diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp
index caf2917f..a2a206a4 100644
--- a/src/audio/sampman_miles.cpp
+++ b/src/audio/sampman_miles.cpp
@@ -1450,6 +1450,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
 	for ( int32 i = 0; i < _TODOCONST(3); i++ )
 	{
 		slot = nCurrentPedSlot - i - 1;
+#ifdef FIX_BUGS
+		if (slot < 0)
+			slot += ARRAY_SIZE(nPedSlotSfx);
+#endif
 		if ( nComment == nPedSlotSfx[slot] )
 			return true;
 	}
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 64b763ec..30efd7f5 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -780,6 +780,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
 	for ( int32 i = 0; i < _TODOCONST(3); i++ )
 	{
 		slot = nCurrentPedSlot - i - 1;
+#ifdef FIX_BUGS
+		if (slot < 0)
+			slot += ARRAY_SIZE(nPedSlotSfx);
+#endif
 		if ( nComment == nPedSlotSfx[slot] )
 			return true;
 	}
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index 963ef693..c1d89884 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -498,8 +498,6 @@ CCarCtrl::GenerateOneRandomCar()
 		directionCurrentLinkY = pCurrentLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
 		directionNextLinkX = pNextLink->GetDirX() * pVehicle->AutoPilot.m_nNextDirection;
 		directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
-		pCurNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nCurrentRouteNode];
-		pNextNode = &ThePaths.m_pathNodes[pVehicle->AutoPilot.m_nNextRouteNode];
 	}
 #else
 	float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 50dc6b7b..3bcfa745 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -5661,8 +5661,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
 	{
 		CollectParameters(&m_nIp, 1);
 		CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
-		assert(pVehicle);
-		UpdateCompareFlag(pVehicle->bIsInWater);
+		UpdateCompareFlag(pVehicle && pVehicle->bIsInWater);
 		return 0;
 	}
 	case COMMAND_GET_CLOSEST_CHAR_NODE:
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index f2dd6814..500d6af2 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -137,7 +137,7 @@ void
 CTrafficLights::ScanForLightsOnMap(void)
 {
 	int x, y;
-	int i, j, l;
+	int i, j, k, l;
 	CPtrNode *node;
 
 	for(x = 0; x < NUMSECTORS_X; x++)
@@ -188,8 +188,9 @@ CTrafficLights::ScanForLightsOnMap(void)
 					for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
 						j = ThePaths.m_pathNodes[i].firstLink + l;
 						if(ThePaths.ConnectionCrossesRoad(j)){
-							dist2 = Abs(ThePaths.m_pathNodes[j].GetX() - light->GetPosition().x) +
-								Abs(ThePaths.m_pathNodes[j].GetY() - light->GetPosition().y);
+							k = ThePaths.ConnectedNode(j);
+							dist2 = Abs(ThePaths.m_pathNodes[k].GetX() - light->GetPosition().x) +
+								Abs(ThePaths.m_pathNodes[k].GetY() - light->GetPosition().y);
 							if(dist1 < 15.0f || dist2 < 15.0f)
 								ThePaths.ConnectionSetTrafficLight(j);
 						}
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 7c49f5f1..4d6bcdab 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -168,7 +168,7 @@ CdStreamInit(int32 numChannels)
 
 	gNumChannels = numChannels;
 
-	gpReadInfo = (CdReadInfo *)calloc(sizeof(CdReadInfo), numChannels);
+	gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
 	ASSERT( gpReadInfo != nil );
 
 	CDDEBUG("read info %p", gpReadInfo);
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 3db42d8b..d7b3f0e5 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -275,47 +275,41 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
 	// Interesting
 	*size = sizeof(CPlayerInfo);
 
-INITSAVEBUF
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
-	WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
-	for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
-		WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
-	}
-// Save struct is different
-// VALIDATESAVEBUF(*size)
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+	CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+#undef CopyToBuf
 }
 
 void
 CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
 {
-INITSAVEBUF
-	CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
-	CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
-	for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
-		CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
-	}
-// Save struct is different
-// VALIDATESAVEBUF(size)
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+	CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
+#undef CopyFromBuf
 }
 
 void
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index b361c36f..17b9e08d 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -90,7 +90,7 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
 		// relocate to another slot??
 		CObject *newObject = new CObject(object->GetModelIndex(), false);
 		CWorld::Remove(object);
-#ifdef FIX_BUGS
+#if 0 // todo better
 		*newObject = *object;
 #else
 		memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize());
@@ -102,6 +102,9 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
 	}
 }
 
