diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index d7634e99..3ad824e3 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -89,6 +89,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
 	}
 
 	int vsBits;
+	rw::uint32 flags = atomic->geometry->flags;
 	setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
 	setIndices(header->indexBuffer);
 	setVertexDeclaration(header->vertexDeclaration);
@@ -120,7 +121,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
 		reflProps[3] = m->surfaceProps.specular == 0.0f ? 0.0f : VehicleSpecularity;
 		d3ddevice->SetVertexShaderConstantF(VSLOC_reflProps, reflProps, 1);
 
-		setMaterial(m->color, m->surfaceProps);
+		setMaterial(flags, m->color, m->surfaceProps);
 
 		if(m->texture)
 			d3d::setTexture(0, m->texture);
@@ -150,11 +151,11 @@ CreateVehiclePipe(void)
 		fp = ReadTweakValueTable(fp, SpecColor);
 	}
 
-#include "shaders/neoVehicle_VS.inc"
+#include "shaders/obj/neoVehicle_VS.inc"
 	neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso);
 	assert(neoVehicle_VS);
 
-#include "shaders/neoVehicle_PS.inc"
+#include "shaders/obj/neoVehicle_PS.inc"
 	neoVehicle_PS = rw::d3d::createPixelShader(neoVehicle_PS_cso);
 	assert(neoVehicle_PS);
 
@@ -260,11 +261,11 @@ CreateWorldPipe(void)
 	else
 		ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
 
-#include "shaders/default_UV2_VS.inc"
+#include "shaders/obj/default_UV2_VS.inc"
 	neoWorld_VS = rw::d3d::createVertexShader(default_UV2_VS_cso);
 	assert(neoWorld_VS);
 
-#include "shaders/neoWorldVC_PS.inc"
+#include "shaders/obj/neoWorldVC_PS.inc"
 	neoWorldVC_PS = rw::d3d::createPixelShader(neoWorldVC_PS_cso);
 	assert(neoWorldVC_PS);
 
@@ -347,11 +348,11 @@ glossRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
 void
 CreateGlossPipe(void)
 {
-#include "shaders/neoGloss_VS.inc"
+#include "shaders/obj/neoGloss_VS.inc"
 	neoGloss_VS = rw::d3d::createVertexShader(neoGloss_VS_cso);
 	assert(neoGloss_VS);
 
-#include "shaders/neoGloss_PS.inc"
+#include "shaders/obj/neoGloss_PS.inc"
 	neoGloss_PS = rw::d3d::createPixelShader(neoGloss_PS_cso);
 	assert(neoGloss_PS);
 
@@ -421,6 +422,7 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
 	}
 
 	int vsBits;
+	rw::uint32 flags = atomic->geometry->flags;
 	setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride);
 	setIndices(header->indexBuffer);
 	setVertexDeclaration(header->vertexDeclaration);
@@ -438,7 +440,7 @@ rimRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
 
 		SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
 
-		setMaterial(m->color, m->surfaceProps);
+		setMaterial(flags, m->color, m->surfaceProps);
 
 		if(m->texture){
 			d3d::setTexture(0, m->texture);
@@ -464,7 +466,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
 	}
 
 	int vsBits;
-
+	rw::uint32 flags = atomic->geometry->flags;
 	setStreamSource(0, (IDirect3DVertexBuffer9*)header->vertexStream[0].vertexBuffer,
 	                           0, header->vertexStream[0].stride);
 	setIndices((IDirect3DIndexBuffer9*)header->indexBuffer);
@@ -485,7 +487,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
 
 		SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
 
-		setMaterial(m->color, m->surfaceProps);
+		setMaterial(flags, m->color, m->surfaceProps);
 
 		if(inst->material->texture){
 			d3d::setTexture(0, m->texture);
@@ -513,11 +515,11 @@ CreateRimLightPipes(void)
 	}
 
 
-#include "shaders/neoRim_VS.inc"
+#include "shaders/obj/neoRim_VS.inc"
 	neoRim_VS = rw::d3d::createVertexShader(neoRim_VS_cso);
 	assert(neoRim_VS);
 
