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Hide Vehicle/Zone name during Wasted/Busted...
Fixed little mistake in my latest commit.
This commit is contained in:
src
@ -473,7 +473,12 @@ void CHud::Draw()
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break;
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}
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#ifndef HUD_ENHANCEMENTS
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if (!m_Message[0]) {
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#else
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if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
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#endif
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m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
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CFont::SetJustifyOff();
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CFont::SetPropOn();
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@ -563,7 +568,11 @@ void CHud::Draw()
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break;
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}
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#ifndef HUD_ENHANCEMENTS
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if (!m_Message[0]) {
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#else
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if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
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#endif
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m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
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CFont::SetJustifyOff();
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CFont::SetPropOn();
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