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+
 void CPools::LoadVehiclePool(uint8* buf, uint32 size)
 {
 INITSAVEBUF
@@ -266,10 +269,10 @@ INITSAVEBUF
 		if (pObject->ObjectCreatedBy == MISSION_OBJECT)
 			++nObjects;
 	}
-	*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) +
-		sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
+	*size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) +
+		sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) +
 		sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int);
-	WriteSaveBuf(buf, nObjects);
+	CopyToBuf(buf, nObjects);
 	for (int i = 0; i < nPoolSize; i++) {
 		CObject* pObject = GetObjectPool()->GetSlot(i);
 		if (!pObject)
@@ -282,33 +285,32 @@ INITSAVEBUF
 			bool bGlassBroken = pObject->bGlassBroken;
 			bool bHasBeenDamaged = pObject->bHasBeenDamaged;
 			bool bUseVehicleColours = pObject->bUseVehicleColours;
-			CCompressedMatrixNotAligned tmp;
-			WriteSaveBuf(buf, pObject->GetModelIndex());
-			WriteSaveBuf(buf, GetObjectRef(pObject));
+			CCompressedMatrix tmp;
+			CopyToBuf(buf, pObject->m_modelIndex);
+			int32 ref = GetObjectRef(pObject);
+			CopyToBuf(buf, ref);
 			tmp.CompressFromFullMatrix(pObject->GetMatrix());
-			WriteSaveBuf(buf, tmp);
-			WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here
-			WriteSaveBuf(buf, pObject->m_fUprootLimit);
+			CopyToBuf(buf, tmp);
+			CopyToBuf(buf, pObject->m_fUprootLimit);
 			tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
-			WriteSaveBuf(buf, tmp);
-			WriteSaveBuf(buf, (uint32)0); // same
-			WriteSaveBuf(buf, pObject->ObjectCreatedBy);
-			WriteSaveBuf(buf, bIsPickup);
-			WriteSaveBuf(buf, bPickupObjWithMessage);
-			WriteSaveBuf(buf, bOutOfStock);
-			WriteSaveBuf(buf, bGlassCracked);
-			WriteSaveBuf(buf, bGlassBroken);
-			WriteSaveBuf(buf, bHasBeenDamaged);
-			WriteSaveBuf(buf, bUseVehicleColours);
-			WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier);
-			WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect);
-			WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases);
-			WriteSaveBuf(buf, pObject->m_nEndOfLifeTime);
+			CopyToBuf(buf, tmp);
+			CopyToBuf(buf, pObject->ObjectCreatedBy);
+			CopyToBuf(buf, bIsPickup);
+			CopyToBuf(buf, bPickupObjWithMessage);
+			CopyToBuf(buf, bOutOfStock);
+			CopyToBuf(buf, bGlassCracked);
+			CopyToBuf(buf, bGlassBroken);
+			CopyToBuf(buf, bHasBeenDamaged);
+			CopyToBuf(buf, bUseVehicleColours);
+			CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
+			CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
+			CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
+			CopyToBuf(buf, pObject->m_nEndOfLifeTime);
 #ifdef COMPATIBLE_SAVES
 			pObject->SaveEntityFlags(buf);
 #else
-			WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
-			WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
+			CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]);
+			CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]);
 #endif
 		}
 	}
@@ -318,35 +320,44 @@ VALIDATESAVEBUF(*size)
 void CPools::LoadObjectPool(uint8* buf, uint32 size)
 {
 INITSAVEBUF
-	int nObjects = ReadSaveBuf<int>(buf);
+	int nObjects;
+	CopyFromBuf(buf, nObjects);
 	for (int i = 0; i < nObjects; i++) {
-		int16 mi = ReadSaveBuf<int16>(buf);
-		int ref = ReadSaveBuf<int>(buf);
+		int16 mi;
+		CopyFromBuf(buf, mi);
+		int ref;
+		CopyFromBuf(buf, ref);
 		char* obuf = new char[sizeof(CObject)];
 		CObject* pBufferObject = (CObject*)obuf;
-		CCompressedMatrixNotAligned tmp;
-		tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