-#include "shaders/neoRimSkin_VS.inc"
+#include "shaders/obj/neoRimSkin_VS.inc"
 	neoRimSkin_VS = rw::d3d::createVertexShader(neoRimSkin_VS_cso);
 	assert(neoRimSkin_VS);
 
@@ -611,6 +613,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
 	assert(building->instHeader->platform == PLATFORM_D3D9);
 	building->fadeAlpha = 255;
 	building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+	rw::uint32 flags = atomic->geometry->flags;
 
 	bool setupDone = false;
 	bool defer = false;
@@ -640,7 +643,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
 			setupDone = true;
 		}
 
-		setMaterial(m->color, m->surfaceProps);
+		setMaterial(flags, m->color, m->surfaceProps);
 
 		if(m->texture){
 			d3d::setTexture(0, m->texture);
@@ -703,7 +706,7 @@ RenderBlendPass(int pass)
 
 			rw::RGBA color = m->color;
 			color.alpha = (color.alpha * building->fadeAlpha)/255;
-			setMaterial(color, m->surfaceProps);
+			setMaterial(color, m->surfaceProps);	// always modulate here
 
 			if(m->texture){
 				d3d::setTexture(0, m->texture);
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index 8a574579..6cbd0bb7 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -87,6 +87,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
 
 	Material *m;
 
+	rw::uint32 flags = atomic->geometry->flags;
 	setWorldMatrix(atomic->getFrame()->getLTM());
 	lightingCB(atomic);
 
@@ -119,7 +120,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
 	while(n--){
 		m = inst->material;
 
-		setMaterial(m->color, m->surfaceProps);
+		setMaterial(flags, m->color, m->surfaceProps);
 
 		setTexture(0, m->texture);
 
@@ -160,8 +161,8 @@ CreateVehiclePipe(void)
 
 
 	{
-#include "shaders/neoVehicle_fs_gl.inc"
-#include "shaders/neoVehicle_vs_gl.inc"
+#include "shaders/obj/neoVehicle_frag.inc"
+#include "shaders/obj/neoVehicle_vert.inc"
 	const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
 	const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
 	neoVehicleShader = Shader::create(vs, fs);
@@ -271,8 +272,8 @@ CreateWorldPipe(void)
 		ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
 
 	{
-#include "shaders/neoWorldVC_fs_gl.inc"
-#include "shaders/default_UV2_gl.inc"
+#include "shaders/obj/neoWorldVC_frag.inc"
+#include "shaders/obj/default_UV2_vert.inc"
 	const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil };
 	const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil };
 	neoWorldShader = Shader::create(vs, fs);
@@ -379,8 +380,8 @@ CreateGlossPipe(void)
 	using namespace rw::gl3;
 
 	{
-#include "shaders/neoGloss_fs_gl.inc"
-#include "shaders/neoGloss_vs_gl.inc"
+#include "shaders/obj/neoGloss_frag.inc"
+#include "shaders/obj/neoGloss_vert.inc"
 	const char *vs[] = { shaderDecl, header_vert_src, neoGloss_vert_src, nil };
 	const char *fs[] = { shaderDecl, header_frag_src, neoGloss_frag_src, nil };
 	neoGlossShader = Shader::create(vs, fs);
@@ -449,6 +450,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
 
 	Material *m;
 
+	rw::uint32 flags = atomic->geometry->flags;
 	setWorldMatrix(atomic->getFrame()->getLTM());
 	lightingCB(atomic);
 
@@ -472,7 +474,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
 	while(n--){
 		m = inst->material;
 
-		setMaterial(m->color, m->surfaceProps);
+		setMaterial(flags, m->color, m->surfaceProps);
 
 		setTexture(0, m->texture);
 
@@ -499,6 +501,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
 
 	Material *m;
 
+	rw::uint32 flags = atomic->geometry->flags;
 	setWorldMatrix(atomic->getFrame()->getLTM());
 	lightingCB(atomic);
 
@@ -520,7 +523,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
 	while(n--){
 		m = inst->material;
 
-		setMaterial(m->color, m->surfaceProps);
+		setMaterial(flags, m->color, m->surfaceProps);
 
 		setTexture(0, m->texture);
 
