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245 lines
6.3 KiB
C++
245 lines
6.3 KiB
C++
#include "common.h"
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#include "DMAudio.h"
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#include "Hud.h"
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#include "Replay.h"
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#include "Timer.h"
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#include "Script.h"
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#include "OnscreenTimer.h"
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#include "Camera.h"
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CRGBA gbColour(255, 255, 255, 255);
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CRGBA gbColour2(255, 255, 255, 255);
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void
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COnscreenTimer::Init()
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{
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m_bDisabled = false;
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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m_sCounters[i].m_nCounterOffset = 0;
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m_sCounters[i].m_nTotal = -1;
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for (uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText1); j++) {
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m_sCounters[i].m_aCounterText1[j] = '\0';
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}
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for (uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText2); j++) {
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m_sCounters[i].m_aCounterText2[j] = '\0';
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}
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m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sCounters[i].m_nTypeOfTotal = 0;
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m_sCounters[i].m_bCounterProcessed = false;
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m_sCounters[i].m_colour1 = CRGBA(112, 132, 157, 255);
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m_sCounters[i].m_colour2 = CRGBA(42, 58, 81, 255);
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}
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].m_nClockOffset = 0;
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for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++)
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m_sClocks[i].m_aClockText[j] = '\0';
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m_sClocks[i].m_bClockProcessed = false;
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m_sClocks[i].m_bClockGoingDown = true;
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m_sClocks[i].m_aClockColour = CRGBA(244, 225, 91, 255);
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m_sClocks[i].m_bClockTickThisFrame = false;
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}
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}
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void
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COnscreenTimer::Process()
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{
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if(!CReplay::IsPlayingBack() && !m_bDisabled)
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
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m_sClocks[i].Process();
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}
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void
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COnscreenTimer::ProcessForDisplay()
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{
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#ifdef GTA_NETWORK
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if (gIsMultiplayerGame)
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return;
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#endif
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if(CHud::m_Wants_To_Draw_Hud) {
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m_bProcessed = false;
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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m_sClocks[i].m_bClockProcessed = false;
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if (m_sClocks[i].m_nClockOffset != 0) {
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m_sClocks[i].ProcessForDisplayClock();
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m_sClocks[i].m_bClockProcessed = true;
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m_bProcessed = true;
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}
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}
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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m_sCounters[i].m_bCounterProcessed = false;
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if (m_sCounters[i].m_nCounterOffset != 0) {
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m_sCounters[i].ProcessForDisplayCounter();
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m_sCounters[i].m_bCounterProcessed = true;
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m_bProcessed = true;
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}
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}
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}
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}
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void
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COnscreenTimer::ClearCounter(uint32 offset)
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{
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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if(offset == m_sCounters[i].m_nCounterOffset) {
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m_sCounters[i].m_nCounterOffset = 0;
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m_sCounters[i].m_aCounterText1[0] = '\0';
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m_sCounters[i].m_aCounterText2[0] = '\0';
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m_sCounters[i].m_nTypeOfTotal = 0;
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m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER;
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m_sCounters[i].m_bCounterProcessed = false;
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m_sCounters[i].m_bAddDollarPrefix = false;
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}
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}
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}
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void
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COnscreenTimer::ClearClock(uint32 offset)
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{
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++)
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if(offset == m_sClocks[i].m_nClockOffset) {
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m_sClocks[i].m_nClockOffset = 0;
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m_sClocks[i].m_aClockText[0] = '\0';
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m_sClocks[i].m_bClockProcessed = false;
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m_sClocks[i].m_bClockGoingDown = true;
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m_sClocks[i].m_bClockTickThisFrame = false;
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}
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}
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void
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COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text1, uint16 pos, int32 total, char* text2, uint16 totalType)
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{
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if (m_sCounters[pos].m_nCounterOffset)
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return;
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m_sCounters[pos].m_nCounterOffset = offset;
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m_sCounters[pos].m_nTotal = total;
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if(text1)
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strncpy(m_sCounters[pos].m_aCounterText1, text1, ARRAY_SIZE(m_sCounters[0].m_aCounterText1));
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else
