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re3/src
History
Nikolay Korolev d8371dcf80 Merge remote-tracking branch 'upstream/master'
2020-04-28 12:16:50 +03:00
..
animation
real names (from LCS)
2020-04-25 14:03:20 +02:00
audio
Fix tVehicleSampleData struct
2020-04-27 20:26:24 +03:00
control
Fix use of integers instead of enum/bool/nil
2020-04-27 12:41:34 +03:00
core
Merge remote-tracking branch 'upstream/master'
2020-04-28 12:16:50 +03:00
entities
pools compatibility
2020-04-27 00:54:43 +03:00
extras
tried to fix some half-pixel bugs
2020-04-26 21:50:52 +02:00
fakerw
little support for gl3 textures; txd.img enabled again
2020-04-27 20:56:44 +02:00
math
implemented skinned peds, no cutscene hands yet
2020-04-24 11:42:38 +02:00
modelinfo
Merge remote-tracking branch 'upstream/master'
2020-04-25 12:15:29 +03:00
objects
implemented skinned peds, no cutscene hands yet
2020-04-24 11:42:38 +02:00
peds
Audio structs moved to their AudioManager.h
2020-04-27 20:06:54 +03:00
render
fix (temporary?) for black bullet traces
2020-04-27 12:31:38 +02:00
rw
fixes for glfw
2020-04-26 20:16:31 +02:00
save
Crossplatform work continues
2020-04-22 05:24:02 +03:00
skel
removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp?
2020-04-28 10:56:30 +02:00
text
Initial GLFW support
2020-04-26 13:29:50 +03:00
vehicles
Audio structs moved to their AudioManager.h
2020-04-27 20:06:54 +03:00
weapons
Merge remote-tracking branch 'upstream/master'
2020-04-25 16:48:03 +03:00
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