@@ -551,8 +554,8 @@ CreateRimLightPipes(void)
 	}
 
 	{
-#include "shaders/simple_fs_gl.inc"
-#include "shaders/neoRimSkin_gl.inc"
+#include "shaders/obj/simple_frag.inc"
+#include "shaders/obj/neoRimSkin_vert.inc"
 	const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
 	const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
 	neoRimSkinShader = Shader::create(vs, fs);
@@ -560,8 +563,8 @@ CreateRimLightPipes(void)
 	}
 
 	{
-#include "shaders/simple_fs_gl.inc"
-#include "shaders/neoRim_gl.inc"
+#include "shaders/obj/simple_frag.inc"
+#include "shaders/obj/neoRim_vert.inc"
 	const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
 	const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
 	neoRimShader = Shader::create(vs, fs);
@@ -665,6 +668,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
 	assert(building->instHeader->platform == PLATFORM_GL3);
 	building->fadeAlpha = 255;
 	building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
+	rw::uint32 flags = atomic->geometry->flags;
 
 	WorldLights lights;
 	lights.numAmbients = 1;
@@ -704,7 +708,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
 			setupDone = true;
 		}
 
-		setMaterial(m->color, m->surfaceProps);
+		setMaterial(flags, m->color, m->surfaceProps);
 
 		setTexture(0, m->texture);
 
@@ -773,7 +777,7 @@ RenderBlendPass(int pass)
 
 			rw::RGBA color = m->color;
 			color.alpha = (color.alpha * building->fadeAlpha)/255;
-			setMaterial(color, m->surfaceProps);
+			setMaterial(color, m->surfaceProps);	// always modulate here
 
 			setTexture(0, m->texture);
 
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index 03010267..b47deab4 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -142,17 +142,17 @@ CPostFX::Open(RwCamera *cam)
 
 
 #ifdef RW_D3D9
-#include "shaders/colourfilterVC_PS.inc"
+#include "shaders/obj/colourfilterVC_PS.inc"
 	colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso);
-#include "shaders/contrastPS.inc"
+#include "shaders/obj/contrastPS.inc"
 	contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
 #endif
 #ifdef RW_OPENGL
 	using namespace rw::gl3;
 
 	{
-#include "shaders/im2d_gl.inc"
-#include "shaders/colourfilterVC_fs_gl.inc"
+#include "shaders/obj/im2d_vert.inc"
+#include "shaders/obj/colourfilterVC_frag.inc"
 	const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
 	const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil };
 	colourFilterVC = Shader::create(vs, fs);
@@ -160,8 +160,8 @@ CPostFX::Open(RwCamera *cam)
 	}
 
 	{
-#include "shaders/im2d_gl.inc"
-#include "shaders/contrast_fs_gl.inc"
+#include "shaders/obj/im2d_vert.inc"
+#include "shaders/obj/contrast_frag.inc"
 	const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
 	const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
 	contrast = Shader::create(vs, fs);
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index 74c44da0..1412141e 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void)
 
