Commit Graph

120 Commits

Author SHA1 Message Date
e38467ef3a Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	.github/workflows/reLCS_msvc_amd64.yml
#	.github/workflows/reLCS_msvc_x86.yml
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	premake5.lua
#	src/animation/AnimManager.cpp
#	src/animation/AnimationId.h
#	src/audio/MusicManager.cpp
#	src/audio/audio_enums.h
#	src/control/Script7.cpp
#	src/core/FileLoader.cpp
#	src/core/re3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
#	src/extras/postfx.cpp
#	src/extras/shaders/colourfilterVC.frag
#	src/extras/shaders/colourfilterVC_PS.hlsl
#	src/extras/shaders/make_hlsl.cmd
#	src/extras/shaders/obj/colourfilterVC_PS.cso
#	src/extras/shaders/obj/colourfilterVC_PS.inc
#	src/extras/shaders/obj/colourfilterVC_frag.inc
#	src/peds/PedFight.cpp
#	src/render/Font.cpp
#	src/render/Hud.cpp
#	src/render/Particle.cpp
#	src/render/WaterCannon.cpp
#	src/skel/win/gtavc.ico
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
2021-02-16 18:08:19 +02:00
80e4b3db55 Fix sha1 on premake linux 2021-02-12 21:10:39 +03:00
0c60ceeb33 Cmake version for hash 2021-02-12 21:09:46 +03:00
2c784d979a Remove version text, add toggleable debug info(with commit hash!) 2021-02-12 21:09:23 +03:00
84ede57205 startproject now depends on librw 2021-02-10 18:48:43 +01:00
1525b105e2 reduce warnings in msvc librw build 2021-02-03 23:29:25 +01:00
ef28d12d85 fix gcc/clang build by adding -fpermssive and -Wno-address-of-temporary 2021-02-02 14:27:21 +01:00
3948a1f726 add Vanilla config to premake and premake CI 2021-01-26 11:30:46 +01:00
c884edd923 cSmallHeap 2021-01-23 00:03:12 +02:00
ba0b06f268 small premake fix 2021-01-22 16:40:17 +01:00
1d3e84b712 small premake fix 2021-01-22 16:39:28 +01:00
4bd7bafd7c Merge branch 'miami' into lcs
# Conflicts:
#	.github/workflows/reLCS_msvc_amd64.yml
#	.github/workflows/reLCS_msvc_x86.yml
#	premake5.lua
#	src/control/Script2.cpp
#	src/control/Script8.cpp
2021-01-15 17:57:35 +02:00
d1b2dd2831 remove scriptspath from premake 2021-01-13 14:59:30 +01:00
dacd389799 remove scriptspath from premake 2021-01-13 14:49:21 +01:00
cb4b4d584c Merge branch 'miami' into lcs
# Conflicts:
#	src/control/Script.cpp
#	src/control/Script3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
2021-01-12 12:55:07 +02:00
75367e714a premake: add startrpoject; add lto option; fix copying of binary to gamedir; update premake5.exe
# Conflicts:
#	premake5.lua
2021-01-12 12:43:42 +02:00
ead2a1a606 MemoryManager of base:: 2021-01-08 16:47:41 +02:00
0e2af13656 Merge branch 'miami' into lcs
* miami:
  wtf
  fix
  small cleanup
  Fix gOneShotCol
  Fix garage messages position
  Fix font on green screen counter
  Add MPG123_QUIET to mp3 files
  Make opus available alongside other formats
  Fix pickup text
  Fix char in stats
  Add missing GXT line
  fail
  minor refactoring
  Fix 16KHz track
  GET_WHEELIE_STATS fix
  Cleanup and fixes for new decoders
  Fixes for CVbFile
  Small fixes for new wav decoder
  Remove fastmath from premake's config
  Implementing our own WAV decoder to replace SndFile
2021-01-08 14:47:37 +02:00
aap
ebdf08a514 first commit for LCS 2021-01-08 01:41:40 +01:00
d9e2b1f0de Remove fastmath from premake's config 2021-01-06 17:24:22 +01:00
3a59d9075f Move mss dummy headers into vendor 2020-12-29 19:20:36 +01:00
be92b57b54 buildings directory
