Commit Graph

3361 Commits

Author SHA1 Message Date
e6a7a9353c uint32 enums fixed 2020-12-07 01:20:14 +01:00
7ad86595e4 int32 enum fixed 2020-12-07 01:19:10 +01:00
b5cdc33e7c Merge pull request #865 from Nick007J/miami
script from other platforms and unused commands
2020-12-06 19:31:20 +03:00
a82188ac07 lil fix 2020-12-05 12:12:56 +03:00
0bd373cd56 script from other platforms and unused commands 2020-12-05 02:49:32 +03:00
aap
e145593c28 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-03 19:12:16 +01:00
aap
43fb7fe342 one more original name 2020-12-03 19:11:57 +01:00
bee2408413 Fix discord invite 2020-12-03 16:48:36 +01:00
aap
0d166081ad animviewer fixes 2020-12-03 11:30:46 +01:00
a37ce3ee9f Merge pull request #863 from erorcun/miami
AnimViewer done, comment cleanup
2020-12-03 13:06:55 +03:00
ab3e810a95 AnimViewer done, comment cleanup 2020-12-03 05:22:58 +03:00
469deeb141 Merge pull request #861 from erorcun/miami
Stats page
2020-12-03 05:22:42 +03:00
8b47774aee Stats page 2020-12-03 02:09:35 +03:00
774aa1570f Merge pull request #853 from erorcun/miami
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:35:06 +03:00
bd8b907d13 PlayerPed and "Redefine controls" menu done, fixes 2020-12-02 14:21:46 +03:00
aap
1172056833 cam lod dist fix 2020-12-02 10:39:23 +01:00
43d5831394 cAudioManager::ProcessPedOneShots + fixes 2020-12-01 23:38:36 +02:00
a259b6b8ab TexturePools
# Conflicts:
#	src/core/Game.cpp
#	src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
24b5406a1d Add GTA_REPLAY
# Conflicts:
#	src/control/Replay.cpp
#	src/control/Replay.h
2020-12-01 22:53:09 +02:00
aap
8de7072720 Merge pull request #857 from majesticCoding/miami
skimmer shadow
2020-12-01 11:24:24 +01:00
aap
d545246bbf plane fix 2020-12-01 10:19:11 +01:00
cd23695116 skimmer shadow 2020-11-30 23:52:35 -08:00
5a3a058ed3 Make texture conversion work a bit faster
# Conflicts:
#	src/core/config.h
2020-12-01 03:51:31 +02:00
16abbad6b2 Add multisampling to librw
# Conflicts:
#	src/core/config.h
#	vendor/librw
2020-12-01 03:42:40 +02:00
b8d3d8f5e4 add -console cmdline arg instead of #if 0/1
# Conflicts:
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
8cb3c07151 some nasty FIX_BUGS for SLIDE_OBJECT 2020-11-28 21:26:38 +03:00
b47c505438 Update Script.cpp
Case sensitivity fix. Causes compile issue on linux.
2020-11-28 13:36:38 +02:00
2e3d5162f7 Readme update 2020-11-27 18:33:59 +02:00
53162e23b6 Update README.md 2020-11-27 00:41:29 +03:00
164f16c85b Some TODOs done in Peds code 2020-11-25 19:39:57 +02:00
8f5e60f787 Original enum name 2020-11-24 17:16:39 +02:00
aap
1906a08f72 cam fix; forgot some shaders 2020-11-24 15:18:39 +01:00
a35b3b4602 Script commands split to original files 2020-11-24 14:06:48 +02:00
b7783b19d2 Xbox message screen, disabled by default 2020-11-24 01:45:54 +03:00
aap
b2f9b3175b two unused functions 2020-11-23 11:06:16 +01:00
3289bfaa87 Darkel done 2020-11-22 23:18:35 +02:00
87e6edd554 Renderer fix 2020-11-22 23:16:21 +02:00
2b53f267a7 one more fix
# Conflicts:
#	src/control/Restart.cpp
2020-11-22 23:13:43 +02:00
6a6551f39b small improvement
# Conflicts:
#	src/control/Restart.cpp
2020-11-22 23:13:23 +02:00
aap
b9b7d5ac21 Merge pull request #825 from aap/miami
neo screen droplets
2020-11-22 00:12:31 +01:00
fe40f65703 Reorganize CPed functions into their original cpp files 2020-11-20 01:18:37 +02:00
aap
07fe099b4e neo screen droplets 2020-11-19 19:07:32 +01:00
54214dd2c4 Fix mouse lock/high-dpi 2020-11-18 17:42:21 +03:00
2ce9e540da Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
4091d00057 Add non-amd64 architectures for bsd 2020-11-18 17:12:57 +03:00
1544acff05 Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
7c1497a058 glfw: scale cursor position by the ratio of framebuffer to screen size
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
d05c50ea74 Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.

Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
aap
8963cbcb7c Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-11-18 11:15:32 +01:00
aap
acb29e0dad more fixes to librw stuff 2020-11-18 11:15:27 +01:00