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32 lines
805 B
C++
32 lines
805 B
C++
const char *default_UV2_vert_src =
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"layout(location = 0) in vec3 in_pos;\n"
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"layout(location = 1) in vec3 in_normal;\n"
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"layout(location = 2) in vec4 in_color;\n"
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"layout(location = 3) in vec2 in_tex0;\n"
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"layout(location = 4) in vec2 in_tex1;\n"
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"out vec4 v_color;\n"
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"out vec2 v_tex0;\n"
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"out vec2 v_tex1;\n"
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"out float v_fog;\n"
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"void\n"
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"main(void)\n"
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"{\n"
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" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
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" gl_Position = u_proj * u_view * Vertex;\n"
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" vec3 Normal = mat3(u_world) * in_normal;\n"
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" v_tex0 = in_tex0;\n"
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" v_tex1 = in_tex1;\n"
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" v_color = in_color;\n"
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" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
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" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
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" v_color = clamp(v_color, 0.0, 1.0);\n"
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" v_color *= u_matColor;\n"
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" v_fog = DoFog(gl_Position.w);\n"
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"}\n"
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;
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