mirror of
https://github.com/halpz/re3.git
synced 2025-07-04 14:20:49 +00:00
some not fully tested stuff
This commit is contained in:
@ -6,6 +6,13 @@ CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
|
||||
|
||||
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
|
||||
|
||||
uint32 CFireManager::GetTotalActiveFires() const
|
||||
{
|
||||
return m_nTotalFires;
|
||||
}
|
||||
|
||||
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
|
||||
|
||||
CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
|
||||
{
|
||||
for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
|
||||
@ -31,6 +38,12 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance)
|
||||
return nil;
|
||||
}
|
||||
|
||||
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
|
||||
WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); }
|
||||
WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); }
|
||||
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
|
||||
WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); }
|
||||
WRAPPER void CFireManager::ExtinguishPoint(CVector, float) { EAXJMP(0x479DB0); }
|
||||
WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); }
|
||||
WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); }
|
||||
WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); }
|
||||
WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); }
|
||||
WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); }
|
||||
|
@ -31,9 +31,16 @@ class CFireManager
|
||||
CFire m_aFires[NUM_FIRES];
|
||||
public:
|
||||
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
|
||||
void StartFire(CVector, float, uint8);
|
||||
void Update(void);
|
||||
CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
|
||||
CFire *FindNearestFire(CVector, float*);
|
||||
uint32 GetTotalActiveFires() const { return m_nTotalFires; }
|
||||
uint32 GetTotalActiveFires() const;
|
||||
void ExtinguishPoint(CVector, float);
|
||||
int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
|
||||
bool IsScriptFireExtinguish(int16);
|
||||
void RemoveScriptFire(int16);
|
||||
void RemoveAllScriptFires(void);
|
||||
void SetScriptFireAudio(int16, bool);
|
||||
};
|
||||
extern CFireManager &gFireManager;
|
||||
|
@ -12,6 +12,21 @@ int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC;
|
||||
int32 &CStats::TimesDied = *(int32*)0x8E2BDC;
|
||||
int32 &CStats::TimesArrested = *(int32*)0x8E2BEC;
|
||||
int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C;
|
||||
int32 &CStats::ProgressMade = *(int32*)0x8F6224;
|
||||
int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C;
|
||||
float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC;
|
||||
float &CStats::MaximumJumpHeight = *(float*)0x940564;
|
||||
int32 &CStats::MaximumJumpFlips = *(int32*)0x8F2524;
|
||||
int32 &CStats::MaximumJumpSpins = *(int32*)0x8F29B0;
|
||||
int32 &CStats::BestStuntJump = *(int32*)0x885B50;
|
||||
int32 &CStats::NumberOfUniqueJumpsFound = *(int32*)0x885B74;
|
||||
int32 &CStats::TotalNumberOfUniqueJumps = *(int32*)0x8E2DC0;
|
||||
int32 &CStats::PassengersDroppedOffWithTaxi = *(int32*)0x940724;
|
||||
int32 &CStats::MoneyMadeWithTaxi = *(int32*)0x941544;
|
||||
int32 &CStats::MissionsGiven = *(int32*)0x9430E8;
|
||||
int32 &CStats::MissionsPassed = *(int32*)0x940768;
|
||||
char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828;
|
||||
int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004;
|
||||
|
||||
void CStats::AnotherKillFrenzyPassed()
|
||||
{
|
||||
|
@ -14,8 +14,24 @@ public:
|
||||
static int32 &TimesDied;
|
||||
static int32 &TimesArrested;
|
||||
static int32 &KillsSinceLastCheckpoint;
|
||||
static int32 &ProgressMade;
|
||||
static int32 &TotalProgressInGame;
|
||||
static float &MaximumJumpDistance;
|
||||
static float &MaximumJumpHeight;
|
||||
static int32 &MaximumJumpFlips;
|
||||
static int32 &MaximumJumpSpins;
|
||||
static int32 &BestStuntJump;
|
||||
static int32 &NumberOfUniqueJumpsFound;
|
||||
static int32 &TotalNumberOfUniqueJumps;
|
||||
static int32 &PassengersDroppedOffWithTaxi;
|
||||
static int32 &MoneyMadeWithTaxi;
|
||||
static int32 &MissionsGiven;
|
||||
static int32 &MissionsPassed;
|
||||
static char (&LastMissionPassedName)[8];
|
||||
static int32 &TotalLegitimateKills;
|
||||
|
||||
public:
|
||||
static void AnotherKillFrenzyPassed();
|
||||
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
|
||||
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
|
||||
};
|
Reference in New Issue
Block a user