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reorganize shaders; use modulate flag; update librw
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@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void)
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openim2d_uv2();
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#ifdef RW_D3D9
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#include "shaders/screenDroplet_PS.inc"
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#include "shaders/obj/screenDroplet_PS.inc"
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screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso);
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#endif
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#ifdef RW_GL3
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using namespace rw::gl3;
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{
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#include "shaders/im2d_UV2_gl.inc"
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#include "shaders/screenDroplet_fs_gl.inc"
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#include "shaders/obj/im2d_UV2_vert.inc"
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#include "shaders/obj/screenDroplet_frag.inc"
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const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil };
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screenDroplet = Shader::create(vs, fs);
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