f1660d8e05
Revert "Fixing an original issue: removing unneeded white color codes in subtitles"
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This reverts commit bb5d2c501c
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2021-01-03 21:00:38 +01:00
eac0d0c99a
Revert "Restoring original English typos."
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This reverts commit 52df1e65de
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2021-01-03 21:00:32 +01:00
52df1e65de
Restoring original English typos.
2021-01-03 20:59:02 +01:00
bb5d2c501c
Fixing an original issue: removing unneeded white color codes in subtitles
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This is an original issue. It seems that certain cutscenes had a white color control code in their subtitles when
- It's not needed for subtitles.
- The ~w~ control code isn't pure white, but light gray, so those subtitles look different than the rest.
I've also fixed a couple of unwanted spaces found in French and German, and also tweaked one string in Spanish and added the translation for the new Waypoint string.
2021-01-03 20:59:02 +01:00
213a8eb905
fixed intro text line defaults
2021-01-03 18:59:03 +03:00
ee05c7fe42
Frontend: disable windowed mode selector in game
2021-01-03 18:30:50 +03:00
28ec412369
Ped: PlayerPed: sync with master
2021-01-03 18:29:09 +03:00
941e70a701
Sync miami things
2021-01-03 16:44:21 +02:00
0d05be4e31
slightly better variable name
2021-01-02 20:30:12 +01:00
78fed0dfe7
"clarification" of handling code
2021-01-02 20:15:01 +01:00
cdb65e9ced
fix fix
2021-01-02 18:30:00 +03:00
482ff4562f
Vehicle: Automobile: fixes and style things
2021-01-02 18:27:11 +03:00
38bca2332d
Fix arg
2021-01-02 13:42:27 +02:00
c587203ebe
Pad2 fix
2021-01-02 13:28:10 +02:00
716e322246
increase screen droplet splash dist
2021-01-01 23:33:25 +01:00
3a0d99d24c
Merge pull request #914 from ShFil119/utf8
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Encode files to UTF-8
2021-01-01 21:02:30 +01:00
d3b11c2b8c
Encode files to UTF-8
2021-01-01 20:55:35 +01:00
e6914355dd
Merge pull request #913 from ShFil119/oal_cache
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Overhaul and enable cache for openal build
2021-01-01 17:39:11 +01:00
b3581bc0b4
Overhaul and enable cache for openal build
2021-01-01 16:43:26 +01:00
c9a7fd9435
small CWorld fixes
2021-01-01 12:47:11 +02:00
2f05c64470
actual struct name
2021-01-01 13:35:23 +03:00
e9288dd005
CMoneyMessages::RegisterOne v2
2020-12-31 22:09:25 +01:00
31000fb4f0
remove superfluous CWorld::
2020-12-31 22:03:37 +01:00
4e7c2b90f7
mult -> div
2020-12-31 21:58:03 +01:00
ff665fe27f
Fix CMoneyMessages::RegisterOne
2020-12-31 21:43:53 +01:00
9938d04ca7
Fix UB in ProjectileInfo.cpp
2020-12-31 16:33:34 +01:00
1a8a1c91cb
fix UB
2020-12-31 16:14:46 +01:00
bc7161754f
fix compiling
2020-12-31 18:10:08 +03:00
7a360b1181
hud cleanup
2020-12-31 07:56:50 +03:00
77884e0a57
fix use of LoadFile
2020-12-30 15:08:10 +01:00
14f7dbade8
fix custom pipes mem leak
2020-12-29 20:30:57 +01:00
8fadca196b
gxt key, default value
2020-12-29 22:16:52 +03:00
d39c145f60
Add sdk to gitignore
2020-12-29 20:23:57 +02:00
b92a0dd8e2
Move mss dummy headers into vendor
2020-12-29 19:16:49 +01:00
30236a804d
fix ini key
2020-12-29 21:01:36 +03:00
24eb7c98f2
gxt changes
2020-12-29 20:58:15 +03:00
bffaceb579
Remove sdk
2020-12-29 18:53:36 +01:00
89e2709304
Merge pull request #1 from GTAmodding/master
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update
2020-12-29 20:51:37 +03:00
7b9e58f7c6
master gxt
2020-12-29 20:50:29 +03:00
737d41e184
Revert "fix gxt"
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This reverts commit 97f83c9fb2
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2020-12-29 20:35:03 +03:00
97f83c9fb2
fix gxt
2020-12-29 20:34:00 +03:00
224e805fe4
Sprite Scaling option
2020-12-29 20:24:16 +03:00
f75460fc1d
Reorder CEntity functions into their original order
2020-12-29 13:55:15 +02:00
c1caf380de
Merge pull request #904 from Sergeanur/bvf
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Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check
2020-12-29 08:49:39 +02:00
f7e52d7a21
fix neo screendroplet moving
2020-12-28 21:58:16 +01:00
8af298c668
multiple instances sema fix
2020-12-28 23:08:47 +03:00
9c2f1b0833
More bike leftovers
2020-12-28 14:00:44 +02:00
7eb96d5373
Add bike leftovers
2020-12-28 13:44:20 +02:00
b9747de5d6
Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check
2020-12-28 08:36:21 +02:00
dc96a49dfd
Ped: WeaponInfo: little fixes and renamings
2020-12-28 04:02:24 +03:00