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https://github.com/halpz/re3.git
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1172 lines
33 KiB
C++
1172 lines
33 KiB
C++
#define WITHWINDOWS
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#include "common.h"
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#include "crossplatform.h"
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#include "main.h"
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#include "DMAudio.h"
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#include "AudioScriptObject.h"
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#include "Camera.h"
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#include "CarGen.h"
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#include "Cranes.h"
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#include "Clock.h"
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#include "Date.h"
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#include "FileMgr.h"
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#include "Font.h"
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Gangs.h"
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#include "Garages.h"
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#include "GenericGameStorage.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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#include "PathFind.h"
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#include "PCSave.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "PlayerPed.h"
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#include "ProjectileInfo.h"
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#include "Pools.h"
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#include "Radar.h"
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#include "Restart.h"
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#include "Script.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "Timer.h"
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#include "TimeStep.h"
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#include "Weather.h"
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#include "World.h"
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#include "Zones.h"
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#define BLOCK_COUNT 20
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#define SIZE_OF_SIMPLEVARS 0xBC
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const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;
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#ifdef MISSION_REPLAY
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int8 IsQuickSave;
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const int PAUSE_SAVE_SLOT = SLOT_COUNT;
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#endif
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char DefaultPCSaveFileName[260];
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char ValidSaveName[260];
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char LoadFileName[256];
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wchar SlotFileName[SLOT_COUNT][260];
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wchar SlotSaveDate[SLOT_COUNT][70];
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int CheckSum;
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eLevelName m_LevelToLoad;
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char SaveFileNameJustSaved[260];
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int Slots[SLOT_COUNT+1];
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CDate CompileDateAndTime;
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bool b_FoundRecentSavedGameWantToLoad;
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bool JustLoadedDontFadeInYet;
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bool StillToFadeOut;
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uint32 TimeStartedCountingForFade;
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uint32 TimeToStayFadedBeforeFadeOut = 1750;
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#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
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#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
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#define LoadSaveDataBlock()\
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do {\
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if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
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return false;\
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size = align4bytes(size);\
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if (!ReadDataFromFile(file, work_buff, size))\
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return false;\
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buf = work_buff;\
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} while (0)
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#define ReadDataFromBlock(msg,load_func)\
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do {\
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debug(msg);\
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ReadDataFromBufferPointer(buf, size);\
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load_func(buf, size);\
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size = align4bytes(size);\
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buf += size;\
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} while (0)
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#define WriteSaveDataBlock(save_func)\
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do {\
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buf = work_buff;\
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reserved = 0;\
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MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
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save_func(buf, &size);\
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CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
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return false;\
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totalSize += buf - work_buff;\
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} while (0)
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bool
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GenericSave(int file)
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{
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uint8 *buf, *presize, *postsize;
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uint32 size;
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uint32 reserved;
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uint32 totalSize;
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wchar *lastMissionPassed;
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wchar suffix[6];
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wchar saveName[24];
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SYSTEMTIME saveTime;
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CPad *currPad;
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CheckSum = 0;
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buf = work_buff;
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reserved = 0;
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// Save simple vars
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lastMissionPassed = TheText.Get(CStats::LastMissionPassedName);
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if (lastMissionPassed[0] != '\0') {
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AsciiToUnicode("...'", suffix);
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#ifdef FIX_BUGS
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// fix buffer overflow
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int len = UnicodeStrlen(lastMissionPassed);
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if (len > ARRAY_SIZE(saveName)-1)
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len = ARRAY_SIZE(saveName)-1;
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memcpy(saveName, lastMissionPassed, sizeof(wchar) * len);
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#else
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TextCopy(saveName, lastMissionPassed);
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int len = UnicodeStrlen(saveName);
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#endif
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saveName[len] = '\0';
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if (len > ARRAY_SIZE(saveName)-2)
