-07-02 10:18:22 +03:00
Sergeanur
a3964dfd4a
Pause radio when game is paused
2021-06-30 21:36:11 +03:00
Sergeanur
090fa619b4
Merge pull request #1155 from leanndroguedes/master
...
re3: Update Linux 64bit build download link
2021-06-26 18:22:31 +03:00
Sergeanur
6cb8c11285
Fix premature CTimer calls
2021-06-26 04:09:45 +03:00
Sergeanur
3092b9a46e
Small timer fix
2021-06-26 01:56:29 +03:00
Sergeanur
2b67aba94c
Redo ReadSaveBuf + common.h cleanup
2021-06-25 19:03:51 +03:00
Sergeanur
1f082a85cb
Refactor CTimer::Update
2021-06-25 02:33:40 +03:00
Sergeanur
5c1af537af
Don't restart OAL device when switching EAX
2021-06-24 21:32:44 +03:00
Sergeanur
a446dbefaa
Fix police scanner on high fps
2021-06-24 21:32:44 +03:00
Sergeanur
2592da2273
Remove frameTime, fix pause mode timer
2021-06-24 21:32:44 +03:00
Sergeanur
b90784da90
Make times more accurate
2021-06-24 21:32:44 +03:00
Sergeanur
f741101e44
Fix redone + add hud fix
2021-06-24 21:32:44 +03:00
Sergeanur
cacec36dd1
Fix cut off sfx on high framerates
2021-06-24 21:32:44 +03:00
Sergeanur
f2390deaa9
Make sampman stream functions default to stream 0
2021-06-24 21:32:44 +03:00
Sergeanur
8fc99387f5
Fix use of enum in ped comment banks switch
2021-06-24 21:32:44 +03:00
Sergeanur
939d0c59a3
Add macros to set sample loop offsets
2021-06-24 21:32:44 +03:00
Sergeanur
edc25a689f
Fix typo
2021-06-24 21:32:44 +03:00
Sergeanur
68b5270fe4
Fix some timer calls
2021-06-24 21:32:43 +03:00
Sergeanur
a11bf19b93
Fix sin & cos calls
2021-06-24 21:32:43 +03:00
Sergeanur
2ad3a75be5
Fix IsSphereVisible calls
2021-06-24 21:32:43 +03:00
Sergeanur
ce0a097392
Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINES
2021-06-24 21:32:43 +03:00
Sergeanur
1e084dfab7
Set number of stereo sources
2021-06-24 21:32:43 +03:00
Sergeanur
5a55d3a949
Patch PolRadio
2021-06-24 21:32:43 +03:00
Sergeanur
7a2dbd9112
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:32:43 +03:00
Sergeanur
c9804510d1
This means sound should be panned right, not volume
2021-06-24 21:32:43 +03:00
Sergeanur
c37f4c3c1a
Fix cAudioManager::SetupJumboFlySound
2021-06-24 21:32:43 +03:00
Sergeanur
319bf9d8d2
Fix return type
2021-06-24 21:32:43 +03:00
Sergeanur
786e101acf
Use bool8 in audio code
2021-06-24 21:32:43 +03:00
Sergeanur
596e12b897
Fix C3dMarkers::PlaceMarker calls in Radar
2021-06-24 21:32:43 +03:00
Sergeanur
4a9d890ae9
Fix quiet police scanner on OpenAL
2021-06-24 21:32:43 +03:00
Sergeanur
873c4fc81e
Make gang members react to sexy females
2021-06-24 21:32:43 +03:00
Sergeanur
f518676b76
fabs -> fabsf
2021-06-24 21:32:43 +03:00
Sergeanur
0f6583560d
small RoadBlock fix
2021-06-24 21:32:43 +03:00
Sergeanur
6537dfe7f1
Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix
2021-06-24 21:32:43 +03:00
Sergeanur
9fce8636b0
Fix muzzleflash rotation
2021-02-26 20:37:22 +02:00
Sergeanur
5bdbb5f802
Uhh, right
2021-02-26 11:05:37 +02:00
Sergeanur
59c9ae29cf
PoliceRadio -> PolRadio (original name)
2021-02-26 10:56:26 +02:00
Sergeanur
82ebd8aae1
Fix controls
2021-02-22 17:47:58 +02:00
Sergeanur
ee6b7152c7
Fix endless vibration in pause menu
2021-02-17 15:04:53 +02:00
Sergeanur
f372420dc0
Update invite link
2021-02-13 20:07:42 +02:00
Sergeanur
02ac7c309e
Disable RANDOMSPLASH only if loading screen is disabled
2021-02-13 16:16:02 +02:00
Sergeanur
4907c56231
Disable RANDOMSPLASH
2021-02-13 16:10:14 +02:00
Sergeanur
bf1db80e4f
Update TXDs
2021-02-12 12:59:10 +02:00
Sergeanur
e7a4a3516f
Add english strings to translations as stubs, also translation notice
2021-02-12 07:52:21 +02:00
Sergeanur
2c194df591
Fix RW33
2021-02-12 05:37:30 +02:00
Sergeanur
6580ddd6cb
Recompile GXTs
2021-02-12 05:32:44 +02:00
Sergeanur
a3a5e5b824
Merge remote-tracking branch 'origin/master'
...
* origin/master:
imrove readme; enable screenshots with F12
better controller menu txds
use better quality button textures, add generic.txd
2021-02-12 05:31:38 +02:00
Sergeanur
788ab8d3a8
Merge branch 'master' of https://github.com/IlDucci/re3
...
# Conflicts:
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/spanish.gxt
2021-02-12 05:31:13 +02:00