Merge branch 'master' into miami

# Conflicts:
#	src/modelinfo/ClumpModelInfo.cpp
This commit is contained in:
Sergeanur
2020-05-14 17:05:42 +03:00
18 changed files with 211 additions and 153 deletions

View File

@ -184,7 +184,11 @@ CBoat::ProcessControl(void)
}
float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
#ifdef FIX_BUGS
if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
#else
if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
#endif
float prevHealth = m_fHealth;
if(this == FindPlayerVehicle()){
if(bTakeLessDamage)

View File

@ -181,7 +181,7 @@ bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
for (int i = 0; i < NumCranes; i++) {
float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
if (aCranes[i].m_nCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneStatus == CCrane::ROTATING_TARGET)
if (aCranes[i].m_nCraneState == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneState == CCrane::ROTATING_TARGET)
result = true;
}
}