mirror of
https://github.com/halpz/re3.git
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328 lines
5.8 KiB
C
328 lines
5.8 KiB
C
#pragma once
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enum AnimationId
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{
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ANIM_WALK,
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ANIM_RUN,
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ANIM_SPRINT,
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ANIM_IDLE_STANCE,
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ANIM_WALK_START,
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ANIM_RUN_STOP,
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ANIM_RUN_STOP_R,
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ANIM_IDLE_CAM,
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ANIM_IDLE_HBHB,
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ANIM_IDLE_TIRED,
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ANIM_IDLE_ARMED,
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ANIM_IDLE_CHAT,
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ANIM_IDLE_TAXI,
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ANIM_KO_SHOT_FRONT1,
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ANIM_KO_SHOT_FRONT2,
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ANIM_KO_SHOT_FRONT3,
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ANIM_KO_SHOT_FRONT4,
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ANIM_KO_SHOT_FACE,
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ANIM_KO_SHOT_STOM,
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ANIM_KO_SHOT_ARML,
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ANIM_KO_SHOT_ARMR,
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ANIM_KO_SHOT_LEGL,
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ANIM_KO_SHOT_LEGR,
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ANIM_KD_LEFT,
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ANIM_KD_RIGHT,
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ANIM_KO_SKID_FRONT,
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ANIM_KO_SPIN_R, // named left in VC
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ANIM_KO_SKID_BACK,
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ANIM_KO_SPIN_L, // named right in VC
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ANIM_SHOT_FRONT_PARTIAL,
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ANIM_SHOT_LEFT_PARTIAL,
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ANIM_SHOT_BACK_PARTIAL,
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ANIM_SHOT_RIGHT_PARTIAL,
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ANIM_HIT_FRONT,
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ANIM_HIT_LEFT,
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ANIM_HIT_BACK,
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ANIM_HIT_RIGHT,
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ANIM_FLOOR_HIT,
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ANIM_HIT_WALL,
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ANIM_FLOOR_HIT_F,
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ANIM_HIT_BEHIND,
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ANIM_FIGHT_IDLE,
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ANIM_FIGHT2_IDLE,
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ANIM_FIGHT_SH_F,
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ANIM_FIGHT_PPUNCH,
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ANIM_L_HOOK,
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ANIM_R_HOOK,
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ANIM_UPPERCUT,
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ANIM_HEADBUTT,
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ANIM_FRONTKICK,
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ANIM_ROUNDHOUSE,
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ANIM_HIT_L_HOOK,
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ANIM_HIT_R_HOOK,
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ANIM_HIT_UPPERCUT,
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ANIM_HIT_HEADBUTT,
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ANIM_HIT_FRONTKICK,
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ANIM_HIT_RHOUSE,
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ANIM_BOMBER,
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ANIM_PUNCH_R,
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ANIM_FIGHT_PPUNCH2,
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ANIM_KICK_FLOOR,
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ANIM_WEAPON_THROWU,
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ANIM_FIGHT_SH_BACK,
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ANIM_CAR_JACKED_RHS,
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ANIM_CAR_LJACKED_RHS,
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ANIM_CAR_JACKED_LHS,
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ANIM_CAR_LJACKED_LHS,
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ANIM_CAR_QJACK,
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ANIM_CAR_QJACKED,
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ANIM_CAR_ALIGN_LHS,
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ANIM_CAR_ALIGNHI_LHS,
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ANIM_CAR_OPEN_LHS,
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ANIM_CAR_DOORLOCKED_LHS,
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ANIM_CAR_PULLOUT_LHS,
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ANIM_CAR_PULLOUT_LOW_LHS,
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ANIM_CAR_GETIN_LHS,
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ANIM_CAR_GETIN_LOW_LHS,
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ANIM_CAR_CLOSEDOOR_LHS,
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ANIM_CAR_CLOSEDOOR_LOW_LHS,
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ANIM_CAR_ROLLDOOR,
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ANIM_CAR_ROLLDOOR_LOW,
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ANIM_CAR_JUMPIN_LHS,
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ANIM_CAR_GETOUT_LHS,
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ANIM_CAR_GETOUT_LOW_LHS,
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ANIM_CAR_CLOSE_LHS,
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ANIM_CAR_ALIGN_RHS,
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ANIM_CAR_ALIGNHI_RHS,
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ANIM_CAR_OPEN_RHS,
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ANIM_CAR_DOORLOCKED_RHS,
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ANIM_CAR_PULLOUT_RHS,
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ANIM_CAR_PULLOUT_LOW_RHS,
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ANIM_CAR_GETIN_RHS,
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ANIM_CAR_GETIN_LOW_RHS,
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ANIM_CAR_CLOSEDOOR_RHS,