 	openim2d_uv2();
 #ifdef RW_D3D9
-#include "shaders/screenDroplet_PS.inc"
+#include "shaders/obj/screenDroplet_PS.inc"
 	screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso);
 #endif
 #ifdef RW_GL3
 	using namespace rw::gl3;
 	{
-#include "shaders/im2d_UV2_gl.inc"
-#include "shaders/screenDroplet_fs_gl.inc"
+#include "shaders/obj/im2d_UV2_vert.inc"
+#include "shaders/obj/screenDroplet_frag.inc"
 	const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil };
 	const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil };
 	screenDroplet = Shader::create(vs, fs);
diff --git a/src/extras/shaders/Makefile b/src/extras/shaders/Makefile
deleted file mode 100644
index 5089e16a..00000000
--- a/src/extras/shaders/Makefile
+++ /dev/null
@@ -1,78 +0,0 @@
-all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
-	colourfilterVC_fs_gl.inc contrast_fs_gl.inc \
-	neoRim_gl.inc neoRimSkin_gl.inc \
-	neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
-	neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
-	im2d_UV2_gl.inc screenDroplet_fs_gl.inc
-
-im2d_gl.inc: im2d.vert
-	(echo 'const char *im2d_vert_src =';\
-	 sed 's/..*/"&\\n"/' im2d.vert;\
-	 echo ';') >im2d_gl.inc
-
-colourfilterVC_fs_gl.inc: colourfilterVC.frag
-	(echo 'const char *colourfilterVC_frag_src =';\
-	 sed 's/..*/"&\\n"/' colourfilterVC.frag;\
-	 echo ';') >colourfilterVC_fs_gl.inc
-simple_fs_gl.inc: simple.frag
-	(echo 'const char *simple_frag_src =';\
-	 sed 's/..*/"&\\n"/' simple.frag;\
-	 echo ';') >simple_fs_gl.inc
-
-default_UV2_gl.inc: default_UV2.vert
-	(echo 'const char *default_UV2_vert_src =';\
-	 sed 's/..*/"&\\n"/' default_UV2.vert;\
-	 echo ';') >default_UV2_gl.inc
-
-
-
-contrast_fs_gl.inc: contrast.frag
-	(echo 'const char *contrast_frag_src =';\
-	 sed 's/..*/"&\\n"/' contrast.frag;\
-	 echo ';') >contrast_fs_gl.inc
-
-
-neoRim_gl.inc: neoRim.vert
-	(echo 'const char *neoRim_vert_src =';\
-	 sed 's/..*/"&\\n"/' neoRim.vert;\
-	 echo ';') >neoRim_gl.inc
-
-neoRimSkin_gl.inc: neoRimSkin.vert
-	(echo 'const char *neoRimSkin_vert_src =';\
-	 sed 's/..*/"&\\n"/' neoRimSkin.vert;\
-	 echo ';') >neoRimSkin_gl.inc
-
-neoWorldVC_fs_gl.inc: neoWorldVC.frag
-	(echo 'const char *neoWorldVC_frag_src =';\
-	 sed 's/..*/"&\\n"/' neoWorldVC.frag;\
-	 echo ';') >neoWorldVC_fs_gl.inc
-
-neoGloss_fs_gl.inc: neoGloss.frag
-	(echo 'const char *neoGloss_frag_src =';\
-	 sed 's/..*/"&\\n"/' neoGloss.frag;\
-	 echo ';') >neoGloss_fs_gl.inc
-
-neoGloss_vs_gl.inc: neoGloss.vert
-	(echo 'const char *neoGloss_vert_src =';\
-	 sed 's/..*/"&\\n"/' neoGloss.vert;\
-	 echo ';') >neoGloss_vs_gl.inc
-
-neoVehicle_vs_gl.inc: neoVehicle.vert
-	(echo 'const char *neoVehicle_vert_src =';\
-	 sed 's/..*/"&\\n"/' neoVehicle.vert;\
-	 echo ';') >neoVehicle_vs_gl.inc
-
-neoVehicle_fs_gl.inc: neoVehicle.frag
-	(echo 'const char *neoVehicle_frag_src =';\
-	 sed 's/..*/"&\\n"/' neoVehicle.frag;\
-	 echo ';') >neoVehicle_fs_gl.inc
-
-im2d_UV2_gl.inc: im2d_UV2.vert
-	(echo 'const char *im2d_UV2_vert_src =';\
-	 sed 's/..*/"&\\n"/' im2d_UV2.vert;\
-	 echo ';') >im2d_UV2_gl.inc
-
-screenDroplet_fs_gl.inc: screenDroplet.frag
-	(echo 'const char *screenDroplet_frag_src =';\
-	 sed 's/..*/"&\\n"/' screenDroplet.frag;\
-	 echo ';') >screenDroplet_fs_gl.inc
