mirror of
https://github.com/halpz/re3.git
synced 2025-07-03 07:00:45 +00:00
get rid of most --MIAMI comments
This commit is contained in:
@ -6,8 +6,6 @@
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#include "Pools.h"
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#include "World.h"
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// --MIAMI: File done
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CAccidentManager gAccidentManager;
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CAccident*
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@ -30,8 +30,6 @@
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#include "Bike.h"
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#include "Pickups.h"
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//--MIAMI: file done
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bool PrintDebugCode = false;
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int16 DebugCamMode;
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@ -6,8 +6,6 @@
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#include "Stats.h"
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#include "VarConsole.h"
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// --MIAMI: File done
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_TODO("gbFastTime");
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bool gbFastTime;
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@ -21,8 +21,6 @@
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#include "Camera.h"
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#include "GenericGameStorage.h"
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// --MIAMI: file done
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CControllerConfigManager ControlsManager;
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CControllerConfigManager::CControllerConfigManager()
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@ -10,8 +10,6 @@
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#include "main.h"
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#include "Accident.h"
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// --MIAMI: file done
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int32 CEventList::ms_nFirstFreeSlotIndex;
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CEvent gaEvent[NUMEVENTS];
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@ -30,8 +30,6 @@
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#include "ColStore.h"
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#include "Occlusion.h"
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//--MIAMI: file done
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char CFileLoader::ms_line[256];
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const char*
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@ -1309,7 +1307,7 @@ CFileLoader::LoadOcclusionVolume(const char *line)
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}
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//--MIAMI: unused
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// unused
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void
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CFileLoader::ReloadPaths(const char *filename)
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{
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@ -18,8 +18,6 @@
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#include "GameLogic.h"
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#include "CarAI.h"
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// --MIAMI: file done
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CFireManager gFireManager;
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CFire::CFire()
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@ -40,8 +40,6 @@
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#include "User.h"
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#include "sampman.h"
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// --MIAMI: file done
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// Similar story to Hud.cpp:
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// Game has colors inlined in code.
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// For easier modification we collect them here:
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@ -125,8 +125,6 @@ int gameTxdSlot;
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uint8 gameProcessPirateCheck = 0;
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#endif
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// --MIAMI: File done
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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#ifdef PS2_MENU
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@ -2,8 +2,6 @@
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#include <ctype.h>
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// --MIAMI: file done
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class CGeneral
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{
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public:
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@ -7,8 +7,6 @@
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#include "main.h"
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#include "Population.h"
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// --MIAMI: file done
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float CIniFile::PedNumberMultiplier = 0.6f;
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float CIniFile::CarNumberMultiplier = 0.6f;
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@ -54,8 +54,6 @@
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#include "libpad.h"
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#endif
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// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
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CPad Pads[MAX_PADS];
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#ifdef GTA_PS2
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u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
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@ -35,8 +35,6 @@
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#include "Automobile.h"
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#include "GameLogic.h"
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// --MIAMI: File done
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CVector lastPlayerPos;
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void
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@ -15,8 +15,6 @@
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#include "World.h"
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#include "MemoryHeap.h"
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//--MIAMI: file done
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CCPtrNodePool *CPools::ms_pPtrNodePool;
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CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
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CPedPool *CPools::ms_pPedPool;
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@ -17,8 +17,6 @@
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#include "SpecialFX.h"
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#include "Font.h"
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// --MIAMI: file done
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float CRadar::m_radarRange;
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sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
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CVector2D vec2DRadarOrigin;
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@ -115,8 +115,6 @@ float CStats::LongestWheelieDist;
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float CStats::LongestStoppieDist;
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float CStats::Longest2WheelDist;
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// --MIAMI: functions below are done, but there are some to be moved from Frontend
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void CStats::Init()
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{
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PeopleKilledByOthers = 0;
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@ -38,8 +38,6 @@
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#include "Frontend.h"
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#include "VarConsole.h"
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//--MIAMI: file done (possibly bugs)
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bool CStreaming::ms_disableStreaming;
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bool CStreaming::ms_bLoadingBigModel;
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int32 CStreaming::ms_numModelsRequested;
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@ -6,8 +6,6 @@
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#include "Collision.h"
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#include "SurfaceTable.h"
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//--MIAMI: file done
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float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
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void
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@ -7,8 +7,6 @@
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#include "Timer.h"
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#include "SpecialFX.h"
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// --MIAMI: file done
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uint32 CTimer::m_snTimeInMilliseconds;
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PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
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@ -10,8 +10,6 @@
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#include "World.h"
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#include "Zones.h"
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// --MIAMI: file done
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CPlaceName CUserDisplay::PlaceName;
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COnscreenTimer CUserDisplay::OnscnTimer;
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CPager CUserDisplay::Pager;
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@ -15,8 +15,6 @@
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int32 CWanted::MaximumWantedLevel = 6;
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int32 CWanted::nMaximumWantedLevel = 9600;
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// --MIAMI: File done except stats
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void
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CWanted::Initialise()
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{
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@ -29,8 +29,6 @@
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#include "WaterLevel.h"
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#include "World.h"
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// --MIAMI: file done
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#define OBJECT_REPOSITION_OFFSET_Z 2.0f
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CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
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@ -11,8 +11,6 @@
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#include "ZoneCull.h"
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#include "Zones.h"
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//--MIAMI: done
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int32 CCullZones::NumAttributeZones;
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CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
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@ -9,8 +9,6 @@
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#include "World.h"
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#include "Timer.h"
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//--MIAMI: file done
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eLevelName CTheZones::m_CurrLevel;
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int16 CTheZones::FindIndex;
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@ -544,7 +542,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
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info->gangPedThreshold[8] += info->gangPedThreshold[7];
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}
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//--MIAMI: unused
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// unused
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void
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CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
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{
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@ -553,7 +551,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
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ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
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}
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//--MIAMI: unused
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// unused
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void
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CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
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{
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@ -513,7 +513,6 @@ Terminate3D(void)
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CSprite2d splash;
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int splashTxdId = -1;
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//--MIAMI: done
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CSprite2d*
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LoadSplash(const char *name)
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{
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@ -559,7 +558,6 @@ DestroySplashScreen(void)
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splashTxdId = -1;
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}
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//--MIAMI: done
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Const char*
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GetRandomSplashScreen(void)
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{
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@ -602,7 +600,6 @@ ResetLoadingScreenBar()
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NumberOfChunksLoaded = 0.0f;
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}
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//--MIAMI: done
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void
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LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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{
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@ -689,7 +686,6 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
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}
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}
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//--MIAMI: done
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void
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LoadingIslandScreen(const char *levelName)
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{
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