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m_sCounters[pos].m_aCounterText1[0] = '\0';
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if (text2)
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strncpy(m_sCounters[pos].m_aCounterText2, text2, ARRAY_SIZE(m_sCounters[0].m_aCounterText2));
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else
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m_sCounters[pos].m_aCounterText2[0] = '\0';
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m_sCounters[pos].m_nTypeOfTotal = totalType;
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m_sCounters[pos].m_nType = type;
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m_sCounters[pos].m_bAddDollarPrefix = 0;
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if (gbColour == CRGBA(255, 255, 255, 255))
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m_sCounters[pos].m_colour1 = CRGBA(112, 132, 157, 255);
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else {
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m_sCounters[pos].m_colour1 = gbColour;
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gbColour = CRGBA(255, 255, 255, 255);
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}
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if (gbColour == CRGBA(255, 255, 255, 255))
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m_sCounters[pos].m_colour2 = CRGBA(42, 58, 81, 255);
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else {
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m_sCounters[pos].m_colour2 = gbColour;
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gbColour = CRGBA(255, 255, 255, 255);
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}
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}
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void
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COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown)
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{
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for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) {
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if(m_sClocks[i].m_nClockOffset == 0) {
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m_sClocks[i].m_nClockOffset = offset;
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m_sClocks[i].m_bClockGoingDown = bGoingDown;
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m_sClocks[i].m_bClockTickThisFrame = false;
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if (gbColour == CRGBA(255, 255, 255, 255))
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m_sClocks[i].m_aClockColour = CRGBA(244, 225, 91, 255);
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else {
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m_sClocks[i].m_aClockColour = gbColour;
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gbColour = CRGBA(255, 255, 255, 255);
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}
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if(text)
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strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText));
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else
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m_sClocks[i].m_aClockText[0] = '\0';
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break;
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}
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}
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}
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void
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COnscreenTimerEntry::Process()
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{
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if(m_nClockOffset == 0)
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return;
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int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
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int32 oldTime = *timerPtr;
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if (m_bClockGoingDown) {
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int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds());
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*timerPtr = newTime;
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if (newTime < 0) {
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*timerPtr = 0;
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m_bClockProcessed = 0;
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m_nClockOffset = 0;
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m_aClockText[0] = 0;
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}
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else {
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int32 oldTimeSeconds = oldTime / 1000;
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if (oldTimeSeconds < 12) {
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m_bClockTickThisFrame = false;
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if (newTime / 1000 != oldTimeSeconds) {
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m_bClockTickThisFrame = true;
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DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000);
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}
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}
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}
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}
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else
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*timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds());
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}
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void
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COnscreenTimerEntry::ProcessForDisplayClock()
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{
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uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset);
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sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100,
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time / 1000 % 60);
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}
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void
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COnscreenCounterEntry::ProcessForDisplayCounter()
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{
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uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset);
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char prefix[2] = { '\0' };
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if (m_bAddDollarPrefix)
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sprintf(prefix, "$");
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#ifdef FIX_BUGS
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char suffix[4] = { '\0' };
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#else
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char suffix[2] = { '\0' };
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#endif
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if (m_nTotal != -1) {
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m_nTotal = Min(99, m_nTotal);
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sprintf(suffix, "/%d", m_nTotal);
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}
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sprintf(m_aCounterBuffer, "%s%d%s", prefix, counter, suffix);
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}
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void
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COnscreenTimer::ChangeCounterPrefix(uint32 offset, bool bChange)
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{
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for (uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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if (offset == m_sCounters[i].m_nCounterOffset) {
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m_sCounters[i].m_bAddDollarPrefix = bChange;
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return;
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}
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}
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}
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