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287 lines
6.0 KiB
C
287 lines
6.0 KiB
C
#pragma once
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enum AnimationId
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{
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ANIM_STD_WALK,
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ANIM_STD_RUN,
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ANIM_STD_RUNFAST,
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ANIM_STD_IDLE,
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ANIM_STD_STARTWALK,
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ANIM_STD_RUNSTOP1,
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ANIM_STD_RUNSTOP2,
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ANIM_STD_IDLE_CAM,
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ANIM_STD_IDLE_HBHB,
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ANIM_STD_IDLE_TIRED,
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ANIM_STD_IDLE_BIGGUN,
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ANIM_STD_CHAT,
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ANIM_STD_HAILTAXI,
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ANIM_STD_KO_FRONT,
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ANIM_STD_KO_LEFT,
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ANIM_STD_KO_BACK,
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ANIM_STD_KO_RIGHT,
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ANIM_STD_KO_SHOT_FACE,
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ANIM_STD_KO_SHOT_STOMACH,
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ANIM_STD_KO_SHOT_ARM_L,
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ANIM_STD_KO_SHOT_ARM_R,
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ANIM_STD_KO_SHOT_LEG_L,
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ANIM_STD_KO_SHOT_LEG_R,
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ANIM_STD_SPINFORWARD_LEFT,
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ANIM_STD_SPINFORWARD_RIGHT,
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ANIM_STD_HIGHIMPACT_FRONT,
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ANIM_STD_HIGHIMPACT_LEFT,
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ANIM_STD_HIGHIMPACT_BACK,
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ANIM_STD_HIGHIMPACT_RIGHT,
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ANIM_STD_HITBYGUN_FRONT,
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ANIM_STD_HITBYGUN_LEFT,
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ANIM_STD_HITBYGUN_BACK,
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ANIM_STD_HITBYGUN_RIGHT,
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ANIM_STD_HIT_FRONT,
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ANIM_STD_HIT_LEFT,
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ANIM_STD_HIT_BACK,
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ANIM_STD_HIT_RIGHT,
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ANIM_STD_HIT_FLOOR,
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/* names made up */
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ANIM_STD_HIT_BODYBLOW,
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ANIM_STD_HIT_CHEST,
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ANIM_STD_HIT_HEAD,
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ANIM_STD_HIT_WALK,
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/**/
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ANIM_STD_HIT_WALL,
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ANIM_STD_HIT_FLOOR_FRONT,
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ANIM_STD_HIT_BEHIND,
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ANIM_STD_FIGHT_IDLE,
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ANIM_STD_FIGHT_2IDLE,
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ANIM_STD_FIGHT_SHUFFLE_F,
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/* names made up */
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ANIM_STD_FIGHT_BODYBLOW,
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ANIM_STD_FIGHT_HEAD,
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ANIM_STD_FIGHT_KICK,
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ANIM_STD_FIGHT_KNEE,
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ANIM_STD_FIGHT_LHOOK,
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ANIM_STD_FIGHT_PUNCH,
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ANIM_STD_FIGHT_ROUNDHOUSE,
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ANIM_STD_FIGHT_LONGKICK,
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/**/
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ANIM_STD_PARTIAL_PUNCH,
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/* names made up */
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ANIM_STD_FIGHT_JAB,
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ANIM_STD_FIGHT_ELBOW_L,
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ANIM_STD_FIGHT_ELBOW_R,
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ANIM_STD_FIGHT_BKICK_L,
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ANIM_STD_FIGHT_BKICK_R,
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/**/
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ANIM_STD_DETONATE,
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ANIM_STD_PUNCH,
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ANIM_STD_PARTIALPUNCH,
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ANIM_STD_KICKGROUND,
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ANIM_STD_THROW_UNDER,
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ANIM_STD_FIGHT_SHUFFLE_B,
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ANIM_STD_JACKEDCAR_RHS,
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ANIM_STD_JACKEDCAR_LO_RHS,
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ANIM_STD_JACKEDCAR_LHS,
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ANIM_STD_JACKEDCAR_LO_LHS,
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ANIM_STD_QUICKJACK,
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ANIM_STD_QUICKJACKED,
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ANIM_STD_CAR_ALIGN_DOOR_LHS,
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ANIM_STD_CAR_ALIGNHI_DOOR_LHS,
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ANIM_STD_CAR_OPEN_DOOR_LHS,
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ANIM_STD_CARDOOR_LOCKED_LHS,
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ANIM_STD_CAR_PULL_OUT_PED_LHS,
