Sergeanur
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dc28d52d08
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LCS audio reflections values
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2021-08-16 10:33:46 +03:00 |
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Sergeanur
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d7e764d519
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Merge branch 'miami' into lcs
# Conflicts:
# README.md
# gamefiles/TEXT/american.gxt
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/spanish.gxt
# src/audio/AudioLogic.cpp
# src/core/config.h
# src/vehicles/Automobile.cpp
# utils/gxt/american.txt
# utils/gxt/french.txt
# utils/gxt/german.txt
# utils/gxt/italian.txt
# utils/gxt/spanish.txt
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2021-08-16 10:09:39 +03:00 |
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Sergeanur
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d6fbf9fbe7
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PS2 audio reflections
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2021-08-16 10:02:29 +03:00 |
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Sergeanur
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c7e05c74b9
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Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity
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2021-08-16 10:00:10 +03:00 |
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Sergeanur
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4141caa4d6
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Merge branch 'miami' into lcs
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/sampman.h
# src/audio/sampman_miles.cpp
# src/core/Radar.cpp
# src/core/config.h
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2021-08-12 16:04:25 +03:00 |
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Sergeanur
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0a2df3ca4c
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Fix sampman_null
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2021-08-12 15:03:38 +03:00 |
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Sergeanur
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92c5cf1877
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Sync audio changes from master
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2021-08-12 14:57:16 +03:00 |
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Sergeanur
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b77d93ba4a
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Merge branch 'miami' into lcs
# Conflicts:
# src/audio/AudioLogic.cpp
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2021-07-29 01:59:20 +03:00 |
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Sergeanur
|
7bacf3b6f4
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Reverse unused audio functions
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2021-07-29 01:52:49 +03:00 |
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Sergeanur
|
cce97588fe
|
Reverse unused audio functions from mobile
# Conflicts:
# src/audio/AudioManager.h
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2021-07-29 00:43:04 +03:00 |
|
Sergeanur
|
92679555b9
|
Merge branch 'miami' into lcs
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/MusicManager.cpp
|
2021-07-28 09:42:24 +03:00 |
|
Sergeanur
|
8960ffaf0b
|
Get rid of audio getters
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2021-07-28 09:39:57 +03:00 |
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Sergeanur
|
fbb42085bd
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Merge branch 'miami' into lcs
|
2021-07-27 22:30:45 +03:00 |
|
Sergeanur
|
7aa8d7c073
|
AudioManager.cpp reordering
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2021-07-27 22:29:40 +03:00 |
|
Sergeanur
|
7a1ff3b2ad
|
Mission audio cleanup + sound pause
|
2021-07-09 00:02:35 +03:00 |
|
Sergeanur
|
5d5e0f62e8
|
Merge branch 'miami' into lcs
# Conflicts:
# premake5.lua
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2021-07-03 16:39:22 +03:00 |
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Sergeanur
|
3ed4cdf109
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Fix overflow in audio code
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2021-07-03 15:57:08 +03:00 |
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Sergeanur
|
138abb91f6
|
Merge branch 'miami' into lcs
# Conflicts:
# src/control/CarCtrl.cpp
# src/control/Script4.cpp
# src/core/Frontend.cpp
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2021-06-30 21:26:36 +03:00 |
|
withmorten
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d17d437de3
|
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
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Sergeanur
|
e671fe682d
|
Merge remote-tracking branch 'GitHub/miami' into lcs
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2021-06-25 00:47:06 +03:00 |
|
Sergeanur
|
14c71f39ff
|
High FPS Fixes
|
2021-06-25 00:39:47 +03:00 |
|
Sergeanur
|
74867af2e7
|
Fixes
|
2021-06-24 21:50:09 +03:00 |
|
Sergeanur
|
0910188058
|
Add macros to set sample loop offsets
|
2021-06-24 21:46:18 +03:00 |
|
Sergeanur
|
60bb16d26c
|
Increase the number of audio channels to PS2 count and some small audio fixes
|
2021-06-24 21:45:18 +03:00 |
|
Sergeanur
|
1fa0116f5f
|
Use bool8 in audio code
|
2021-06-24 21:44:36 +03:00 |
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Sergeanur
|
1b5dbc4b41
|
Add macros to set sample loop offsets
|
2021-06-24 21:34:33 +03:00 |
|
Sergeanur
|
02655313e9
|
Increase the number of audio channels to PS2 count and some small audio fixes
|
2021-06-24 21:34:33 +03:00 |
|
Sergeanur
|
5bcdb933a7
|
Use bool8 in audio code
|
2021-06-24 21:34:32 +03:00 |
|
withmorten
|
29fb996b00
|
make building with Codewarrior 7 possible
|
2021-01-24 17:08:34 +01:00 |
|
Sergeanur
|
32d3ea0a2d
|
Audio fixes
|
2021-01-05 00:31:31 +02:00 |
|
Sergeanur
|
6753d39dd0
|
Fix uninitialized filed in cAudioManager
|
2021-01-04 23:11:31 +02:00 |
|
Sergeanur
|
2e06e4b6b8
|
Fix speed of sound
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2021-01-03 16:43:58 +02:00 |
|
shfil
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dc72729a40
|
Merge pull request #895 from ShFil119/miami_audio
More audio
|
2020-12-25 14:02:47 +01:00 |
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Sergeanur
|
6a2edcea46
|
Small type use fixes
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/Garages.cpp
# src/vehicles/Cranes.cpp
|
2020-12-25 09:03:13 +02:00 |
|
Filip Gawin
|
19cc1d7854
|
fixes
|
2020-12-25 01:29:18 +01:00 |
|
Filip Gawin
|
35473e653d
|
More audio
|
2020-12-22 14:53:45 +01:00 |
|
Sergeanur
|
43d5831394
|
cAudioManager::ProcessPedOneShots + fixes
|
2020-12-01 23:38:36 +02:00 |
|
Roman Masanin
|
174424c520
|
fix serviceSoundEffects an cleanup
|
2020-11-02 12:05:23 +03:00 |
|
Roman Masanin
|
63c7df9f09
|
mark reflections done
|
2020-10-24 22:26:45 +03:00 |
|
Roman Masanin
|
39b7075502
|
merge Upstream
|
2020-10-24 14:20:08 +03:00 |
|
Sergeanur
|
ee61f19253
|
Police Radio + fixes
|
2020-10-22 12:38:09 +03:00 |
|
Roman Masanin
|
a4fd1a9f39
|
sirenes and more marks for audio. also fix cAudioMrg size
|
2020-10-12 20:55:19 +03:00 |
|
eray orçunus
|
d18a55f429
|
SampleManager
|
2020-10-12 20:22:39 +03:00 |
|
Roman Masanin
|
e34261d3ef
|
mark some audio stuff and fix frameCounter
|
2020-10-12 18:09:58 +03:00 |
|
Roman Masanin
|
1991f9b362
|
revert some changes and little fix
|
2020-10-02 20:35:16 +03:00 |
|
Roman Masanin
|
064f2e66e1
|
letter 'c' is done
|
2020-10-02 04:59:06 +03:00 |
|
Roman Masanin
|
63e5faef11
|
rewieved some audio functions
|
2020-10-02 03:55:26 +03:00 |
|
Roman Masanin
|
e54b540bd4
|
final processActiveQueues
|
2020-10-02 00:11:51 +03:00 |
|
Roman Masanin
|
311cffa901
|
second pass processActiveQueues
|
2020-10-01 23:48:35 +03:00 |
|
Roman Masanin
|
eb0e89d3ea
|
half done processActiveQueues
|
2020-10-01 23:11:20 +03:00 |
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