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reorganize shaders; use modulate flag; update librw
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@ -142,17 +142,17 @@ CPostFX::Open(RwCamera *cam)
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#ifdef RW_D3D9
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#include "shaders/colourfilterVC_PS.inc"
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#include "shaders/obj/colourfilterVC_PS.inc"
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colourfilterVC_PS = rw::d3d::createPixelShader(colourfilterVC_PS_cso);
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#include "shaders/contrastPS.inc"
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#include "shaders/obj/contrastPS.inc"
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contrast_PS = rw::d3d::createPixelShader(contrastPS_cso);
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#endif
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#ifdef RW_OPENGL
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using namespace rw::gl3;
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{
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#include "shaders/im2d_gl.inc"
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#include "shaders/colourfilterVC_fs_gl.inc"
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#include "shaders/obj/im2d_vert.inc"
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#include "shaders/obj/colourfilterVC_frag.inc"
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const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, colourfilterVC_frag_src, nil };
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colourFilterVC = Shader::create(vs, fs);
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@ -160,8 +160,8 @@ CPostFX::Open(RwCamera *cam)
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}
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{
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#include "shaders/im2d_gl.inc"
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#include "shaders/contrast_fs_gl.inc"
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#include "shaders/obj/im2d_vert.inc"
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#include "shaders/obj/contrast_frag.inc"
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const char *vs[] = { shaderDecl, header_vert_src, im2d_vert_src, nil };
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const char *fs[] = { shaderDecl, header_frag_src, contrast_frag_src, nil };
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contrast = Shader::create(vs, fs);
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