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ANIM_STD_CAR_PULL_OUT_PED_LO_LHS,
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ANIM_STD_CAR_GET_IN_LHS,
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ANIM_STD_CAR_GET_IN_LO_LHS,
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ANIM_STD_CAR_CLOSE_DOOR_LHS,
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ANIM_STD_CAR_CLOSE_DOOR_LO_LHS,
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ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS,
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ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS,
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ANIM_STD_CAR_JUMP_IN_LO_LHS,
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ANIM_STD_GETOUT_LHS,
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ANIM_STD_GETOUT_LO_LHS,
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ANIM_STD_CAR_CLOSE_LHS,
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ANIM_STD_CAR_ALIGN_DOOR_RHS,
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ANIM_STD_CAR_ALIGNHI_DOOR_RHS,
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ANIM_STD_CAR_OPEN_DOOR_RHS,
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ANIM_STD_CARDOOR_LOCKED_RHS,
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ANIM_STD_CAR_PULL_OUT_PED_RHS,
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ANIM_STD_CAR_PULL_OUT_PED_LO_RHS,
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ANIM_STD_CAR_GET_IN_RHS,
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ANIM_STD_CAR_GET_IN_LO_RHS,
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ANIM_STD_CAR_CLOSE_DOOR_RHS,
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ANIM_STD_CAR_CLOSE_DOOR_LO_RHS,
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ANIM_STD_CAR_SHUFFLE_RHS,
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ANIM_STD_CAR_SHUFFLE_LO_RHS,
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ANIM_STD_CAR_SIT,
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ANIM_STD_CAR_SIT_LO,
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ANIM_STD_CAR_SIT_P,
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ANIM_STD_CAR_SIT_P_LO,
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ANIM_STD_CAR_DRIVE_LEFT,
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ANIM_STD_CAR_DRIVE_RIGHT,
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ANIM_STD_CAR_DRIVE_LEFT_LO,
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ANIM_STD_CAR_DRIVE_RIGHT_LO,
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ANIM_STD_CAR_DRIVEBY_LEFT,
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ANIM_STD_CAR_DRIVEBY_RIGHT,
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ANIM_STD_CAR_DRIVEBY_LEFT_LO,
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ANIM_STD_CAR_DRIVEBY_RIGHT_LO,
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ANIM_STD_CAR_LOOKBEHIND,
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ANIM_STD_BOAT_DRIVE,
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ANIM_STD_BOAT_DRIVE_LEFT,
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ANIM_STD_BOAT_DRIVE_RIGHT,
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ANIM_STD_BOAT_LOOKBEHIND,
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ANIM_STD_BIKE_PICKUP_LHS,
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ANIM_STD_BIKE_PICKUP_RHS,
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ANIM_STD_BIKE_PULLUP_LHS,
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ANIM_STD_BIKE_PULLUP_RHS,
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ANIM_STD_BIKE_ELBOW_LHS,
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ANIM_STD_BIKE_ELBOW_RHS,
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ANIM_STD_BIKE_FALLOFF,
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ANIM_STD_BIKE_FALLBACK,
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ANIM_STD_GETOUT_RHS,
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ANIM_STD_GETOUT_LO_RHS,
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ANIM_STD_CAR_CLOSE_RHS,
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ANIM_STD_CAR_HOOKERTALK,
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ANIM_STD_TRAIN_GETIN,
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ANIM_STD_TRAIN_GETOUT,
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ANIM_STD_CRAWLOUT_LHS,
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ANIM_STD_CRAWLOUT_RHS,
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ANIM_STD_ROLLOUT_LHS,
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ANIM_STD_ROLLOUT_RHS,
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ANIM_STD_GET_UP,
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ANIM_STD_GET_UP_LEFT,
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ANIM_STD_GET_UP_RIGHT,
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ANIM_STD_GET_UP_FRONT,
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ANIM_STD_JUMP_LAUNCH,
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ANIM_STD_JUMP_GLIDE,
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ANIM_STD_JUMP_LAND,
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ANIM_STD_FALL,
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ANIM_STD_FALL_GLIDE,
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ANIM_STD_FALL_LAND,
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ANIM_STD_FALL_COLLAPSE,
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ANIM_STD_FALL_ONBACK,
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ANIM_STD_FALL_ONFRONT,
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ANIM_STD_EVADE_STEP,
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ANIM_STD_EVADE_DIVE,
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ANIM_STD_XPRESS_SCRATCH,
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ANIM_STD_ROADCROSS,
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ANIM_STD_TURN180,
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ANIM_STD_ARREST,
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ANIM_STD_DROWN,
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ANIM_STD_DUCK_DOWN,
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ANIM_STD_DUCK_LOW,
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ANIM_STD_DUCK_WEAPON,
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ANIM_STD_RBLOCK_SHOOT,
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ANIM_STD_HANDSUP,