+		CCompressedMatrix tmp;
+		CopyFromBuf(buf, tmp);
 		tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix());
-		ReadSaveBuf<uint32>(buf);
-		pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf);
-		tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf);
+		CopyFromBuf(buf, pBufferObject->m_fUprootLimit);
+		CopyFromBuf(buf, tmp);
 		tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix);
-		ReadSaveBuf<uint32>(buf);
-		pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf);
-		pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf);
-		pBufferObject->bPickupObjWithMessage = ReadSaveBuf<bool>(buf);
-		pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf);
-		pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf);
-		pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf);
-		pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf);
-		pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf);
-		pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf);
-		pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf);
-		pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf);
-		pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf);
+		CopyFromBuf(buf, pBufferObject->ObjectCreatedBy);
+		int8 bitFlag;
+		CopyFromBuf(buf, bitFlag);
+		pBufferObject->bIsPickup = bitFlag;
+		CopyFromBuf(buf, bitFlag);
+		pBufferObject->bPickupObjWithMessage = bitFlag;
+		CopyFromBuf(buf, bitFlag);
+		pBufferObject->bOutOfStock = bitFlag;
+		CopyFromBuf(buf, bitFlag);
+		pBufferObject->bGlassCracked = bitFlag;
+		CopyFromBuf(buf, bitFlag);
+		pBufferObject->bGlassBroken = bitFlag;
+		CopyFromBuf(buf, bitFlag);
+		pBufferObject->bHasBeenDamaged = bitFlag;
+		CopyFromBuf(buf, bitFlag);
+		pBufferObject->bUseVehicleColours = bitFlag;
+		CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
+		CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
+		CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
+		CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime);
 #ifndef COMPATIBLE_SAVES
-		(pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf);
-		(pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf);
+		CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]);
+		CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]);
 #endif
 		if (GetObjectPool()->GetSlot(ref >> 8))
 			CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8));
@@ -394,38 +405,45 @@ INITSAVEBUF
 	}
 	*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
 		sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME);
-	WriteSaveBuf(buf, nNumPeds);
+	CopyToBuf(buf, nNumPeds);
 	for (int i = 0; i < nPoolSize; i++) {
 		CPed* pPed = GetPedPool()->GetSlot(i);
 		if (!pPed)
 			continue;
 		if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
-			WriteSaveBuf(buf, pPed->m_nPedType);
-			WriteSaveBuf(buf, pPed->GetModelIndex());
-			WriteSaveBuf(buf, GetPedRef(pPed));
+			CopyToBuf(buf, pPed->m_nPedType);
+			CopyToBuf(buf, pPed->m_modelIndex);
+			int32 ref = GetPedRef(pPed);
+			CopyToBuf(buf, ref);
 #ifdef COMPATIBLE_SAVES
 			pPed->Save(buf);
 #else
 			memcpy(buf, pPed, sizeof(CPlayerPed));
 			SkipSaveBuf(buf, sizeof(CPlayerPed));
 #endif
-			WriteSaveBuf(buf, CWanted::MaximumWantedLevel);
-			WriteSaveBuf(buf, CWanted::nMaximumWantedLevel);
+			CopyToBuf(buf, CWanted::MaximumWantedLevel);
+			CopyToBuf(buf, CWanted::nMaximumWantedLevel);
 			memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
 			SkipSaveBuf(buf, MAX_MODEL_NAME);
 		}
 	}
 VALIDATESAVEBUF(*size);
+#undef CopyToBuf
 }
 