diff --git a/src/extras/shaders/make_glsl.sh b/src/extras/shaders/make_glsl.sh
new file mode 100644
index 00000000..0af98961
--- /dev/null
+++ b/src/extras/shaders/make_glsl.sh
@@ -0,0 +1,9 @@
+#!sh
+for i in *.vert; do
+	echo $i
+	./makeinc_glsl.sh $i
+done
+for i in *.frag; do
+	echo $i
+	./makeinc_glsl.sh $i
+done
diff --git a/src/extras/shaders/make.cmd b/src/extras/shaders/make_hlsl.cmd
similarity index 58%
rename from src/extras/shaders/make.cmd
rename to src/extras/shaders/make_hlsl.cmd
index 8404ac6c..dee95283 100644
--- a/src/extras/shaders/make.cmd
+++ b/src/extras/shaders/make_hlsl.cmd
@@ -1,3 +1,3 @@
 @echo off
-for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo %%~nf.cso %%f
-for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo %%~nf.cso %%f
+for %%f in (*PS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T ps_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
+for %%f in (*VS.hlsl) do "%DXSDK_DIR%\Utilities\bin\x86\fxc.exe" /T vs_2_0 /nologo /E main /Fo obj\%%~nf.cso %%f
diff --git a/src/extras/shaders/makeinc_glsl.sh b/src/extras/shaders/makeinc_glsl.sh
new file mode 100644
index 00000000..2bc6a387
--- /dev/null
+++ b/src/extras/shaders/makeinc_glsl.sh
@@ -0,0 +1,6 @@
+#!sh
+ext=${1##*.}
+name=${1%.*}
+(echo "const char *${name}_${ext}_src =";\
+sed 's/..*/"&\\n"/' $1;\
+echo ';') > obj/${name}_${ext}.inc
diff --git a/src/extras/shaders/makeinc.sh b/src/extras/shaders/makeinc_hlsl.sh
similarity index 93%
rename from src/extras/shaders/makeinc.sh
rename to src/extras/shaders/makeinc_hlsl.sh
index a649af33..a5b12867 100644
--- a/src/extras/shaders/makeinc.sh
+++ b/src/extras/shaders/makeinc_hlsl.sh
@@ -1,4 +1,5 @@
 #!sh
+cd obj
 for i in *cso; do
 	(echo -n 'static '
 	xxd -i $i | grep -v '_len = ') > ${i%cso}inc
diff --git a/src/extras/shaders/colourfilterVC_PS.cso b/src/extras/shaders/obj/colourfilterVC_PS.cso
similarity index 100%
rename from src/extras/shaders/colourfilterVC_PS.cso
rename to src/extras/shaders/obj/colourfilterVC_PS.cso
diff --git a/src/extras/shaders/colourfilterVC_PS.inc b/src/extras/shaders/obj/colourfilterVC_PS.inc
similarity index 100%
rename from src/extras/shaders/colourfilterVC_PS.inc
rename to src/extras/shaders/obj/colourfilterVC_PS.inc
diff --git a/src/extras/shaders/colourfilterVC_fs_gl.inc b/src/extras/shaders/obj/colourfilterVC_frag.inc
similarity index 100%
rename from src/extras/shaders/colourfilterVC_fs_gl.inc
rename to src/extras/shaders/obj/colourfilterVC_frag.inc
diff --git a/src/extras/shaders/contrastPS.cso b/src/extras/shaders/obj/contrastPS.cso
similarity index 100%
rename from src/extras/shaders/contrastPS.cso
rename to src/extras/shaders/obj/contrastPS.cso
diff --git a/src/extras/shaders/contrastPS.inc b/src/extras/shaders/obj/contrastPS.inc
similarity index 100%
rename from src/extras/shaders/contrastPS.inc
rename to src/extras/shaders/obj/contrastPS.inc
diff --git a/src/extras/shaders/contrast_fs_gl.inc b/src/extras/shaders/obj/contrast_frag.inc
similarity index 100%
rename from src/extras/shaders/contrast_fs_gl.inc
rename to src/extras/shaders/obj/contrast_frag.inc
diff --git a/src/extras/shaders/default_UV2_VS.cso b/src/extras/shaders/obj/default_UV2_VS.cso
similarity index 100%
rename from src/extras/shaders/default_UV2_VS.cso