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ANIM_CAR_CLOSEDOOR_LOW_RHS,
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ANIM_CAR_SHUFFLE_RHS,
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ANIM_CAR_LSHUFFLE_RHS,
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ANIM_CAR_SIT,
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ANIM_CAR_LSIT,
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ANIM_CAR_SITP,
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ANIM_CAR_SITPLO,
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ANIM_DRIVE_L,
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ANIM_DRIVE_R,
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ANIM_DRIVE_LOW_L,
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ANIM_DRIVE_LOW_R,
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ANIM_DRIVEBY_L,
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ANIM_DRIVEBY_R,
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ANIM_DRIVEBY_LOW_L,
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ANIM_DRIVEBY_LOW_R,
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ANIM_CAR_LB,
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ANIM_DRIVE_BOAT,
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ANIM_DRIVE_BOAT_L,
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ANIM_DRIVE_BOAT_R,
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ANIM_BOAT_LB,
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ANIM_BIKE_PICKUP_R,
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ANIM_BIKE_PICKUP_L,
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ANIM_BIKE_PULLUP_R,
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ANIM_BIKE_PULLUP_L,
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ANIM_BIKE_ELBOW_R,
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ANIM_BIKE_ELBOW_L,
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ANIM_BIKE_FALL_OFF,
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ANIM_BIKE_FALL_R,
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ANIM_CAR_GETOUT_RHS,
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ANIM_CAR_GETOUT_LOW_RHS,
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ANIM_CAR_CLOSE_RHS,
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ANIM_CAR_HOOKERTALK,
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ANIM_TRAIN_GETIN,
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ANIM_TRAIN_GETOUT,
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ANIM_CAR_CRAWLOUT_RHS,
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ANIM_CAR_CRAWLOUT_RHS2,
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ANIM_CAR_ROLLOUT_LHS,
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ANIM_CAR_ROLLOUT_RHS,
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ANIM_GETUP1,
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ANIM_GETUP2,
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ANIM_GETUP3,
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ANIM_GETUP_FRONT,
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ANIM_JUMP_LAUNCH,
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ANIM_JUMP_GLIDE,
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ANIM_JUMP_LAND,
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ANIM_FALL_FALL,
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ANIM_FALL_GLIDE,
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ANIM_FALL_LAND,
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ANIM_FALL_COLLAPSE,
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ANIM_FALL_BACK,
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ANIM_FALL_FRONT,
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ANIM_EV_STEP,
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ANIM_EV_DIVE,
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ANIM_COMMANDO_ROLL,
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ANIM_XPRESS_SCRATCH,
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ANIM_ROAD_CROSS,
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ANIM_TURN_180,
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ANIM_ARREST_GUN,
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ANIM_DROWN,
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ANIM_DUCK_DOWN,
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ANIM_DUCK_LOW,
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ANIM_WEAPON_CROUCH,
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ANIM_RBLOCK_CSHOOT,
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ANIM_HANDSUP,
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ANIM_HANDSCOWER,
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ANIM_FUCKU,
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ANIM_PHONE_IN,
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ANIM_PHONE_OUT,
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ANIM_PHONE_TALK,
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ANIM_SEAT_DOWN,
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ANIM_SEAT_UP,
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ANIM_SEAT_IDLE,
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ANIM_SEAT_DOWN2,
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ANIM_ATM,
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ANIM_ABSEIL,
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NUM_STD_ANIMS,
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ANIM_VAN_OPEN_L,
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ANIM_VAN_GETIN_L,
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ANIM_VAN_CLOSE_L,
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ANIM_VAN_GETOUT_L,
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ANIM_VAN_OPEN,
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ANIM_VAN_GETIN,
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ANIM_VAN_CLOSE,
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ANIM_VAN_GETOUT,
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ANIM_COACH_OPEN_L,
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ANIM_COACH_OPEN_R,
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ANIM_COACH_IN_L,
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ANIM_COACH_IN_R,
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ANIM_COACH_OUT_L,
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ANIM_BIKE_RIDE,
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ANIM_BIKE_STILL,
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ANIM_BIKE_LEFT,
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ANIM_BIKE_RIGHT,
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ANIM_BIKE_BACK,
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ANIM_BIKE_FWD,
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ANIM_BIKE_PUSHES,
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ANIM_BIKE_JUMPON_R,
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ANIM_BIKE_JUMPON_L,
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ANIM_BIKE_KICK,
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ANIM_BIKE_HIT,
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ANIM_BIKE_GETOFF_RHS,