 void CPools::LoadPedPool(uint8* buf, uint32 size)
 {
 INITSAVEBUF
-	int nPeds = ReadSaveBuf<int>(buf);
+	int nPeds;
+	CopyFromBuf(buf, nPeds);
 	for (int i = 0; i < nPeds; i++) {
-		uint32 pedtype = ReadSaveBuf<uint32>(buf);
-		int16 model = ReadSaveBuf<int16>(buf);
-		int ref = ReadSaveBuf<int>(buf);
+		uint32 pedtype;
+		int16 model;
+		int ref;
+
+		CopyFromBuf(buf, pedtype);
+		CopyFromBuf(buf, model);
+		CopyFromBuf(buf, ref);
 #ifdef COMPATIBLE_SAVES
 		CPed* pPed;
 
@@ -443,8 +461,8 @@ INITSAVEBUF
 
 		pPed->Load(buf);
 		if (pedtype == PEDTYPE_PLAYER1) {
-			CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
-			CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
+			CopyFromBuf(buf, CWanted::MaximumWantedLevel);
+			CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
 			SkipSaveBuf(buf, MAX_MODEL_NAME);
 		}
 
@@ -462,10 +480,9 @@ INITSAVEBUF
 		if (pedtype == PEDTYPE_PLAYER1) { // always true
 			memcpy(pbuf, buf, sizeof(CPlayerPed));
 			SkipSaveBuf(buf, sizeof(CPlayerPed));
-			CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf);
-			CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf);
-			memcpy(name, buf, MAX_MODEL_NAME);
-			SkipSaveBuf(buf, MAX_MODEL_NAME);
+			CopyFromBuf(buf, CWanted::MaximumWantedLevel);
+			CopyFromBuf(buf, CWanted::nMaximumWantedLevel);
+			CopyFromBuf(buf, name);
 		}
 		CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE);
 		CStreaming::LoadAllRequestedModels(false);
@@ -476,7 +493,7 @@ INITSAVEBUF
 			pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina;
 			pPed = pPlayerPed;
 		}
-		pPed->GetPosition() = pBufferPlayer->GetPosition();
+		pPed->SetPosition(pBufferPlayer->GetPosition());
 		pPed->m_fHealth = pBufferPlayer->m_fHealth;
 		pPed->m_fArmour = pBufferPlayer->m_fArmour;
 		pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
@@ -495,3 +512,6 @@ INITSAVEBUF
 	}
 VALIDATESAVEBUF(size)
 }
+
+#undef CopyFromBuf
+#undef CopyToBuf
\ No newline at end of file
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 35972e7f..b7e055c5 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -313,3 +313,8 @@ public:
 		other.Reorthogonalise();
 	}
 };
+
+class CCompressedMatrix : public CCompressedMatrixNotAligned
+{
+	int _alignment; // no clue what would this align to
+};
\ No newline at end of file
diff --git a/src/modelinfo/ClumpModelInfo.cpp b/src/modelinfo/ClumpModelInfo.cpp
index 82241d04..3fa9a36f 100644
--- a/src/modelinfo/ClumpModelInfo.cpp
+++ b/src/modelinfo/ClumpModelInfo.cpp
@@ -74,7 +74,6 @@ CClumpModelInfo::SetClump(RpClump *clump)
 	AddTexDictionaryRef();
 	if(GetAnimFileIndex() != -1)
 		CAnimManager::AddAnimBlockRef(GetAnimFileIndex());
-
 	if(IsClumpSkinned(clump)){
 		int i;
 		RpHAnimHierarchy *hier;
diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp
index 2fbe6195..a8afaf6c 100644
--- a/src/objects/ParticleObject.cpp
+++ b/src/objects/ParticleObject.cpp
@@ -1127,7 +1127,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
 	
 	for ( CParticleObject *p = pCloseListHead; p != NULL; p = p->m_pNext )
 	{
-#ifdef FIX_BUGS
+#if 0 // todo better
 		*(CParticleObject*)buffer = *p;
 #else
 		memcpy(buffer, p, sizeof(CParticleObject));
@@ -1137,7 +1137,7 @@ CParticleObject::SaveParticle(uint8 *buffer, uint32 *length)
 	
 	for ( CParticleObject *p = pFarListHead; p != NULL; p = p->m_pNext )
 	{
-#ifdef FIX_BUGS
+#if 0 // todo better
 		*(CParticleObject*)buffer = *p;
 #else
 		memcpy(buffer, p, sizeof(CParticleObject));
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 91b74b96..8bfa6654 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -16049,7 +16049,11 @@ CPed::SeekCar(void)
 	}
 
 	if (dest.x == 0.0f && dest.y == 0.0f) {
+#ifdef FIX_BUGS
+		if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver || !vehToSeek->CanPedOpenLocks(this)) {
+#else
 		if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
+#endif
 			RestorePreviousState();
 			if (IsPlayer()) {
 				ClearObjective();
@@ -17621,23 +17625,25 @@ CPed::SetExitBoat(CVehicle *boat)
 }
 
