mirror of
https://github.com/halpz/re3.git
synced 2025-07-24 00:19:47 +00:00
Fix some timer calls
This commit is contained in:
@ -5395,7 +5395,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
|
||||
|
||||
float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
|
||||
float neededAlphaTurn = alphaToFace - carGunUD;
|
||||
float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f;
|
||||
float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds();
|
||||
|
||||
if (neededAlphaTurn > alphaTurnPerFrame) {
|
||||
neededTurn = alphaTurnPerFrame;
|
||||
|
@ -1135,7 +1135,7 @@ DisplayGameDebugText()
|
||||
FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
|
||||
FramesPerSecond = FrameSamples / FramesPerSecondCounter;
|
||||
#else
|
||||
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
|
||||
FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds();
|
||||
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user