93 Commits

Author SHA1 Message Date
Sergeanur
55d30a11ec Merge branch 'miami' into lcs
# Conflicts:
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	src/audio/AudioManager.h
#	src/control/Garages.cpp
#	src/control/Garages.h
#	src/control/Script5.cpp
#	src/core/config.h
#	utils/gxt/american.txt
#	utils/gxt/spanish.txt
2021-07-12 04:13:22 +03:00
withmorten
6f103a3b82 finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES 2021-07-10 02:06:43 +02:00
Sergeanur
eaebaa6db3 Merge branch 'miami' into lcs
# Conflicts:
#	src/control/Script5.cpp
#	src/entities/Entity.cpp
2021-06-28 05:16:21 +03:00
Sergeanur
f8297df9c5 Redo ReadSaveBuf + common.h cleanup 2021-06-28 05:12:54 +03:00
Sergeanur
7e7a2b74cd Fixes 2021-06-25 01:16:03 +03:00
aap
29d47da61e CEntity and C(Vu)Vector fixes and cleanup 2021-06-24 21:45:45 +03:00
aap
e014bb5359 CEntity done; C(Vu)Vector fixes and cleanup 2021-06-24 21:45:21 +03:00
aap
93e9929925 CEntity and C(Vu)Vector fixes and cleanup 2021-06-24 21:34:33 +03:00
Sergeanur
8f54093de1 Merge branch 'miami' into lcs
# Conflicts:
#	src/core/World.cpp
2021-05-10 02:48:56 +03:00
Sergeanur
3dda658e42 Use some GetMatrix/SetMatrix logic based on SA
# Conflicts:
#	src/control/Pickups.cpp
#	src/control/RoadBlocks.cpp
#	src/core/World.cpp
#	src/entities/Entity.cpp
#	src/objects/CutsceneHead.cpp
#	src/objects/Object.cpp
2021-05-10 02:45:04 +03:00
Sergeanur
cea6b20c09 Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	src/animation/CutsceneMgr.cpp
#	src/control/CarCtrl.cpp
#	src/control/Script.cpp
#	src/control/Script2.cpp
#	src/core/Frontend.cpp
#	src/core/main.cpp
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/peds/PedAI.cpp
#	src/text/Messages.cpp
#	src/vehicles/Cranes.cpp
#	src/vehicles/Transmission.cpp
2021-01-22 15:04:09 +02:00
withmorten
feb993e751 get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
Sergeanur
cc94419a72 Merge branch 'miami' into lcs
# Conflicts:
#	src/control/Script.cpp
#	src/control/Script4.cpp
#	src/render/Weather.cpp
#	src/render/Weather.h
#	src/vehicles/Automobile.cpp
2021-01-20 19:32:03 +02:00
Sergeanur
3b52b683e3 Sync matrix with master 2021-01-20 19:20:11 +02:00
aap
225b8953fd streaming fixes 2021-01-09 11:43:58 +01:00
Sergeanur
faa9e6441b Use original names 2021-01-08 21:53:11 +02:00
Sergeanur
09c213738b Fix CEntity::UpdateRwFrame 2021-01-04 22:27:51 +02:00
erorcun
22e8202d27 Entity/Physical proof-read 1 2021-01-04 13:41:41 +03:00
Sergeanur
b9e97ab79d Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
Nikolay Korolev
8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
aap
d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
majestic
e7ef45a606 CWaterCreatures 2020-10-10 17:49:54 -07:00
majestic
7861992fe6 CWaterCreatures 2020-10-08 05:59:08 -07:00
aap
bb948904b6 small stuff 2020-08-19 21:58:00 +02:00
Fire-Head
224fd77641 NULL -> nil 2020-07-31 21:21:58 +03:00
Fire_Head
52e77c6634
Merge pull request #1 from GTAmodding/miami
Miami
2020-07-29 12:20:02 +03:00
Fire-Head
1803dcc873 miami shadows 2020-07-29 12:17:53 +03:00
aap
1c44368f0a fixed hanim for 64 bit 2020-07-24 23:29:33 +02:00
aap
b5b64ca351 fixed hanim for 64 bit 2020-07-24 23:28:55 +02:00
eray orçunus
f40f44b14e Peds, Hud, CFO 1/2, fixes - including zone names 2020-07-22 15:19:22 +03:00
aap
5bedca7692 fixed COcclusion 2020-07-20 23:25:04 +02:00
aap
ee2d0ffc14
Merge pull request #650 from majesticCoding/miami
COcclusion done, I hope
2020-07-20 19:56:18 +02:00
majestic
1ff27e3363 cosmetic fixes 2020-07-20 09:49:39 -07:00
Sergeanur
d0f5464200 Merge branch 'master' into miami
# Conflicts:
#	src/control/CarAI.cpp
#	src/control/Phones.cpp
#	src/control/Phones.h
#	src/control/Record.cpp
#	src/control/Restart.cpp
#	src/control/Script.cpp
#	src/core/Collision.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.h
#	src/core/Streaming.cpp
#	src/core/TempColModels.cpp
#	src/core/Wanted.cpp
#	src/core/Zones.cpp
#	src/core/config.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/entities/Entity.cpp
#	src/entities/Physical.cpp
#	src/extras/frontendoption.cpp
#	src/modelinfo/ModelInfo.cpp
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/CivilianPed.cpp
#	src/peds/CopPed.cpp
#	src/peds/EmergencyPed.cpp
#	src/peds/Ped.cpp
#	src/peds/Ped.h
#	src/peds/Population.cpp
#	src/render/Renderer.cpp
#	src/save/GenericGameStorage.cpp
#	src/skel/win/win.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/Boat.cpp
#	src/vehicles/Boat.h
#	src/vehicles/Vehicle.cpp
2020-07-13 18:10:17 +03:00
Sergeanur
841fa5155c Rename LEVEL_NONE to LEVEL_GENERIC 2020-07-13 17:43:09 +03:00
Fire-Head
d4004805f5 miami pobj 2020-07-03 02:18:06 +03:00
aap
3370ae04cb renamed 2dfx shadowRange to Size 2020-06-28 12:08:46 +02:00
aap
418bee9c22 renamed 2dfx shadowRange to Size 2020-06-28 12:05:42 +02:00
aap
c1e13177a1 some CAutomobile 2020-05-31 17:05:59 +02:00
aap
7bf8337854 CVehicle 2020-05-25 18:33:34 +02:00
eray orçunus
2ab3fb5dd0 Fixes for melees and various things 2020-05-20 20:21:27 +03:00
aap
50f0c7a1dc bla 2020-05-19 22:01:28 +02:00
aap
0b0ba49abc small fixes 2020-05-19 21:42:55 +02:00
aap
bdbe5d1080 CEntity and friends 2020-05-19 20:56:42 +02:00
Nikolay Korolev
6510b15704 script revision 2020-05-19 01:49:09 +03:00
eray orçunus
84f8312b86 Weapon fixes and thingies 2020-05-17 21:01:52 +03:00
aap
6e4710b717 CVisibilityPlugins 2020-05-11 22:21:18 +02:00
aap
d4250fc2c7 CRenderer 2020-05-11 17:03:44 +02:00
Nikolay Korolev
88076a0050 Merge remote-tracking branch 'upstream/miami' into miami 2020-05-06 15:45:13 +03:00
aap
25a4091fa8 setting some areas so objects dont disappear 2020-05-06 14:43:23 +02:00