 #ifdef COMPATIBLE_SAVES
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
 void
 CPed::Save(uint8*& buf)
 {
 	SkipSaveBuf(buf, 52);
-	WriteSaveBuf<float>(buf, GetPosition().x);
-	WriteSaveBuf<float>(buf, GetPosition().y);
-	WriteSaveBuf<float>(buf, GetPosition().z);
+	CopyToBuf(buf, GetPosition().x);
+	CopyToBuf(buf, GetPosition().y);
+	CopyToBuf(buf, GetPosition().z);
 	SkipSaveBuf(buf, 288);
-	WriteSaveBuf<uint8>(buf, CharCreatedBy);
+	CopyToBuf(buf, CharCreatedBy);
 	SkipSaveBuf(buf, 351);
-	WriteSaveBuf<float>(buf, m_fHealth);
-	WriteSaveBuf<float>(buf, m_fArmour);
+	CopyToBuf(buf, m_fHealth);
+	CopyToBuf(buf, m_fArmour);
 	SkipSaveBuf(buf, 148);
 	for (int i = 0; i < 13; i++) // has to be hardcoded
 		m_weapons[i].Save(buf);
 	SkipSaveBuf(buf, 5);
-	WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
+	CopyToBuf(buf, m_maxWeaponTypeAllowed);
 	SkipSaveBuf(buf, 162);
 }
 
@@ -17645,19 +17651,21 @@ void
 CPed::Load(uint8*& buf)
 {
 	SkipSaveBuf(buf, 52);
-	GetMatrix().GetPosition().x = ReadSaveBuf<float>(buf);
-	GetMatrix().GetPosition().y = ReadSaveBuf<float>(buf);
-	GetMatrix().GetPosition().z = ReadSaveBuf<float>(buf);
+	CopyFromBuf(buf, GetMatrix().GetPosition().x);
+	CopyFromBuf(buf, GetMatrix().GetPosition().y);
+	CopyFromBuf(buf, GetMatrix().GetPosition().z);
 	SkipSaveBuf(buf, 288);
-	CharCreatedBy = ReadSaveBuf<uint8>(buf);
+	CopyFromBuf(buf, CharCreatedBy);
 	SkipSaveBuf(buf, 351);
-	m_fHealth = ReadSaveBuf<float>(buf);
-	m_fArmour = ReadSaveBuf<float>(buf);
+	CopyFromBuf(buf, m_fHealth);
+	CopyFromBuf(buf, m_fArmour);
 	SkipSaveBuf(buf, 148);
 	for (int i = 0; i < 13; i++) // has to be hardcoded
 		m_weapons[i].Load(buf);
 	SkipSaveBuf(buf, 5);
-	m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
+	CopyFromBuf(buf, m_maxWeaponTypeAllowed);
 	SkipSaveBuf(buf, 162);
 }
+#undef CopyFromBuf
+#undef CopyToBuf
 #endif
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index 0c7509eb..f74d82bf 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
 		// We can't get the parent matrix of an hanim frame but
 		// this function is always called with PED_MID, so we know the parent frame.
 		// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
-		// so this doesn't exactly do what we'd like anyway
-		RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID);
+		// Assuming BONE_torso, the parent is BONE_mid, so let's use that:
+		RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid);
 
 		RwV3d vec1, vec2;
 		vec1.x = mat->right.z;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 92e3d358..3c6fad57 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -1513,17 +1513,19 @@ CPlayerPed::ProcessControl(void)
 }
 
 #ifdef COMPATIBLE_SAVES
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
 void
 CPlayerPed::Save(uint8*& buf)
 {
 	CPed::Save(buf);
 	SkipSaveBuf(buf, 16);
-	WriteSaveBuf<float>(buf, m_fMaxStamina);
+	CopyToBuf(buf, m_fMaxStamina);
 	SkipSaveBuf(buf, 28);
-	WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
-	WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
-	WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
-	WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
+	CopyToBuf(buf, m_nTargettableObjects[0]);
+	CopyToBuf(buf, m_nTargettableObjects[1]);
+	CopyToBuf(buf, m_nTargettableObjects[2]);
+	CopyToBuf(buf, m_nTargettableObjects[3]);
 	SkipSaveBuf(buf, 116);
 }
 
