re3/src/extras/shaders/scale_PS.hlsl
2021-01-08 13:34:49 +01:00

20 lines
415 B
HLSL

struct VS_out {
float4 Position : POSITION;
float3 TexCoord0 : TEXCOORD0;
float4 Color : COLOR0;
};
sampler2D tex0 : register(s0);
float4 fogColor : register(c0);
float4 colorscale : register(c1);
float4 main(VS_out input) : COLOR
{
float4 color = input.Color;
color *= tex2D(tex0, input.TexCoord0.xy);
color *= colorscale;
color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);
return color;
}