# Conflicts:
#	premake5.lua
2020-12-20 12:40:59 +02:00
aap
b9b7d5ac21 Merge pull request #825 from aap/miami
neo screen droplets
2020-11-22 00:12:31 +01:00
aap
07fe099b4e neo screen droplets 2020-11-19 19:07:32 +01:00
4091d00057 Add non-amd64 architectures for bsd 2020-11-18 17:12:57 +03:00
9bb8ebaa10 Make collision code placement more like original (+ small fixes)
# Conflicts:
#	premake5.lua
#	src/CMakeLists.txt
#	src/collision/Collision.cpp
#	src/core/Collision.h
2020-11-16 00:36:54 +02:00
aap
0d55b6182a Merge pull request #795 from withmorten/master
enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
# Conflicts:
#	premake5.lua
#	src/core/config.h
2020-11-05 16:38:02 +02:00
a25005a84c Add option to enable asan
# Conflicts:
#	premake5.lua
2020-10-28 10:10:44 +02:00
b98864d134 Radar, WaterCannon, win/glfw skels 2020-10-17 17:35:26 +03:00
f1bb09826d Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	gamefiles/TEXT/american.gxt
#	premake5.lua
#	src/audio/MusicManager.cpp
#	src/control/Darkel.cpp
#	src/control/Script.cpp
#	src/core/FileLoader.cpp
#	src/core/Frontend.cpp
#	src/core/Game.cpp
#	src/core/Streaming.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/extras/frontendoption.cpp
#	src/extras/frontendoption.h
#	src/render/Hud.cpp
#	src/skel/glfw/glfw.cpp
#	src/vehicles/CarGen.cpp
#	src/vehicles/Vehicle.cpp
#	src/weapons/WeaponInfo.cpp
#	utils/gxt/american.txt
2020-10-11 01:18:08 +03:00
ef9455c324 premake5: Place macosx-amd64 after arm64
Fixes xcode4 project from Premake getting the wrong target (for now).
2020-10-08 17:53:14 +03:00
d590fdddf6 macOS support; thanks to @MrYadro
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-10-08 17:51:43 +03:00
34579ae9c3 premake5: Place macosx-amd64 after arm64
Fixes xcode4 project from Premake getting the wrong target (for now).
2020-10-01 20:44:33 -04:00
01ea7801fd macOS support; thanks to @MrYadro
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-09-30 15:40:28 -04:00
35656fe0e8 Add target arm64
# Conflicts:
#	premake5.lua
2020-09-30 02:16:50 +03:00
6cfac662a1 Add target arm64 2020-09-27 00:32:14 +02:00
0ae41be16b Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	librw
2020-08-14 14:35:54 +03:00
e1ca6c6b79 Move stuff to vendor 2020-08-14 14:22:50 +03:00
1c1fa25e6c Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/render/Coronas.cpp
#	src/render/Timecycle.cpp
#	src/render/Timecycle.h
2020-08-10 19:15:51 +03:00
c50160a992 fixed line formatting 2020-08-08 13:07:55 +02:00
2af22cfabc Update premake5.lua 2020-08-08 12:49:38 +02:00
47b7d4a53a Update premake5.lua 2020-08-05 14:40:56 +02:00
99d8e12207 added partial bsd support (FreeBSD) 2020-08-05 14:28:12 +02:00
3e24ae8812 Merge branch 'master' into miami
# Conflicts:
#	premake5.lua
#	sdk/rwsdk/include/d3d8/baaplylt.c
#	sdk/rwsdk/include/d3d8/rpstereo.h
#	sdk/rwsdk/include/d3d8/rpstereo.rpe
#	sdk/rwsdk/include/d3d8/rtintel.h
#	sdk/rwsdk/include/d3d8/rtintel.rpe
#	src/audio/oal/stream.cpp
2020-08-02 19:49:12 +03:00
a786dd45a4 Move sdk and eax 2020-08-02 19:36:50 +03:00
0009558fcb Merge branch 'master' of https://github.com/GTAmodding/re3 into erorcun 2020-07-29 19:32:37 +03:00
2c6f2f24e7 Fix Win32 OAL build 2020-07-29 19:32:06 +03:00
4a55f19761 Fix Win32 OAL build 2020-07-29 19:24:17 +03:00
e823e01860 more fix 2020-07-29 16:10:59 +03:00
550b813d92 premake fix 2020-07-29 16:08:01 +03:00