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TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix);
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saveName[ARRAY_SIZE(saveName)-1] = '\0';
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}
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WriteDataToBufferPointer(buf, saveName);
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GetLocalTime(&saveTime);
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WriteDataToBufferPointer(buf, saveTime);
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#ifdef MISSION_REPLAY
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int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES;
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WriteDataToBufferPointer(buf, data);
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#else
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WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
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#endif
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WriteDataToBufferPointer(buf, CGame::currLevel);
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WriteDataToBufferPointer(buf, TheCamera.GetPosition().x);
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WriteDataToBufferPointer(buf, TheCamera.GetPosition().y);
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WriteDataToBufferPointer(buf, TheCamera.GetPosition().z);
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WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
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WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick);
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WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours);
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WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
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currPad = CPad::GetPad(0);
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WriteDataToBufferPointer(buf, currPad->Mode);
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WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
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WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
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WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
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WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
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WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
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WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
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WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
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WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
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WriteDataToBufferPointer(buf, CWeather::OldWeatherType);
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WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
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WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
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WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
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WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
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WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
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#ifdef COMPATIBLE_SAVES
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// converted to float for compatibility with original format
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// TODO: maybe remove this? not really gonna break anything vital
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float f = TheCamera.CarZoomIndicator;
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WriteDataToBufferPointer(buf, f);
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f = TheCamera.PedZoomIndicator;
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WriteDataToBufferPointer(buf, f);
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#else
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WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
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WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
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#endif
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assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
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// Save scripts, block is nested within the same block as simple vars for some reason
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presize = buf;
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buf += 4;
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postsize = buf;
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CTheScripts::SaveAllScripts(buf, &size);
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CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
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return false;
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totalSize = buf - work_buff;
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// Save the rest
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WriteSaveDataBlock(CPools::SavePedPool);
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WriteSaveDataBlock(CGarages::Save);
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WriteSaveDataBlock(CPools::SaveVehiclePool);
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WriteSaveDataBlock(CPools::SaveObjectPool);
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WriteSaveDataBlock(ThePaths.Save);
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WriteSaveDataBlock(CCranes::Save);
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WriteSaveDataBlock(CPickups::Save);
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WriteSaveDataBlock(gPhoneInfo.Save);
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WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
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WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
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WriteSaveDataBlock(CTheZones::SaveAllZones);
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WriteSaveDataBlock(CGangs::SaveAllGangData);
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WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
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WriteSaveDataBlock(CParticleObject::SaveParticle);
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WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
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WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
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WriteSaveDataBlock(CStats::SaveStats);
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WriteSaveDataBlock(CStreaming::MemoryCardSave);
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WriteSaveDataBlock(CPedType::Save);
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// sure just write garbage data repeatedly ...
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#ifndef THIS_IS_STUPID
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memset(work_buff, 0, sizeof(work_buff));
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#endif
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// Write padding
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for (int i = 0; i < 4; i++) {
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size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
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if (size > sizeof(work_buff))
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size = sizeof(work_buff);
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if (size > 4) {
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if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
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return false;
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totalSize += size;
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}
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}
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// Write checksum and close
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CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum));
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if (CFileMgr::GetErrorReadWrite(file)) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
