54214dd2c4
Fix mouse lock/high-dpi
2020-11-18 17:42:21 +03:00
2ce9e540da
Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
...
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
1544acff05
Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
...
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
7c1497a058
glfw: scale cursor position by the ratio of framebuffer to screen size
...
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
d05c50ea74
Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
...
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.
Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
c6f53d25b0
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 00:33:45 +03:00
1587815fca
satisfy mr.casepath
2020-10-23 04:25:55 +03:00
0265804003
Cross-platform fix and a little style change
2020-10-21 03:55:35 +03:00
f60e3d667a
Minor things
2020-10-18 13:53:17 +03:00
4e4e0e8e04
Merge pull request #765 from erorcun/miami
...
Radar, WaterCannon, win/glfw skels
2020-10-17 18:39:56 +03:00
dc80884ab5
Fix management issue
2020-10-17 18:07:20 +03:00
b98864d134
Radar, WaterCannon, win/glfw skels
2020-10-17 17:35:26 +03:00
342da2430b
Merge branch 'miami' of https://github.com/GTAmodding/re3 into new
2020-10-12 20:47:34 +03:00
be6b97b5d8
Streaming and cross-platform fixes
2020-10-12 20:30:49 +03:00
d18a55f429
SampleManager
2020-10-12 20:22:39 +03:00
f1bb09826d
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# gamefiles/TEXT/american.gxt
# premake5.lua
# src/audio/MusicManager.cpp
# src/control/Darkel.cpp
# src/control/Script.cpp
# src/core/FileLoader.cpp
# src/core/Frontend.cpp
# src/core/Game.cpp
# src/core/Streaming.cpp
# src/core/config.h
# src/core/re3.cpp
# src/extras/frontendoption.cpp
# src/extras/frontendoption.h
# src/render/Hud.cpp
# src/skel/glfw/glfw.cpp
# src/vehicles/CarGen.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/WeaponInfo.cpp
# utils/gxt/american.txt
2020-10-11 01:18:08 +03:00
22c9e8b581
Fix POSIX streaming
2020-10-09 02:22:02 +03:00
ed82c55475
Fix POSIX streaming
2020-10-09 02:19:49 +03:00
570ccb7db1
Merge branch 'miami' of https://github.com/GTAmodding/re3 into new
2020-10-08 22:45:37 +03:00
d590fdddf6
macOS support; thanks to @MrYadro
...
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377 .
2020-10-08 17:51:43 +03:00
da39624f1c
Pad, BulletInfo, ProjectileInfo, fixes
2020-10-08 00:26:24 +03:00
fae97f29c4
Merge branch 'master' into master
2020-10-04 22:12:57 +03:00
3bd3330227
Load and write our settings in re3.ini & fixes
2020-10-02 21:18:34 +03:00
01ea7801fd
macOS support; thanks to @MrYadro
...
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377 .
2020-09-30 15:40:28 -04:00
595421da39
Fixes, mouse AUX buttons, joystick detect menu
2020-09-30 20:03:01 +03:00
f740588780
Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
2020-09-30 02:44:02 +03:00
f71953077d
Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes
2020-09-30 02:41:42 +03:00
fae4c73ad3
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# premake5.lua
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.h
# src/audio/MusicManager.cpp
# src/audio/sampman.h
# src/audio/sampman_oal.cpp
# src/control/CarCtrl.cpp
# src/control/Replay.cpp
# src/control/Script.cpp
# src/core/Camera.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/config.h
# src/core/main.cpp
# src/core/re3.cpp
# src/math/Matrix.cpp
# src/math/Matrix.h
# src/math/Vector2D.h
# src/peds/Ped.cpp
# src/render/Credits.cpp
# src/render/Hud.cpp
# src/render/Skidmarks.cpp
# src/weapons/Weapon.cpp
2020-09-30 02:25:30 +03:00
35d7591def
some SilentPatch fixes
...
# Conflicts:
# src/core/Camera.cpp
# src/weapons/Weapon.cpp
2020-09-30 02:14:10 +03:00
70aac0f460
Fixes: PS2/PS2-like menu, Hud, new sliding text found
2020-09-27 19:22:21 +03:00
9b76424540
Fixes
2020-09-27 04:39:25 +03:00
a5d6c952a7
Credits & fixes
2020-09-27 02:36:49 +03:00
b42d9e3e7c
silentpatch fixes
2020-09-26 13:30:22 +03:00
dd93a90ab2
Fix MASTER build with glfw
2020-09-26 05:14:24 +03:00
3f0a80f7c7
Fix MASTER build with glfw
2020-09-26 05:10:22 +03:00
827b240078
Merge branch 'master' into miami
...
# Conflicts:
# gamefiles/TEXT/american.gxt
# src/control/Garages.cpp
# src/control/Record.cpp
# src/control/Script.cpp
# src/core/Collision.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Streaming.cpp
# src/core/config.h
# src/core/re3.cpp
# src/modelinfo/ModelInfo.cpp
# src/render/Renderer.cpp
# src/save/GenericGameStorage.cpp
# utils/gxt/american.txt
2020-08-19 23:34:33 +03:00
a728a542be
Graphics menu + MSAA
2020-08-16 01:37:09 +03:00
9956b27767
Merge branch 'master' into miami
...
# Conflicts:
# src/control/Darkel.cpp
# src/core/main.cpp
2020-08-15 15:13:46 +03:00
e7945625b5
Original screen grabber
2020-08-14 18:57:23 +03:00
b54bb62c94
Stats(except displaying), PlayerInfo, marker fix
2020-08-14 01:14:04 +03:00
1c1fa25e6c
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# premake5.lua
# src/render/Coronas.cpp
# src/render/Timecycle.cpp
# src/render/Timecycle.h
2020-08-10 19:15:51 +03:00
bad2b4b3c2
Merge pull request #681 from withmorten/master
...
remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't …
2020-08-08 17:40:17 +02:00
24a1644b2a
don't CoUninitialize for NO_MOVIES
2020-08-08 17:12:23 +02:00
ce0633a0c2
remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't check return value for CoInitialize
2020-08-07 18:52:33 +02:00
8392b9ad2f
Update glfw.cpp
2020-08-07 17:51:43 +02:00
c4f9bfdc44
added FreeBSD support
2020-08-05 14:33:50 +02:00
9df1d08348
Fixes after merge
2020-07-29 15:41:00 +03:00
acdc52116e
Merge branch 'master' into miami
...
# Conflicts:
# src/animation/RpAnimBlend.cpp
# src/audio/oal/stream.cpp
# src/audio/sampman.h
# src/control/Pickups.cpp
# src/core/Collision.cpp
# src/core/Collision.h
# src/core/FileLoader.cpp
# src/core/FileMgr.cpp
# src/core/FileMgr.h
# src/core/Streaming.cpp
# src/core/Streaming.h
# src/core/SurfaceTable.h
# src/modelinfo/VehicleModelInfo.h
# src/peds/Ped.cpp
# src/rw/RwHelper.cpp
# src/rw/RwHelper.h
# src/skel/glfw/glfw.cpp
# src/skel/platform.h
# src/text/Text.cpp
# src/text/Text.h
# src/vehicles/CarGen.cpp
# src/vehicles/Heli.cpp
2020-07-29 15:34:57 +03:00
c87b639a84
Fix casepath chaos
2020-07-28 17:56:47 +03:00
eb8844fd11
Fix casepath chaos
2020-07-28 17:40:12 +03:00