AnimViewer!

This commit is contained in:
eray orçunus
2019-08-15 17:51:39 +03:00
parent e5d089db88
commit 5bea16c7cc
26 changed files with 582 additions and 20 deletions

View File

@ -11,6 +11,7 @@ WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); }
void
CWeapon::Initialise(eWeaponType type, int ammo)

View File

@ -72,5 +72,6 @@ public:
bool IsType2Handed(void);
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
static void InitialiseWeapons(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");