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ANIM_BIKE_GETOFF_LHS,
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ANIM_BIKE_GETOFF_BACK,
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ANIM_BIKE_DRIVEBY_RHS,
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ANIM_BIKE_DRIVEBY_LHS,
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ANIM_BIKE_DRIVEBY_FT,
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ANIM_BIKE_PASSENGER,
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ANIM_WEAPON_FIRE,
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ANIM_WEAPON_CROUCHFIRE,
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ANIM_WEAPON_RELOAD,
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ANIM_WEAPON_CROUCHRELOAD,
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ANIM_WEAPON_SPECIAL,
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ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE,
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ANIM_MELEE_ATTACK_2ND,
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ANIM_MELEE_ATTACK_START,
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ANIM_MELEE_IDLE_FIGHTMODE,
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ANIM_MELEE_ATTACK_FINISH,
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ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE,
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ANIM_THROWABLE_THROWU,
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ANIM_THROWABLE_START_THROW,
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ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
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ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL,
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ANIM_SUNBATHE,
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ANIM_SUNBATHE_DOWN,
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ANIM_SUNBATHE_UP,
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ANIM_SUNBATHE_ESCAPE,
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ANIM_CPR,
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ANIM_IDLE_STRETCH,
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ANIM_IDLE_TIME,
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ANIM_IDLE_SHOULDER,
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ANIM_IDLE_STRETCH_LEG,
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ANIM_RIOT_ANGRY,
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ANIM_RIOT_ANGRY_B,
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ANIM_RIOT_CHANT,
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ANIM_RIOT_PUNCHES,
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ANIM_RIOT_SHOUT,
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ANIM_RIOT_CHALLENGE,
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ANIM_RIOT_FUKU,
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ANIM_STRIP_A,
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ANIM_STRIP_B,
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ANIM_STRIP_C,
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ANIM_STRIP_D,
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ANIM_STRIP_E,
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ANIM_STRIP_F,
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ANIM_STRIP_G,
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ANIM_MPNOTE,
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ANIM_MPNOTE_LOOP,
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ANIM_IDLE_LOOK,
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ANIM_IDLE_NO,
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ANIM_IDLE_YES,
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ANIM_IDLE_CHAT2,
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ANIM_IDLE_COUGH,
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ANIM_IDLE_GIGGLE_FEMALE,
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ANIM_IDLE_TOUGH_CHAT,
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ANIM_IDLE_CELL_TALK,
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ANIM_DONH2_CAMERA,
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ANIM_DONH3_HAPPY,
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ANIM_JDT2_ANXIOUS_TALK,
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ANIM_JDT2_SHRUG,
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ANIM_JDT4_DILDO_TALK,
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ANIM_JDT5_CALM_DOWN,
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ANIM_JDT5_POINT,
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ANIM_JDT6_PICKUP,
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ANIM_JDT6_DOORKNOCK,
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ANIM_MAR1_SKIRT,
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ANIM_MAR2_CELL_ANSWER,
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ANIM_MAR2_CELL_END,
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ANIM_MAR2_CELL_TALK,
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ANIM_MAR2_FOOT_TAP,
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ANIM_MAR3_HOOCHY,
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ANIM_MAR3_NOTE_IDLE,
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ANIM_MAR3_NOTE_PICK,
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ANIM_SAL1_BIREFCASE_DOWN,
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ANIM_SAL2_IDLE_SEATED,
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ANIM_SAL2_SEAT_TO_STAND,
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ANIM_SAL3_SEATED_TALK,
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ANIM_SAL3_SEATED_IDLE,
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ANIM_SAL3_SIT_DOWN,
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ANIM_SAL4_DUSTDOWN,
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ANIM_SAL4_GIRLRUN,
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ANIM_SAL6_ANGRY_SEATED,
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ANIM_SAL6_IDLE_SEATED,
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ANIM_SAL7_LOOKOUT,
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ANIM_VIC2_POINT_ANGRY,
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ANIM_VIC3_WAFT,
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ANIM_VIC3_PICKUP_ROLL,
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ANIM_VIC4_CARRY_BOX,
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ANIM_VIC4_CELL_LOOK,
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ANIM_VIC4_CRATE_IDLE,
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ANIM_VIC6_CELL_ANGRY,
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ANIM_TOURIST3,
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ANIM_TOURIST2,
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ANIM_TOURIST1,
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ANIM_MAC2_PLEAD,
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ANIM_VIC7_PROD_WITH_FOOT,
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NUM_ANIMS
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}; |