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if (!CloseFile(file))
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;
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return false;
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}
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return true;
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}
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bool
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GenericLoad()
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{
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uint8 *buf;
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int32 file;
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uint32 size;
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#ifdef MISSION_REPLAY
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int8 qs;
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#endif
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int32 saveSize;
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CPad *currPad;
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// Load SimpleVars and Scripts
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CheckSum = 0;
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CDate dummy; // unused
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CPad::ResetCheats();
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if (!ReadInSizeofSaveFileBuffer(file, size))
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return false;
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size = align4bytes(size);
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ReadDataFromFile(file, work_buff, size);
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buf = (work_buff + 0x40);
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ReadDataFromBufferPointer(buf, saveSize);
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#ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save
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qs = saveSize >> 24;
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#endif
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ReadDataFromBufferPointer(buf, CGame::currLevel);
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ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x);
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ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y);
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ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().z);
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ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
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ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick);
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ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours);
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ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
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currPad = CPad::GetPad(0);
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ReadDataFromBufferPointer(buf, currPad->Mode);
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ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
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ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
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ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
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ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
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ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter);
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
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ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
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ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
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ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
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ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
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ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
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ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
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#ifdef COMPATIBLE_SAVES
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// converted to float for compatibility with original format
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// TODO: maybe remove this? not really gonna break anything vital
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float f;
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ReadDataFromBufferPointer(buf, f);
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TheCamera.CarZoomIndicator = f;
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ReadDataFromBufferPointer(buf, f);
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TheCamera.PedZoomIndicator = f;
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#else
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ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
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ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
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#endif
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assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
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#ifdef MISSION_REPLAY
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WaitForSave = 0;
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if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3)
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WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000;
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#endif
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ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
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// Load the rest
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Garages \n", CGarages::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
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LoadSaveDataBlock();
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CProjectileInfo::RemoveAllProjectiles();
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CObject::DeleteAllTempObjects();
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ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
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CParticle::ReloadConfig();
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
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DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
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if (!CloseFile(file)) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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}
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DoGameSpecificStuffAfterSucessLoad();
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debug("Game successfully loaded \n");
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return true;
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}
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bool
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ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
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{
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file = CFileMgr::OpenFile(LoadFileName, "rb");
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if (file == 0) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
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return false;
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}
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CFileMgr::Read(file, (const char*)&size, sizeof(size));
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if (CFileMgr::GetErrorReadWrite(file)) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
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if (!CloseFile(file))
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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}
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return true;
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}
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bool
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ReadDataFromFile(int32 file, uint8 *buf, uint32 size)
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{
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if (file == 0) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
