mirror of
https://github.com/halpz/re3.git
synced 2025-04-25 20:15:48 +00:00
21 lines
387 B
C++
21 lines
387 B
C++
const char *contrast_frag_src =
|
|
"uniform sampler2D tex0;\n"
|
|
"uniform vec3 u_contrastAdd;\n"
|
|
"uniform vec3 u_contrastMult;\n"
|
|
|
|
"in vec4 v_color;\n"
|
|
"in vec2 v_tex0;\n"
|
|
"in float v_fog;\n"
|
|
|
|
"out vec4 color;\n"
|
|
|
|
"void\n"
|
|
"main(void)\n"
|
|
"{\n"
|
|
" vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
|
" color.rgb = dst.rgb*u_contrastMult + u_contrastAdd;\n"
|
|
" color.a = 1.0f;\n"
|
|
"}\n"
|
|
|
|
;
|