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AnimViewer!
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@ -11,6 +11,7 @@ float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
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float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
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float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
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float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
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float &CDraw::ms_fLODDistance = *(float*)0x8F2C30;
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uint8 &CDraw::FadeValue = *(uint8*)0x95CD68;
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uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
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@ -16,7 +16,8 @@ private:
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static float &ms_fNearClipZ;
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static float &ms_fFarClipZ;
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static float &ms_fFOV;
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static float ms_fLODDistance; // unused
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public:
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static float &ms_fLODDistance; // set but unused?
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#ifdef ASPECT_RATIO_SCALE
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// we use this variable to scale a lot of 2D elements
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@ -24,7 +25,6 @@ private:
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static float ms_fAspectRatio;
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#endif
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public:
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static uint8 &FadeValue;
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static uint8 &FadeRed;
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static uint8 &FadeGreen;
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