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return false;
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}
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size_t read_size = CFileMgr::Read(file, (const char*)buf, size);
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if (CFileMgr::GetErrorReadWrite(file) || read_size != size) {
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
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if (!CloseFile(file))
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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}
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return true;
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}
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bool
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CloseFile(int32 file)
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{
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return CFileMgr::CloseFile(file) == 0;
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}
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void
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DoGameSpecificStuffAfterSucessLoad()
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{
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StillToFadeOut = true;
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JustLoadedDontFadeInYet = true;
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CTheScripts::Process();
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}
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bool
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CheckSlotDataValid(int32 slot)
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{
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PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
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if (CheckDataNotCorrupt(slot, LoadFileName)) {
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CStreaming::DeleteAllRwObjects();
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return true;
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}
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID;
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return false;
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}
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void
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MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize)
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{
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presize = buf;
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buf += sizeof(uint32);
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postsize = buf;
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}
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void
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CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size)
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{
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memcpy(buf, &size, sizeof(size));
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size = align4bytes(size);
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postbuf2 += size;
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postbuf = postbuf2;
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}
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void
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DoGameSpecificStuffBeforeSave()
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{
|
|
CGameLogic::PassTime(360);
|
|
CPlayerPed *ped = FindPlayerPed();
|
|
ped->m_fCurrentStamina = ped->m_fMaxStamina;
|
|
CGame::TidyUpMemory(true, false);
|
|
}
|
|
|
|
|
|
void
|
|
MakeValidSaveName(int32 slot)
|
|
{
|
|
ValidSaveName[0] = '\0';
|
|
sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1);
|
|
strncat(ValidSaveName, ".b", 5);
|
|
}
|
|
|
|
wchar *
|
|
GetSavedGameDateAndTime(int32 slot)
|
|
{
|
|
return SlotSaveDate[slot];
|
|
}
|
|
|
|
wchar *
|
|
GetNameOfSavedGame(int32 slot)
|
|
{
|
|
return SlotFileName[slot];
|
|
}
|
|
|
|
bool
|
|
CheckDataNotCorrupt(int32 slot, char *name)
|
|
{
|
|
#ifdef FIX_BUGS
|
|
char filename[MAX_PATH];
|
|
#else
|
|
char filename[100];
|
|
#endif
|
|
|
|
int32 blocknum = 0;
|
|
eLevelName level = LEVEL_GENERIC;
|
|
CheckSum = 0;
|
|
uint32 bytes_processed = 0;
|
|
sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
|
|
int file = CFileMgr::OpenFile(filename, "rb");
|
|
if (file == 0)
|
|
return false;
|
|
strcpy(name, filename);
|
|
while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) > bytes_processed && blocknum < 40) {
|
|
int32 blocksize;
|
|
if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) {
|
|
CloseFile(file);
|
|
return false;
|
|
}
|
|
if (blocksize > align4bytes(sizeof(work_buff)))
|
|
blocksize = sizeof(work_buff) - sizeof(uint32);
|
|
if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) {
|
|
CloseFile(file);
|
|
return false;
|
|
}
|
|
|
|
CheckSum += ((uint8*)&blocksize)[0];
|
|
CheckSum += ((uint8*)&blocksize)[1];
|
|
CheckSum += ((uint8*)&blocksize)[2];
|
|
CheckSum += ((uint8*)&blocksize)[3];
|
|
uint8 *_work_buf = work_buff;
|
|
for (int i = 0; i < align4bytes(blocksize); i++) {
|
|
CheckSum += *_work_buf++;
|
|
bytes_processed++;
|
|
}
|
|
|
|
if (blocknum == 0)
|
|
memcpy(&level, work_buff+4, sizeof(level));
|
|
blocknum++;
|
|
}
|
|
int32 _checkSum;
|
|
if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) {
|
|
if (CloseFile(file)) {
|
|
if (CheckSum == _checkSum) {
|
|
m_LevelToLoad = level;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
CloseFile(file);
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
RestoreForStartLoad()
|
|
{
|
|
uint8 buf[999];
|
|
|
|
int file = CFileMgr::OpenFile(LoadFileName, "rb");
|
|
if (file == 0) {
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
|
|
return false;
|
|
}
|
|
ReadDataFromFile(file, buf, sizeof(buf));
|
|
if (CFileMgr::GetErrorReadWrite(file)) {
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
|
|
if (!CloseFile(file))
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
|
|
return false;
|
|
} else {
|
|
uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES);
|
|
ReadDataFromBufferPointer(_buf, CGame::currLevel);
|
|
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
|
|
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
|
|
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
|
|
ISLAND_LOADING_IS(LOW)
|
|
{
|
|
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
|
|
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
|
|
}
|
|
CCollision::SortOutCollisionAfterLoad();
|
|
ISLAND_LOADING_IS(LOW)
|
|
{
|
|
CStreaming::RequestBigBuildings(CGame::currLevel);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
|
|
CGame::TidyUpMemory(true, false);
|
|
}
|
|
if (CloseFile(file)) {
|
|
return true;
|
|
} else {
|
|
PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
int
|
|
align4bytes(int32 size)
|
|
{
|
|
return (size + 3) & 0xFFFFFFFC;
|
|
}
|
|
|
|
#ifdef FIX_INCOMPATIBLE_SAVES
|
|
#define LoadSaveDataBlockNoCheck(buf, file, size) \
|
|
do { \
|
|
CFileMgr::Read(file, (const char *)&size, sizeof(size)); \
|
|
size = align4bytes(size); \
|
|
CFileMgr::Read(file, (const char *)work_buff, size); \
|
|
buf = work_buff; \
|
|
} while(0)
|
|
|
|
#define WriteSavaDataBlockNoFunc(buf, file, size) \
|
|
do { \
|
|
if (!PcSaveHelper.PcClassSaveRoutine(file, buf, size)) \
|
|
goto fail; \
|
|
totalSize += size; \
|
|
} while(0)
|
|
|
|
#define FixSaveDataBlock(fix_func, file, size) \
|
|
do { \
|
|
ReadDataFromBufferPointer(buf, size); \
|
|
memset(work_buff2, 0, sizeof(work_buff2)); \
|
|
buf2 = work_buff2; \
|
|
reserved = 0; \
|
|
MakeSpaceForSizeInBufferPointer(presize, buf2, postsize); \
|
|
fix_func(save_type, buf, buf2, &size); \
|
|
CopySizeAndPreparePointer(presize, buf2, postsize, reserved, size); \
|
|
if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff2, buf2 - work_buff2)) \
|
|
goto fail; \
|
|
totalSize += buf2 - work_buff2; \
|
|
} while(0)
|
|
|
|
#define ReadDataFromBufferPointerWithSize(buf, to, size) memcpy(&to, buf, size); buf += align4bytes(size)
|
|
|
|
#define ReadBuf(buf, to) memcpy(&to, buf, sizeof(to)); buf += sizeof(to)
|
|
#define WriteBuf(buf, from) memcpy(buf, &from, sizeof(from)); buf += sizeof(from)
|
|
#define CopyBuf(from, to, size) memcpy(to, from, size); to += (size); from += (size)
|
|
#define CopyPtr(from, to) memcpy(to, from, 4); to += 4; from += 8
|
|
#define SkipBuf(buf, size) buf += (size)
|
|
#define SkipBoth(from, to, size) to += (size); from += (size)
|
|
#define SkipPtr(from, to) to += 4; from += 8
|
|
|
|
// unfortunately we need a 2nd buffer of the same size to store the fixed output ...