rename to src/extras/shaders/obj/default_UV2_VS.cso
diff --git a/src/extras/shaders/default_UV2_VS.inc b/src/extras/shaders/obj/default_UV2_VS.inc
similarity index 100%
rename from src/extras/shaders/default_UV2_VS.inc
rename to src/extras/shaders/obj/default_UV2_VS.inc
diff --git a/src/extras/shaders/default_UV2_gl.inc b/src/extras/shaders/obj/default_UV2_vert.inc
similarity index 100%
rename from src/extras/shaders/default_UV2_gl.inc
rename to src/extras/shaders/obj/default_UV2_vert.inc
diff --git a/src/extras/shaders/im2d_UV2_gl.inc b/src/extras/shaders/obj/im2d_UV2_vert.inc
similarity index 100%
rename from src/extras/shaders/im2d_UV2_gl.inc
rename to src/extras/shaders/obj/im2d_UV2_vert.inc
diff --git a/src/extras/shaders/im2d_gl.inc b/src/extras/shaders/obj/im2d_vert.inc
similarity index 100%
rename from src/extras/shaders/im2d_gl.inc
rename to src/extras/shaders/obj/im2d_vert.inc
diff --git a/src/extras/shaders/neoGloss_PS.cso b/src/extras/shaders/obj/neoGloss_PS.cso
similarity index 100%
rename from src/extras/shaders/neoGloss_PS.cso
rename to src/extras/shaders/obj/neoGloss_PS.cso
diff --git a/src/extras/shaders/neoGloss_PS.inc b/src/extras/shaders/obj/neoGloss_PS.inc
similarity index 100%
rename from src/extras/shaders/neoGloss_PS.inc
rename to src/extras/shaders/obj/neoGloss_PS.inc
diff --git a/src/extras/shaders/neoGloss_VS.cso b/src/extras/shaders/obj/neoGloss_VS.cso
similarity index 100%
rename from src/extras/shaders/neoGloss_VS.cso
rename to src/extras/shaders/obj/neoGloss_VS.cso
diff --git a/src/extras/shaders/neoGloss_VS.inc b/src/extras/shaders/obj/neoGloss_VS.inc
similarity index 100%
rename from src/extras/shaders/neoGloss_VS.inc
rename to src/extras/shaders/obj/neoGloss_VS.inc
diff --git a/src/extras/shaders/neoGloss_fs_gl.inc b/src/extras/shaders/obj/neoGloss_frag.inc
similarity index 100%
rename from src/extras/shaders/neoGloss_fs_gl.inc
rename to src/extras/shaders/obj/neoGloss_frag.inc
diff --git a/src/extras/shaders/neoGloss_vs_gl.inc b/src/extras/shaders/obj/neoGloss_vert.inc
similarity index 100%
rename from src/extras/shaders/neoGloss_vs_gl.inc
rename to src/extras/shaders/obj/neoGloss_vert.inc
diff --git a/src/extras/shaders/neoRimSkin_VS.cso b/src/extras/shaders/obj/neoRimSkin_VS.cso
similarity index 100%
rename from src/extras/shaders/neoRimSkin_VS.cso
rename to src/extras/shaders/obj/neoRimSkin_VS.cso
diff --git a/src/extras/shaders/neoRimSkin_VS.inc b/src/extras/shaders/obj/neoRimSkin_VS.inc
similarity index 100%
rename from src/extras/shaders/neoRimSkin_VS.inc
rename to src/extras/shaders/obj/neoRimSkin_VS.inc
diff --git a/src/extras/shaders/neoRimSkin_gl.inc b/src/extras/shaders/obj/neoRimSkin_vert.inc
similarity index 100%
rename from src/extras/shaders/neoRimSkin_gl.inc
rename to src/extras/shaders/obj/neoRimSkin_vert.inc
diff --git a/src/extras/shaders/neoRim_VS.cso b/src/extras/shaders/obj/neoRim_VS.cso
similarity index 100%
rename from src/extras/shaders/neoRim_VS.cso
rename to src/extras/shaders/obj/neoRim_VS.cso
diff --git a/src/extras/shaders/neoRim_VS.inc b/src/extras/shaders/obj/neoRim_VS.inc
similarity index 100%
rename from src/extras/shaders/neoRim_VS.inc
rename to src/extras/shaders/obj/neoRim_VS.inc
diff --git a/src/extras/shaders/neoRim_gl.inc b/src/extras/shaders/obj/neoRim_vert.inc
