Sergeanur
232a45c9ac
Audio: separate buffers for mission audio
2021-09-01 17:59:20 +03:00
Sergeanur
29383a6a11
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioSamples.h
# src/audio/sampman_miles.cpp
2021-09-01 17:09:12 +03:00
Sergeanur
669c8c8988
Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu
2021-09-01 16:36:34 +03:00
Sergeanur
eeacbfeb6a
Merge branch 'miami' into lcs
2021-08-29 10:31:13 +03:00
Sergeanur
9a7b469f4e
Audio: fixing bugs, fixing types, making code more accurate to original
2021-08-29 09:42:32 +03:00
Sergeanur
136b25133d
Merge branch 'miami' into lcs
...
# Conflicts:
# premake5.lua
# src/audio/AudioLogic.cpp
# src/audio/sampman_miles.cpp
# src/audio/sampman_oal.cpp
2021-08-19 11:47:03 +03:00
Sergeanur
71e0895dc6
Add AUDIO_REVERB define
2021-08-19 10:53:14 +03:00
Sergeanur
a13089cd2e
Port audio changes from master
2021-08-18 15:49:06 +03:00
Nikolay Korolev
74f00c3c63
merge
2021-08-08 15:46:47 +03:00
Nikolay Korolev
88b4c7b50b
merge
2021-08-08 15:34:02 +03:00
Sergeanur
92679555b9
Merge branch 'miami' into lcs
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/MusicManager.cpp
2021-07-28 09:42:24 +03:00
Sergeanur
8960ffaf0b
Get rid of audio getters
2021-07-28 09:39:57 +03:00
Sergeanur
6a94299eac
Fix
2021-07-26 04:42:15 +03:00
Sergeanur
a064b3a687
Audio changes:
...
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
2021-07-26 04:34:55 +03:00
Sergeanur
780cd225e9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:12 +03:00
Sergeanur
2ce36a48b9
Make PS2 VB files work together with PC audio files
2021-07-15 18:06:02 +03:00
erorcun
d82dbf91ef
Merge/sync fixes after threaded audio
2021-07-10 23:14:13 +03:00
erorcun
db4ae18e5d
Remove waiting for stream closure in multi-thread audio
2021-07-10 23:14:08 +03:00
erorcun
5458632c40
Multi-threaded audio fixes
2021-07-10 23:13:51 +03:00
erorcun
ab73c2f539
Multi-threaded audio streams
...
Under MULTITHREADED_AUDIO define.
2021-07-10 23:13:42 +03:00
erorcun
70fa7fc239
Sanitizer fixes
2021-07-03 01:28:32 +03:00
Sergeanur
138abb91f6
Merge branch 'miami' into lcs
...
# Conflicts:
# src/control/CarCtrl.cpp
# src/control/Script4.cpp
# src/core/Frontend.cpp
2021-06-30 21:26:36 +03:00
erorcun
9f0daee186
Sanitizer fixes
2021-06-30 03:31:10 +03:00
erorcun
fdbd414299
Fix MP3 finding stack crash
2021-06-28 17:44:48 +03:00
erorcun
22e8e0eff8
Fix MP3 finding stack crash
2021-06-28 17:35:25 +03:00
withmorten
d17d437de3
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
2021-06-28 13:57:05 +02:00
withmorten
cb3b3855b8
rename clamp macro to Clamp to fix compilation with g++11
2021-06-28 13:31:35 +02:00
erorcun
53a4b6936b
Revert "Use PS2-y global names on SampMan"
...
We know that they changed all those names on PC.
This reverts commit 091a65996ef9eba0dfeb49508927ebb521c0f15b.
2021-06-27 17:59:50 +03:00
erorcun
091a65996e
Use PS2-y global names on SampMan
2021-06-27 17:53:14 +03:00
Sergeanur
879761af2c
Merge fixes
2021-06-27 14:51:48 +03:00
Sergeanur
883d8172b0
Merge remote-tracking branch 'origin/miami' into lcs
2021-06-27 14:33:39 +03:00
erorcun
05a29c7e6c
Multi-threaded audio fixes
2021-06-27 00:00:07 +03:00
erorcun
107c4df69c
Multi-threaded audio streams
...
Under MULTITHREADED_AUDIO define.
2021-06-26 16:24:23 +03:00
Sergeanur
74867af2e7
Fixes
2021-06-24 21:50:09 +03:00
Sergeanur
3ebc475494
Don't restart OAL device when switching EAX
2021-06-24 21:46:46 +03:00
Sergeanur
27df328ec2
Make sampman stream functions default to stream 0 + type fixes
2021-06-24 21:46:21 +03:00
Sergeanur
60bb16d26c
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:45:18 +03:00
Sergeanur
1fa0116f5f
Use bool8 in audio code
2021-06-24 21:44:36 +03:00
Sergeanur
499b16678f
Fix engine sounds, player and male01 ped comments
2021-06-24 21:42:10 +03:00
Sergeanur
0682cdedbd
Fall back to mp3 if vb is not found
2021-06-24 21:42:10 +03:00
Sergeanur
1471c82a20
LCS sfx + mission audio
2021-06-24 21:42:08 +03:00
Sergeanur
b8cf8c53e7
Don't restart OAL device when switching EAX
2021-06-24 21:34:33 +03:00
Sergeanur
5156626582
Make sampman stream functions default to stream 0 + type fixes
2021-06-24 21:34:33 +03:00
Sergeanur
02655313e9
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:34:33 +03:00
Sergeanur
5bcdb933a7
Use bool8 in audio code
2021-06-24 21:34:32 +03:00
Sergeanur
5c1af537af
Don't restart OAL device when switching EAX
2021-06-24 21:32:44 +03:00
Sergeanur
edc25a689f
Fix typo
2021-06-24 21:32:44 +03:00
Sergeanur
1e084dfab7
Set number of stereo sources
2021-06-24 21:32:43 +03:00
Sergeanur
7a2dbd9112
Increase the number of audio channels to PS2 count and some small audio fixes
2021-06-24 21:32:43 +03:00
Sergeanur
786e101acf
Use bool8 in audio code
2021-06-24 21:32:43 +03:00