|
|
static uint8 work_buff2[sizeof(work_buff)];
|
|
|
|
enum
|
|
{
|
|
SAVE_TYPE_NONE = 0,
|
|
SAVE_TYPE_32_BIT = 1,
|
|
SAVE_TYPE_64_BIT = 2,
|
|
SAVE_TYPE_MSVC = 4,
|
|
SAVE_TYPE_GCC = 8,
|
|
};
|
|
|
|
uint8
|
|
GetSaveType(char *savename)
|
|
{
|
|
uint8 save_type = SAVE_TYPE_NONE;
|
|
int file = CFileMgr::OpenFile(savename, "rb");
|
|
|
|
uint32 size;
|
|
CFileMgr::Read(file, (const char *)&size, sizeof(size));
|
|
|
|
uint8 *buf = work_buff;
|
|
CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file, size); // ped pool
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file, size); // garages
|
|
ReadDataFromBufferPointer(buf, size);
|
|
|
|
// store for later after we know how much data we need to skip
|
|
ReadDataFromBufferPointerWithSize(buf, work_buff2, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file, size); // vehicle pool
|
|
LoadSaveDataBlockNoCheck(buf, file, size); // object pool
|
|
LoadSaveDataBlockNoCheck(buf, file, size); // paths
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file, size); // cranes
|
|
|
|
CFileMgr::CloseFile(file);
|
|
|
|
ReadDataFromBufferPointer(buf, size);
|
|
|
|
if (size == 1032)
|
|
save_type |= SAVE_TYPE_32_BIT;
|
|
else if (size == 1160)
|
|
save_type |= SAVE_TYPE_64_BIT;
|
|
else
|
|
assert(0); // this should never happen
|
|
|
|
buf = work_buff2;
|
|
|
|
buf += 760; // skip everything before the first garage
|
|
buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_fX1
|
|
|
|
// now the values we want to verify
|
|
float fX1, fX2, fY1, fY2, fZ1, fZ2;
|
|
|
|
ReadBuf(buf, fX1);
|
|
ReadBuf(buf, fX2);
|
|
ReadBuf(buf, fY1);
|
|
ReadBuf(buf, fY2);
|
|
ReadBuf(buf, fZ1);
|
|
ReadBuf(buf, fZ2);
|
|
|
|
if (fX1 == CRUSHER_GARAGE_X1 && fX2 == CRUSHER_GARAGE_X2 &&
|
|
fY1 == CRUSHER_GARAGE_Y1 && fY2 == CRUSHER_GARAGE_Y2 &&
|
|
fZ1 == CRUSHER_GARAGE_Z1 && fZ2 == CRUSHER_GARAGE_Z2)
|
|
save_type |= SAVE_TYPE_MSVC;
|
|
else
|
|
save_type |= SAVE_TYPE_GCC;
|
|
|
|
return save_type;
|
|
}
|
|
|
|
static void
|
|
FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
|
|
{
|
|
// hardcoded: 5484
|
|
// x86 msvc: 5240
|
|
// x86 gcc: 5040
|
|
// amd64 msvc: 5880
|
|
// amd64 gcc: 5808
|
|
|
|
uint8 *buf_start = buf;
|
|
uint8 *buf2_start = buf2;
|
|
uint32 read;
|
|
uint32 written = 5240;
|
|
|
|
if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_GCC)
|
|
read = 5040;
|
|
else if (save_type & SAVE_TYPE_64_BIT && save_type & SAVE_TYPE_GCC)
|
|
read = 5808;
|
|
else
|
|
read = 5880;
|
|
|
|
uint32 ptrsize = save_type & SAVE_TYPE_32_BIT ? 4 : 8;
|
|
|
|
CopyBuf(buf, buf2, 4 * 6);
|
|
CopyBuf(buf, buf2, 4 * TOTAL_COLLECTCARS_GARAGES);
|
|
CopyBuf(buf, buf2, 4);
|
|
|
|
if (save_type & SAVE_TYPE_GCC)
|
|
{
|
|
for (int32 i = 0; i < NUM_GARAGE_STORED_CARS; i++)
|
|
{
|
|
#define FixStoredCar(buf, buf2) \
|
|
do { \
|
|
CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector)); \
|
|
uint8 nFlags8; \
|
|
ReadBuf(buf, nFlags8); \
|
|
int32 nFlags32 = nFlags8; \
|
|
WriteBuf(buf2, nFlags32); \
|
|
CopyBuf(buf, buf2, 1 * 6); \
|
|
SkipBuf(buf, 1); \
|
|
SkipBuf(buf2, 2); \
|
|
} while(0)
|
|
|
|
FixStoredCar(buf, buf2);
|
|
FixStoredCar(buf, buf2);
|
|
FixStoredCar(buf, buf2);
|
|
|
|
#undef FixStoredCar
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS);
|
|
CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS);
|
|
CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS);
|
|
}
|
|
|
|
for (int32 i = 0; i < NUM_GARAGES; i++)
|
|
{
|
|
// skip the last 5 garages in 64bit builds without FIX_GARAGE_SIZE since they weren't actually saved and are unused
|
|
if (save_type & SAVE_TYPE_64_BIT && *size == 5484 && i >= NUM_GARAGES - 5)
|
|
{
|
|
SkipBuf(buf, 160); // sizeof(CGarage) on x64
|
|
SkipBuf(buf2, 140); // sizeof(CGarage) on x86
|
|
}
|
|
else
|
|
{
|
|
CopyBuf(buf, buf2, 1 * 6);
|
|
SkipBoth(buf, buf2, 2);
|
|
CopyBuf(buf, buf2, 4);
|
|
SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0
|
|
SkipBuf(buf, ptrsize * 2);
|
|
SkipBuf(buf2, 4 * 2);
|
|
CopyBuf(buf, buf2, 1 * 7);
|
|
SkipBoth(buf, buf2, 1);
|
|
CopyBuf(buf, buf2, 4 * 15 + 1);
|
|
SkipBoth(buf, buf2, 3);
|
|
SkipBuf(buf, ptrsize * 2);
|
|
SkipBuf(buf2, 4 * 2);
|
|
|
|
if (save_type & SAVE_TYPE_GCC)
|
|
SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix
|
|
else
|
|
SkipBuf(buf, sizeof(CStoredCar));
|
|
|
|
SkipBuf(buf2, sizeof(CStoredCar));
|
|
}
|
|
}
|
|
|
|
*size = 0;
|
|
|
|
assert(buf - buf_start == read);
|
|
assert(buf2 - buf2_start == written);
|
|
|
|
#ifdef FIX_GARAGE_SIZE
|
|
*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CGarages::CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
|
|
#else
|
|
*size = 5484;
|
|
#endif
|
|
}
|
|
|
|
static void
|
|
FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
|
|
{
|
|
uint8 *buf_start = buf;
|
|
uint8 *buf2_start = buf2;
|
|
uint32 read = 2 * sizeof(uint32) + 0x480; // sizeof(aCranes)
|
|
uint32 written = 2 * sizeof(uint32) + 0x400; // see CRANES_SAVE_SIZE
|
|
|
|
CopyBuf(buf, buf2, 4 + 4);
|
|
|
|
for (int32 i = 0; i < NUM_CRANES; i++)
|
|
{
|
|
CopyPtr(buf, buf2);
|
|
CopyPtr(buf, buf2);
|
|
CopyBuf(buf, buf2, 15 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D));
|
|
CopyPtr(buf, buf2);
|
|
CopyBuf(buf, buf2, 4 + 7 * 1);
|
|
SkipBuf(buf, 5);
|
|
SkipBuf(buf2, 1);
|
|
}
|
|
|
|
*size = 0;
|
|
|
|
assert(buf - buf_start == read);
|
|
assert(buf2 - buf2_start == written);
|
|
|
|
*size = written;
|
|
}
|
|
|
|
static void
|
|
FixPickups(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
|
|
{
|
|
uint8 *buf_start = buf;
|
|
uint8 *buf2_start = buf2;
|
|
uint32 read = 0x3480 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps)
|
|
uint32 written = 0x24C0 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE
|
|
|
|
for (int32 i = 0; i < NUMPICKUPS; i++)
|
|
{
|
|
CopyBuf(buf, buf2, 1 + 1 + 2);
|
|
SkipBuf(buf, 4);
|
|
CopyPtr(buf, buf2);
|
|
CopyBuf(buf, buf2, 4 + 2 + 2 + sizeof(CVector));
|
|
SkipBuf(buf, 4);
|
|
}
|
|
|
|
CopyBuf(buf, buf2, 2);
|
|
SkipBoth(buf, buf2, 2);
|
|
|
|
CopyBuf(buf, buf2, NUMCOLLECTEDPICKUPS * 4);
|
|
|
|
*size = 0;
|
|
|
|
assert(buf - buf_start == read);
|
|
assert(buf2 - buf2_start == written);
|
|
|
|
*size = written;
|
|
}
|
|
|
|
static void
|
|
FixPhoneInfo(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
|
|
{
|
|
uint8 *buf_start = buf;
|
|
uint8 *buf2_start = buf2;
|
|
uint32 read = 0x1138; // sizeof(CPhoneInfo)
|
|
uint32 written = 0xA30; // see PHONEINFO_SAVE_SIZE
|
|
|
|
CopyBuf(buf, buf2, 4 + 4);
|
|
|
|
for (int32 i = 0; i < NUMPHONES; i++)
|
|
{
|
|
CopyBuf(buf, buf2, sizeof(CVector));
|
|
SkipBuf(buf, 4);
|
|
SkipPtr(buf, buf2);
|
|
SkipPtr(buf, buf2);
|
|
SkipPtr(buf, buf2);
|
|
SkipPtr(buf, buf2);
|
|
SkipPtr(buf, buf2);
|
|
SkipPtr(buf, buf2);
