Sergeanur
f87f14b432
Refactor cPedComments
2021-08-25 13:41:53 +03:00
Sergeanur
c8492ab5e0
Audio: refactoring, type fixes, renaming cAudioManager fields
2021-08-25 08:49:58 +03:00
Sergeanur
d4a2113a8a
Audio: fix PS2 ifdefs
2021-08-24 15:25:51 +03:00
Sergeanur
abbfb09a64
Audio enhancements:
...
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur
ef0ba763b9
Make ped comments update position and volume + fix cPedComments::Process
2021-08-23 11:16:53 +03:00
Sergeanur
7c80093efa
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
2021-08-21 13:02:07 +03:00
Sergeanur
fe51abd534
Audio: bits of PS2 code
2021-08-21 08:42:00 +03:00
Sergeanur
a401f926d3
Audio refactoring:
...
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
Sergeanur
71e0895dc6
Add AUDIO_REVERB define
2021-08-19 10:53:14 +03:00
Sergeanur
51ba90dd52
Audio: ifdef more things that aren't on ps2
2021-08-19 08:45:56 +03:00
Sergeanur
2120d4d3ce
Fix acceleration sound playing when exiting the vehicle, code fixes in ProcessPlayersVehicleEngine
2021-08-18 18:37:43 +03:00
Sergeanur
296e7ed9ad
Possible fix of ProcessVehicleOneShots crash
2021-08-18 17:31:34 +03:00
Sergeanur
a13089cd2e
Port audio changes from master
2021-08-18 15:49:06 +03:00
Sergeanur
176cadff05
Merge branch 'master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
2021-08-16 14:31:40 +03:00
Sergeanur
076b324539
Fix ped comments playing at full volume behind the wall
2021-08-16 14:21:51 +03:00
Sergeanur
c7e05c74b9
Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity
2021-08-16 10:00:10 +03:00
Sergeanur
ab03fbb6c8
Make UpdateReflections a bit more binary exact + small code changes to sync with miami
2021-08-16 09:59:08 +03:00
Sergeanur
5ddd0649e3
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity
2021-08-15 13:14:16 +03:00
Sergeanur
8759c2edf0
Sync fixes from miami
2021-08-12 15:01:58 +03:00
Sergeanur
92c5cf1877
Sync audio changes from master
2021-08-12 14:57:16 +03:00
Sergeanur
ce78081a7f
Put more things under ifdef
2021-08-12 11:39:34 +03:00
Sergeanur
6c2d179aad
Add define to enable/disable external 3d audio simulation
2021-08-12 11:39:34 +03:00
Sergeanur
2eb0390dc9
Fix unset emitting volume for sawmill
2021-08-11 13:35:50 +03:00
Sergeanur
f131f70761
Fix unset emitting volume for moan sound
2021-08-11 12:10:48 +03:00
Nikolay Korolev
88b4c7b50b
merge
2021-08-08 15:34:02 +03:00
Sergeanur
7bacf3b6f4
Reverse unused audio functions
2021-07-29 01:52:49 +03:00
Sergeanur
8960ffaf0b
Get rid of audio getters
2021-07-28 09:39:57 +03:00
Sergeanur
61176acbad
Ped comments ordering and type fix + vice function(s) fix
2021-07-28 09:17:38 +03:00
Sergeanur
49ee711c75
AudioLogic type fixes and reordering (after peds)
2021-07-28 00:55:22 +03:00
Sergeanur
16f892b667
AudioLogic type fixes and reordering (before peds)
2021-07-28 00:41:34 +03:00
Sergeanur
1180f32d9c
Fix bike kick sound
2021-07-26 11:33:56 +03:00
Sergeanur
a064b3a687
Audio changes:
...
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
Sergeanur
a510a03b8a
Small fix
2021-07-25 22:27:00 +03:00
Sergeanur
a1444b992f
Fix Predator shooting sound
2021-07-22 07:01:04 +03:00
Sergeanur
b1c9340fd3
Fix unused code
2021-06-30 21:16:48 +03:00
withmorten
d17d437de3
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
2021-06-28 13:57:05 +02:00
withmorten
cb3b3855b8
rename clamp macro to Clamp to fix compilation with g++11
2021-06-28 13:31:35 +02:00
erorcun
53a4b6936b
Revert "Use PS2-y global names on SampMan"
...
We know that they changed all those names on PC.
This reverts commit 091a65996ef9eba0dfeb49508927ebb521c0f15b.
2021-06-27 17:59:50 +03:00
erorcun
091a65996e
Use PS2-y global names on SampMan
2021-06-27 17:53:14 +03:00
Sergeanur
0f0cb40151
Fix use of enum in ped comment banks switch
2021-06-24 21:34:33 +03:00
Sergeanur
1b5dbc4b41
Add macros to set sample loop offsets
2021-06-24 21:34:33 +03:00
Sergeanur
6426963807
Fix cAudioManager::ProcessCarHeli
2021-06-24 21:34:33 +03:00
Sergeanur
23755fdfb4
Fix bullet trace sound offset
2021-06-24 21:34:33 +03:00
Sergeanur
02655313e9
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:34:33 +03:00
Sergeanur
5bcdb933a7
Use bool8 in audio code
2021-06-24 21:34:32 +03:00
Sergeanur
8fc99387f5
Fix use of enum in ped comment banks switch
2021-06-24 21:32:44 +03:00
Sergeanur
939d0c59a3
Add macros to set sample loop offsets
2021-06-24 21:32:44 +03:00
Sergeanur
7a2dbd9112
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:32:43 +03:00
Sergeanur
c9804510d1
This means sound should be panned right, not volume
2021-06-24 21:32:43 +03:00
Sergeanur
c37f4c3c1a
Fix cAudioManager::SetupJumboFlySound
2021-06-24 21:32:43 +03:00