similarity index 100%
rename from src/extras/shaders/neoRim_gl.inc
rename to src/extras/shaders/obj/neoRim_vert.inc
diff --git a/src/extras/shaders/neoVehicle_PS.cso b/src/extras/shaders/obj/neoVehicle_PS.cso
similarity index 100%
rename from src/extras/shaders/neoVehicle_PS.cso
rename to src/extras/shaders/obj/neoVehicle_PS.cso
diff --git a/src/extras/shaders/neoVehicle_PS.inc b/src/extras/shaders/obj/neoVehicle_PS.inc
similarity index 100%
rename from src/extras/shaders/neoVehicle_PS.inc
rename to src/extras/shaders/obj/neoVehicle_PS.inc
diff --git a/src/extras/shaders/neoVehicle_VS.cso b/src/extras/shaders/obj/neoVehicle_VS.cso
similarity index 100%
rename from src/extras/shaders/neoVehicle_VS.cso
rename to src/extras/shaders/obj/neoVehicle_VS.cso
diff --git a/src/extras/shaders/neoVehicle_VS.inc b/src/extras/shaders/obj/neoVehicle_VS.inc
similarity index 100%
rename from src/extras/shaders/neoVehicle_VS.inc
rename to src/extras/shaders/obj/neoVehicle_VS.inc
diff --git a/src/extras/shaders/neoVehicle_fs_gl.inc b/src/extras/shaders/obj/neoVehicle_frag.inc
similarity index 100%
rename from src/extras/shaders/neoVehicle_fs_gl.inc
rename to src/extras/shaders/obj/neoVehicle_frag.inc
diff --git a/src/extras/shaders/neoVehicle_vs_gl.inc b/src/extras/shaders/obj/neoVehicle_vert.inc
similarity index 100%
rename from src/extras/shaders/neoVehicle_vs_gl.inc
rename to src/extras/shaders/obj/neoVehicle_vert.inc
diff --git a/src/extras/shaders/neoWorldVC_PS.cso b/src/extras/shaders/obj/neoWorldVC_PS.cso
similarity index 100%
rename from src/extras/shaders/neoWorldVC_PS.cso
rename to src/extras/shaders/obj/neoWorldVC_PS.cso
diff --git a/src/extras/shaders/neoWorldVC_PS.inc b/src/extras/shaders/obj/neoWorldVC_PS.inc
similarity index 100%
rename from src/extras/shaders/neoWorldVC_PS.inc
rename to src/extras/shaders/obj/neoWorldVC_PS.inc
diff --git a/src/extras/shaders/neoWorldVC_fs_gl.inc b/src/extras/shaders/obj/neoWorldVC_frag.inc
similarity index 100%
rename from src/extras/shaders/neoWorldVC_fs_gl.inc
rename to src/extras/shaders/obj/neoWorldVC_frag.inc
diff --git a/src/extras/shaders/screenDroplet_PS.cso b/src/extras/shaders/obj/screenDroplet_PS.cso
similarity index 100%
rename from src/extras/shaders/screenDroplet_PS.cso
rename to src/extras/shaders/obj/screenDroplet_PS.cso
diff --git a/src/extras/shaders/screenDroplet_PS.inc b/src/extras/shaders/obj/screenDroplet_PS.inc
similarity index 100%
rename from src/extras/shaders/screenDroplet_PS.inc
rename to src/extras/shaders/obj/screenDroplet_PS.inc
diff --git a/src/extras/shaders/screenDroplet_fs_gl.inc b/src/extras/shaders/obj/screenDroplet_frag.inc
similarity index 100%
rename from src/extras/shaders/screenDroplet_fs_gl.inc
rename to src/extras/shaders/obj/screenDroplet_frag.inc
diff --git a/src/extras/shaders/simple_fs_gl.inc b/src/extras/shaders/obj/simple_frag.inc
similarity index 100%
rename from src/extras/shaders/simple_fs_gl.inc
rename to src/extras/shaders/obj/simple_frag.inc
diff --git a/vendor/librw b/vendor/librw
index 60a5ace1..5c953008 160000
--- a/vendor/librw
+++ b/vendor/librw
@@ -1 +1 @@
-Subproject commit 60a5ace16309ccd3d174a3ec14a1062540934066
+Subproject commit 5c95300890559c85a2764bc200361f904cd4f9f4