|
|
CopyBuf(buf, buf2, 4);
|
|
SkipBuf(buf, 4);
|
|
CopyPtr(buf, buf2);
|
|
CopyBuf(buf, buf2, 4 + 1);
|
|
SkipBoth(buf, buf2, 3);
|
|
}
|
|
|
|
*size = 0;
|
|
|
|
assert(buf - buf_start == read);
|
|
assert(buf2 - buf2_start == written);
|
|
|
|
*size = written;
|
|
}
|
|
|
|
static void
|
|
FixZones(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
|
|
{
|
|
uint8 *buf_start = buf;
|
|
uint8 *buf2_start = buf2;
|
|
uint32 read = 11300; // see SaveAllZones
|
|
uint32 written = 10100; // see SaveAllZones
|
|
|
|
CopyBuf(buf, buf2, 1 * 4);
|
|
|
|
SkipBuf(buf, 4);
|
|
uint32 hdr_size = 10100 - (1 * 4 + 4); // see SaveAllZones
|
|
WriteBuf(buf2, hdr_size);
|
|
|
|
CopyBuf(buf, buf2, 4 * 2 + 2);
|
|
SkipBoth(buf, buf2, 2);
|
|
|
|
#define FixOneZone(buf, buf2) \
|
|
do { \
|
|
CopyBuf(buf, buf2, 8 + 8 * 4 + 2 * 2); \
|
|
SkipBuf(buf, 4); \
|
|
CopyPtr(buf, buf2); \
|
|
CopyPtr(buf, buf2); \
|
|
CopyPtr(buf, buf2); \
|
|
} while(0)
|
|
|
|
for (int32 i = 0; i < NUMZONES; i++)
|
|
FixOneZone(buf, buf2);
|
|
|
|
CopyBuf(buf, buf2, sizeof(CZoneInfo) * NUMZONES * 2);
|
|
CopyBuf(buf, buf2, 2 + 2);
|
|
|
|
for (int32 i = 0; i < NUMMAPZONES; i++)
|
|
FixOneZone(buf, buf2);
|
|
|
|
CopyBuf(buf, buf2, 2 * NUMAUDIOZONES);
|
|
CopyBuf(buf, buf2, 2 + 2);
|
|
|
|
#undef FixOneZone
|
|
|
|
*size = 0;
|
|
|
|
assert(buf - buf_start == read);
|
|
assert(buf2 - buf2_start == written);
|
|
|
|
*size = written;
|
|
}
|
|
|
|
static void
|
|
FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
|
|
{
|
|
uint8 *buf_start = buf;
|
|
uint8 *buf2_start = buf2;
|
|
|
|
int32 numObjects;
|
|
ReadBuf(buf, numObjects);
|
|
WriteBuf(buf2, numObjects);
|
|
|
|
uint32 read = 0xA0 * (numObjects + 1) + 4; // sizeof(CParticleObject)
|
|
uint32 written = 0x88 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF
|
|
|
|
for (int32 i = 0; i < numObjects; i++)
|
|
{
|
|
// CPlaceable
|
|
SkipPtr(buf, buf2);
|
|
CopyBuf(buf, buf2, 4 * 4 * 4);
|
|
SkipPtr(buf, buf2);
|
|
CopyBuf(buf, buf2, 1);
|
|
SkipBuf(buf, 7);
|
|
SkipBuf(buf2, 3);
|
|
|
|
// CParticleObject
|
|
SkipPtr(buf, buf2);
|
|
SkipPtr(buf, buf2);
|
|
SkipPtr(buf, buf2);
|
|
CopyBuf(buf, buf2, 4 * 3 + 2 * 1 + 2 * 2);
|
|
SkipBoth(buf, buf2, 2);
|
|
CopyBuf(buf, buf2, sizeof(CVector) + 2 * 4 + sizeof(CRGBA) + 2 * 1);
|
|
SkipBoth(buf, buf2, 2);
|
|
}
|
|
|
|
SkipBuf(buf, 0xA0); // sizeof(CParticleObject)
|
|
SkipBuf(buf2, 0x88); // see PARTICLE_OBJECT_SIZEOF
|
|
|
|
*size = 0;
|
|
|
|
assert(buf - buf_start == read);
|
|
assert(buf2 - buf2_start == written);
|
|
|
|
*size = written;
|
|
}
|
|
|
|
bool
|
|
FixSave(int32 slot, uint8 save_type)
|
|
{
|
|
if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC)
|
|
return true;
|
|
|
|
bool success = false;
|
|
|
|
uint8 *buf, *presize, *postsize, *buf2;
|
|
uint32 size;
|
|
uint32 reserved;
|
|
|
|
uint32 totalSize;
|
|
|
|
char savename[MAX_PATH];
|
|
char savename_bak[MAX_PATH];
|
|
|
|
sprintf(savename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
|
|
sprintf(savename_bak, "%s%i%s.%lld.bak", DefaultPCSaveFileName, slot + 1, ".b", time(nil));
|
|
|
|
assert(caserename(savename, savename_bak) == 0);
|
|
|
|
int file_in = CFileMgr::OpenFile(savename_bak, "rb");
|
|
int file_out = CFileMgr::OpenFileForWriting(savename);
|
|
|
|
CheckSum = 0;
|
|
totalSize = 0;
|
|
|
|
CFileMgr::Read(file_in, (const char *)&size, sizeof(size));