@@ -1532,12 +1534,14 @@ CPlayerPed::Load(uint8*& buf)
 {
 	CPed::Load(buf);
 	SkipSaveBuf(buf, 16);
-	m_fMaxStamina = ReadSaveBuf<float>(buf);
+	CopyFromBuf(buf, m_fMaxStamina);
 	SkipSaveBuf(buf, 28);
-	m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
-	m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
-	m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
-	m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
+	CopyFromBuf(buf, m_nTargettableObjects[0]);
+	CopyFromBuf(buf, m_nTargettableObjects[1]);
+	CopyFromBuf(buf, m_nTargettableObjects[2]);
+	CopyFromBuf(buf, m_nTargettableObjects[3]);
 	SkipSaveBuf(buf, 116);
 }
+#undef CopyFromBuf
+#undef CopyToBuf
 #endif
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index e74e83dd..c60c5cd9 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -715,10 +715,23 @@ void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
 void cursorCB(GLFWwindow* window, double xpos, double ypos);
 void joysChangeCB(int jid, int event);
 
+bool IsThisJoystickBlacklisted(int i)
+{
+	const char *joyname = glfwGetJoystickName(i);
+
+	// this is just a keyboard and mouse
+	// Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
+	// Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
+	if(strstr(joyname, "2.4GHz Transceiver"))
+		return true;
+
+	return false;
+}
+
 void _InputInitialiseJoys()
 {
 	for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
-		if (glfwJoystickPresent(i)) {
+		if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
 			if (PSGLOBAL(joy1id) == -1)
 				PSGLOBAL(joy1id) = i;
 			else if (PSGLOBAL(joy2id) == -1)
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 2f056b02..784d859f 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -184,7 +184,11 @@ CBoat::ProcessControl(void)
 	}
 
 	float collisionDamage = pHandling->fCollisionDamageMultiplier * m_fDamageImpulse;
+#ifdef FIX_BUGS
+	if (collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f && !bCollisionProof) {
+#else
 	if(collisionDamage > 25.0f && GetStatus() != STATUS_WRECKED && m_fHealth >= 150.0f){
+#endif
 		float prevHealth = m_fHealth;
 		if(this == FindPlayerVehicle()){
 			if(bTakeLessDamage)
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 764f9a7c..043f1c73 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -181,7 +181,7 @@ bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
 	for (int i = 0; i < NumCranes; i++) {
 		float distance = (CVector2D(X, Y) - aCranes[i].m_pCraneEntity->GetPosition()).Magnitude();
 		if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
-			if (aCranes[i].m_nCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneStatus == CCrane::ROTATING_TARGET)
+			if (aCranes[i].m_nCraneState == CCrane::LIFTING_TARGET || aCranes[i].m_nCraneState == CCrane::ROTATING_TARGET)
 				result = true;
 		}
 	}
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 8ce39ceb..18c605bc 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -2284,27 +2284,32 @@ CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPo
 }
 
 #ifdef COMPATIBLE_SAVES
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
 void
 CWeapon::Save(uint8*& buf)
 {
-	WriteSaveBuf<uint32>(buf, m_eWeaponType);
-	WriteSaveBuf<uint32>(buf, m_eWeaponState);
-	WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
-	WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
-	WriteSaveBuf<uint32>(buf, m_nTimer);
-	WriteSaveBuf<bool>(buf, m_bAddRotOffset);
+	CopyToBuf(buf, m_eWeaponType);
+	CopyToBuf(buf, m_eWeaponState);
+	CopyToBuf(buf, m_nAmmoInClip);
+	CopyToBuf(buf, m_nAmmoTotal);
+	CopyToBuf(buf, m_nTimer);
+	CopyToBuf(buf, m_bAddRotOffset);
 	SkipSaveBuf(buf, 3);
 }
 
 void
 CWeapon::Load(uint8*& buf)
 {
-	m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
-	m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
-	m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
-	m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
-	m_nTimer = ReadSaveBuf<uint32>(buf);
-	m_bAddRotOffset = ReadSaveBuf<bool>(buf);
+	CopyFromBuf(buf, m_eWeaponType);
+	CopyFromBuf(buf, m_eWeaponState);
+	CopyFromBuf(buf, m_nAmmoInClip);
+	CopyFromBuf(buf, m_nAmmoTotal);
+	CopyFromBuf(buf, m_nTimer);
+	CopyFromBuf(buf, m_bAddRotOffset);
 	SkipSaveBuf(buf, 3);
 }
+
+#undef CopyFromBuf
+#undef CopyToBuf
 #endif