get rid of most --MIAMI comments

This commit is contained in:
withmorten
2021-01-22 11:43:29 +01:00
parent 4acc9b08a2
commit feb993e751
125 changed files with 16 additions and 604 deletions

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@ -6,8 +6,6 @@
#include "Curves.h"
#include "PathFind.h"
//--MIAMI: file done
void CAutoPilot::ModifySpeed(float speed)
{
m_fMaxTrafficSpeed = Max(0.01f, speed);

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@ -6,8 +6,6 @@
#include "PathFind.h"
#include "Stats.h"
//--MIAMI: file done
CEntity *CBridge::pLiftRoad;
CEntity *CBridge::pLiftPart;
CEntity *CBridge::pWeight;

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@ -22,8 +22,6 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
//--MIAMI: file done
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
return pVehicle->AutoPilot.m_nSwitchDistance;

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@ -83,8 +83,6 @@
#define OFFSCREEN_DESPAWN_RANGE (40.0f)
#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
//--MIAMI: file done
bool CCarCtrl::bMadDriversCheat;
int CCarCtrl::NumLawEnforcerCars;
int CCarCtrl::NumAmbulancesOnDuty;
@ -111,8 +109,6 @@ int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
//--MIAMI: done except heli/plane functions
void
CCarCtrl::GenerateRandomCars()
{

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@ -2,8 +2,6 @@
#include "Curves.h"
//--MIAMI: file done
float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
{
CVector2D dir1(dir1X, dir1Y);

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@ -16,8 +16,6 @@
#include "Vehicle.h"
#include "GameLogic.h"
//--MIAMI: file done
#define FRENZY_ANY_PED -1
#define FRENZY_ANY_CAR -2

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@ -46,8 +46,6 @@ CVector CGameLogic::ShortCutDropOffForMission;
float CGameLogic::ShortCutDropOffOrientationForMission;
bool CGameLogic::MissionDropOffReadyToBeUsed;
//--MIAMI: file done
#define SHORTCUT_TAXI_COST (9)
#define TOTAL_BUSTED_AUDIO (28)

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@ -25,8 +25,6 @@
#include "World.h"
#include "VarConsole.h"
//--MIAMI: file done
#define CRUSHER_GARAGE_X1 (1135.5f)
#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)

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@ -9,8 +9,6 @@
#include "OnscreenTimer.h"
#include "Camera.h"
// --MIAMI: file done
void COnscreenTimer::Init() {
m_bDisabled = false;
for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {

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@ -8,8 +8,6 @@
#include "Lines.h" // for debug
#include "PathFind.h"
//--MIAMI: file done except mobile unused function
bool gbShowPedPaths;
bool gbShowCarPaths;
bool gbShowCarPathsLinks;

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@ -17,8 +17,6 @@
#include "Replay.h"
#endif
// --MIAMI: file done
CPhoneInfo gPhoneInfo;
bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up

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@ -34,8 +34,6 @@
#include "Messages.h"
#include "Streaming.h"
// --MIAMI: file done
CPickup CPickups::aPickUps[NUMPICKUPS];
int16 CPickups::NumMessages;
int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
@ -1578,7 +1576,6 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer()
{
}
// --MIAMI: Done
void
CPed::CreateDeadPedMoney(void)
{
@ -1599,7 +1596,6 @@ CPed::CreateDeadPedMoney(void)
m_nPedMoney = 0;
}
// --MIAMI: Done
void
CPed::CreateDeadPedWeaponPickups(void)
{
@ -1625,7 +1621,6 @@ CPed::CreateDeadPedWeaponPickups(void)
ClearWeapons();
}
// --MIAMI: Done
void
CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
{

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@ -10,8 +10,6 @@
#include "VehicleModelInfo.h"
#include "World.h"
//--MIAMI: file done
uint16 CRecordDataForGame::RecordingState;
void CRecordDataForGame::Init(void)

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@ -9,8 +9,6 @@
#include "PlayerInfo.h"
#include "Vehicle.h"
//--MIAMI: file done
void
CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
{

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@ -53,8 +53,6 @@
#include "Fluff.h"
#include "WaterCreatures.h"
//--MIAMI: file done
uint8 CReplay::Mode;
CAddressInReplayBuffer CReplay::Record;
CAddressInReplayBuffer CReplay::Playback;

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@ -4,8 +4,6 @@
#include "Zones.h"
#include "PathFind.h"
//--MIAMI: file done
uint8 CRestart::OverrideHospitalLevel;
uint8 CRestart::OverridePoliceStationLevel;
bool CRestart::bFadeInAfterNextArrest;

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@ -16,8 +16,6 @@
#include "General.h"
#include "Object.h"
//--MIAMI: file done
#define ROADBLOCKDIST (90.0f)
#define ROADBLOCK_OBJECT_WIDTH (4.0f)

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@ -20,8 +20,6 @@
#include "WeaponInfo.h"
#include "World.h"
//--MIAMI: file done
bool CSceneEdit::m_bEditOn;
int32 CSceneEdit::m_bCameraFollowActor;
bool CSceneEdit::m_bRecording;

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@ -53,8 +53,6 @@
#include <stdarg.h>
#endif
//--MIAMI: file done
uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];

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@ -14,8 +14,6 @@
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
//--MIAMI: file done
bool CSetPieces::bDebug;
uint32 CSetPieces::NumSetPieces;
CSetPiece CSetPieces::aSetPieces[NUM_SETPIECES];

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@ -15,8 +15,6 @@
#include "Weather.h"
#include "World.h"
//--MIAMI: file done
bool CTrafficLights::bGreenLightsCheat;
void