|
|
|
|
buf = work_buff;
|
|
CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts
|
|
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // garages
|
|
FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // vehicle pool
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // object pool
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // paths
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // cranes
|
|
if (save_type & SAVE_TYPE_64_BIT)
|
|
FixSaveDataBlock(FixCranes, file_out, size);
|
|
else
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // pickups
|
|
if (save_type & SAVE_TYPE_64_BIT)
|
|
FixSaveDataBlock(FixPickups, file_out, size);
|
|
else
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // phoneinfo
|
|
if (save_type & SAVE_TYPE_64_BIT)
|
|
FixSaveDataBlock(FixPhoneInfo, file_out, size);
|
|
else
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // restart
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // radar blips
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // zones
|
|
if (save_type & SAVE_TYPE_64_BIT)
|
|
FixSaveDataBlock(FixZones, file_out, size);
|
|
else
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // gang data
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // car generators
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // particles
|
|
if (save_type & SAVE_TYPE_64_BIT)
|
|
FixSaveDataBlock(FixParticles, file_out, size);
|
|
else
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // audio script objects
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // player info
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // stats
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // streaming
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
LoadSaveDataBlockNoCheck(buf, file_in, size); // ped type
|
|
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
|
|
|
memset(work_buff, 0, sizeof(work_buff));
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
|
|
if (size > sizeof(work_buff))
|
|
size = sizeof(work_buff);
|
|
if (size > 4) {
|
|
if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff, size))
|
|
goto fail;
|
|
totalSize += size;
|
|
}
|
|
}
|
|
|
|
if (!CFileMgr::Write(file_out, (const char *)&CheckSum, sizeof(CheckSum)))
|
|
goto fail;
|
|
|
|
success = true;
|
|
|
|
fail:;
|
|
CFileMgr::CloseFile(file_in);
|
|
CFileMgr::CloseFile(file_out);
|
|
|
|
return success;
|
|
}
|
|
|
|
#undef LoadSaveDataBlockNoCheck
|
|
#undef WriteSavaDataBlockNoFunc
|
|
#undef FixSaveDataBlock
|
|
#undef ReadDataFromBufferPointerWithSize
|
|
#undef ReadBuf
|
|
#undef WriteBuf
|
|
#undef CopyBuf
|
|
#undef CopyPtr
|
|
#undef SkipBuf
|
|
#undef SkipBoth
|
|
#undef SkipPtr
|
|
#endif
|
|
|
|
#ifdef MISSION_REPLAY
|
|
|
|
void DisplaySaveResult(int unk, char* name)
|
|
{}
|
|
|
|
bool SaveGameForPause(int type)
|
|
{
|
|
if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds())
|
|
return false;
|
|
WaitForSave = 0;
|
|
if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
|
|
DisplaySaveResult(3, CStats::LastMissionPassedName);
|
|
return false;
|
|
}
|
|
IsQuickSave = type;
|
|
MissionStartTime = 0;
|
|
int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
|
|
PcSaveHelper.PopulateSlotInfo();
|
|
IsQuickSave = 0;
|
|
DisplaySaveResult(res, CStats::LastMissionPassedName);
|
|
return true;
|
|
}
|
|
#endif
|