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ANIM_STD_HANDSCOWER,
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ANIM_STD_PARTIAL_FUCKU,
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ANIM_STD_PHONE_IN,
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ANIM_STD_PHONE_OUT,
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ANIM_STD_PHONE_TALK,
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ANIM_STD_SEAT_DOWN,
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ANIM_STD_SEAT_UP,
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ANIM_STD_SEAT_IDLE,
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ANIM_STD_SEAT_RVRS,
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ANIM_STD_ATM,
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ANIM_STD_ABSEIL,
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ANIM_STD_NUM,
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ANIM_STD_VAN_OPEN_DOOR_REAR_LHS,
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ANIM_STD_VAN_GET_IN_REAR_LHS,
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ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS,
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ANIM_STD_VAN_GET_OUT_REAR_LHS,
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ANIM_STD_VAN_OPEN_DOOR_REAR_RHS,
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ANIM_STD_VAN_GET_IN_REAR_RHS,
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ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS,
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ANIM_STD_VAN_GET_OUT_REAR_RHS,
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ANIM_STD_COACH_OPEN_LHS,
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ANIM_STD_COACH_OPEN_RHS,
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ANIM_STD_COACH_GET_IN_LHS,
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ANIM_STD_COACH_GET_IN_RHS,
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ANIM_STD_COACH_GET_OUT_LHS,
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ANIM_BIKE_RIDE,
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ANIM_BIKE_READY,
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ANIM_BIKE_LEFT,
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ANIM_BIKE_RIGHT,
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ANIM_BIKE_LEANB,
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ANIM_BIKE_LEANF,
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ANIM_BIKE_WALKBACK,
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ANIM_BIKE_JUMPON_LHS,
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ANIM_BIKE_JUMPON_RHS,
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ANIM_BIKE_KICK,
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ANIM_BIKE_HIT,
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ANIM_BIKE_GETOFF_LHS,
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ANIM_BIKE_GETOFF_RHS,
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ANIM_BIKE_GETOFF_BACK,
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ANIM_BIKE_DRIVEBY_LHS,
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ANIM_BIKE_DRIVEBY_RHS,
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ANIM_BIKE_DRIVEBY_FORWARD,
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ANIM_BIKE_RIDE_P,
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ANIM_ATTACK_1,
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ANIM_ATTACK_2,
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ANIM_ATTACK_EXTRA1,
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ANIM_ATTACK_EXTRA2,
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ANIM_ATTACK_3,
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// our synonyms... because originals are hard to understand
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ANIM_WEAPON_FIRE = ANIM_ATTACK_1,
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ANIM_WEAPON_CROUCHFIRE,
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ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE,
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ANIM_WEAPON_RELOAD,
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ANIM_WEAPON_CROUCHRELOAD,
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ANIM_WEAPON_FIRE_3RD,
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ANIM_THROWABLE_THROW = ANIM_ATTACK_1,
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ANIM_THROWABLE_THROWU,
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ANIM_THROWABLE_START_THROW,
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ANIM_MELEE_ATTACK = ANIM_ATTACK_1,
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ANIM_MELEE_ATTACK_2ND,
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ANIM_MELEE_ATTACK_START,
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ANIM_MELEE_IDLE_FIGHTMODE,
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ANIM_MELEE_ATTACK_FINISH,
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ANIM_SUNBATHE_IDLE,
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ANIM_SUNBATHE_DOWN,
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ANIM_SUNBATHE_UP,
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ANIM_SUNBATHE_ESCAPE,
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ANIM_MEDIC_CPR,
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ANIM_PLAYER_IDLE1,
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ANIM_PLAYER_IDLE2,
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ANIM_PLAYER_IDLE3,
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ANIM_PLAYER_IDLE4,
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ANIM_RIOT_ANGRY,
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ANIM_RIOT_ANGRY_B,
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ANIM_RIOT_CHANT,
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ANIM_RIOT_PUNCHES,
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ANIM_RIOT_SHOUT,
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ANIM_RIOT_CHALLENGE,
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ANIM_RIOT_FUCKYOU,
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ANIM_STRIP_A,
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ANIM_STRIP_B,
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ANIM_STRIP_C,
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ANIM_STRIP_D,
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ANIM_STRIP_E,
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ANIM_STRIP_F,
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ANIM_STRIP_G,
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}; |