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AnimViewer!
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@ -11,6 +11,7 @@ WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940
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WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
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WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
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WRAPPER void CWeapon::DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end) { EAXJMP(0x563200); }
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WRAPPER void CWeapon::InitialiseWeapons(void) { EAXJMP(0x55C2D0); }
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void
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CWeapon::Initialise(eWeaponType type, int ammo)
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@ -72,5 +72,6 @@ public:
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bool IsType2Handed(void);
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static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
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bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
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static void InitialiseWeapons(void);
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};
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static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
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