diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 448da46e..ad315029 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5395,7 +5395,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
 
 			float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
 			float neededAlphaTurn = alphaToFace - carGunUD;
-			float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f;
+			float alphaTurnPerFrame = CTimer::GetTimeStepInSeconds();
 
 			if (neededAlphaTurn > alphaTurnPerFrame) {
 				neededTurn = alphaTurnPerFrame;
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 2221b691..90efdb62 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1135,7 +1135,7 @@ DisplayGameDebugText()
 	FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
 	FramesPerSecond = FrameSamples / FramesPerSecondCounter;
 #else
-	FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);	
+	FramesPerSecondCounter += 1000.0f / CTimer::GetTimeStepNonClippedInMilliseconds();
 	FramesPerSecond = FramesPerSecondCounter / FrameSamples;
 #endif
 	
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 8ad7027e..919359d4 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -2382,7 +2382,7 @@ CPed::ProcessControl(void)
 						if (m_nPedState == PED_JUMP) {
 							if (m_nWaitTimer <= 2000) {
 								if (m_nWaitTimer < 1000)
-									m_nWaitTimer += CTimer::GetTimeStep() * 0.02f * 1000.0f;
+									m_nWaitTimer += CTimer::GetTimeStepInMilliseconds();
 							} else {
 								m_nWaitTimer = 0;
 							}
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 65180ee5..4ff4e575 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -869,7 +869,7 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
 	if (m_nPedState == PED_JUMP) {
 		if (bIsInTheAir) {
 			if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
-				&& m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
+				&& m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
 
 				float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
 				float angleCos = Cos(m_fRotationCur);
@@ -1483,7 +1483,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
 	if (m_nPedState == PED_JUMP) {
 		if (bIsInTheAir) {
 			if (bUsesCollision && !bHitSteepSlope && (!bHitSomethingLastFrame || m_vecDamageNormal.z > 0.6f)
-				&& m_fDistanceTravelled < CTimer::GetTimeStep() * 0.02 && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
+				&& m_fDistanceTravelled < CTimer::GetTimeStepInSeconds() && m_vecMoveSpeed.MagnitudeSqr() < 0.01f) {
 
 				float angleSin = Sin(m_fRotationCur); // originally sin(DEGTORAD(RADTODEG(m_fRotationCur))) o_O
 				float angleCos = Cos(m_fRotationCur);