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32 lines
789 B
C++
32 lines
789 B
C++
const char *neoGloss_vert_src =
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"uniform vec3 u_eye;\n"
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"layout(location = 0) in vec3 in_pos;\n"
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"layout(location = 1) in vec3 in_normal;\n"
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"layout(location = 2) in vec4 in_color;\n"
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"layout(location = 3) in vec2 in_tex0;\n"
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"out vec3 v_normal;\n"
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"out vec3 v_light;\n"
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"out vec2 v_tex0;\n"
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"out float v_fog;\n"
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"void\n"
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"main(void)\n"
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"{\n"
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" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
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" gl_Position = u_proj * u_view * Vertex;\n"
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" vec3 Normal = mat3(u_world) * in_normal;\n"
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" v_tex0 = in_tex0;\n"
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" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n"
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" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n"
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" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n"
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" v_light = 0.5*(1.0 + Light); //\n"
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" v_fog = DoFog(gl_Position.w);\n"
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"}\n"
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;
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