mirror of
https://github.com/halpz/re3.git
synced 2025-06-30 15:56:20 +00:00
get rid of most --MIAMI comments
This commit is contained in:
@ -6,8 +6,6 @@
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#include "Curves.h"
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#include "PathFind.h"
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//--MIAMI: file done
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void CAutoPilot::ModifySpeed(float speed)
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{
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m_fMaxTrafficSpeed = Max(0.01f, speed);
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@ -6,8 +6,6 @@
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#include "PathFind.h"
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#include "Stats.h"
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//--MIAMI: file done
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CEntity *CBridge::pLiftRoad;
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CEntity *CBridge::pLiftPart;
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CEntity *CBridge::pWeight;
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@ -22,8 +22,6 @@
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#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
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//--MIAMI: file done
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float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
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{
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return pVehicle->AutoPilot.m_nSwitchDistance;
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@ -83,8 +83,6 @@
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#define OFFSCREEN_DESPAWN_RANGE (40.0f)
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#define EXTENDED_RANGE_DESPAWN_MULTIPLIER (1.5f)
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//--MIAMI: file done
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bool CCarCtrl::bMadDriversCheat;
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int CCarCtrl::NumLawEnforcerCars;
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int CCarCtrl::NumAmbulancesOnDuty;
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@ -111,8 +109,6 @@ int32 CCarCtrl::LoadedCarsArray[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY];
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CVehicle* apCarsToKeep[MAX_CARS_TO_KEEP];
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uint32 aCarsToKeepTime[MAX_CARS_TO_KEEP];
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//--MIAMI: done except heli/plane functions
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void
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CCarCtrl::GenerateRandomCars()
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{
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@ -2,8 +2,6 @@
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#include "Curves.h"
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//--MIAMI: file done
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float CCurves::CalcSpeedScaleFactor(CVector* pPoint1, CVector* pPoint2, float dir1X, float dir1Y, float dir2X, float dir2Y)
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{
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CVector2D dir1(dir1X, dir1Y);
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@ -16,8 +16,6 @@
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#include "Vehicle.h"
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#include "GameLogic.h"
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//--MIAMI: file done
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#define FRENZY_ANY_PED -1
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#define FRENZY_ANY_CAR -2
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@ -46,8 +46,6 @@ CVector CGameLogic::ShortCutDropOffForMission;
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float CGameLogic::ShortCutDropOffOrientationForMission;
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bool CGameLogic::MissionDropOffReadyToBeUsed;
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//--MIAMI: file done
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#define SHORTCUT_TAXI_COST (9)
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#define TOTAL_BUSTED_AUDIO (28)
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@ -25,8 +25,6 @@
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#include "World.h"
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#include "VarConsole.h"
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//--MIAMI: file done
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#define CRUSHER_GARAGE_X1 (1135.5f)
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#define CRUSHER_GARAGE_Y1 (57.0f)
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#define CRUSHER_GARAGE_Z1 (-1.0f)
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@ -9,8 +9,6 @@
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#include "OnscreenTimer.h"
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#include "Camera.h"
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// --MIAMI: file done
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void COnscreenTimer::Init() {
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m_bDisabled = false;
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for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) {
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@ -8,8 +8,6 @@
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#include "Lines.h" // for debug
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#include "PathFind.h"
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//--MIAMI: file done except mobile unused function
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bool gbShowPedPaths;
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bool gbShowCarPaths;
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bool gbShowCarPathsLinks;
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@ -17,8 +17,6 @@
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#include "Replay.h"
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#endif
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// --MIAMI: file done
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CPhoneInfo gPhoneInfo;
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bool CPhoneInfo::bDisplayingPhoneMessage; // is phone picked up
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@ -34,8 +34,6 @@
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#include "Messages.h"
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#include "Streaming.h"
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// --MIAMI: file done
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CPickup CPickups::aPickUps[NUMPICKUPS];
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int16 CPickups::NumMessages;
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int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
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@ -1578,7 +1576,6 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer()
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{
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}
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// --MIAMI: Done
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void
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CPed::CreateDeadPedMoney(void)
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{
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@ -1599,7 +1596,6 @@ CPed::CreateDeadPedMoney(void)
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m_nPedMoney = 0;
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}
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// --MIAMI: Done
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void
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CPed::CreateDeadPedWeaponPickups(void)
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{
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@ -1625,7 +1621,6 @@ CPed::CreateDeadPedWeaponPickups(void)
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ClearWeapons();
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}
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// --MIAMI: Done
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void
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CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
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{
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@ -10,8 +10,6 @@
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#include "VehicleModelInfo.h"
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#include "World.h"
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//--MIAMI: file done
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uint16 CRecordDataForGame::RecordingState;
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void CRecordDataForGame::Init(void)
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@ -9,8 +9,6 @@
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#include "PlayerInfo.h"
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#include "Vehicle.h"
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//--MIAMI: file done
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void
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CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uint16 model)
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{
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@ -53,8 +53,6 @@
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#include "Fluff.h"
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#include "WaterCreatures.h"
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//--MIAMI: file done
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uint8 CReplay::Mode;
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CAddressInReplayBuffer CReplay::Record;
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CAddressInReplayBuffer CReplay::Playback;
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@ -4,8 +4,6 @@
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#include "Zones.h"
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#include "PathFind.h"
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//--MIAMI: file done
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uint8 CRestart::OverrideHospitalLevel;
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uint8 CRestart::OverridePoliceStationLevel;
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bool CRestart::bFadeInAfterNextArrest;
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@ -16,8 +16,6 @@
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#include "General.h"
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#include "Object.h"
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//--MIAMI: file done
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#define ROADBLOCKDIST (90.0f)
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#define ROADBLOCK_OBJECT_WIDTH (4.0f)
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@ -20,8 +20,6 @@
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#include "WeaponInfo.h"
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#include "World.h"
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//--MIAMI: file done
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bool CSceneEdit::m_bEditOn;
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int32 CSceneEdit::m_bCameraFollowActor;
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bool CSceneEdit::m_bRecording;
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@ -53,8 +53,6 @@
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#include <stdarg.h>
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#endif
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//--MIAMI: file done
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uint8 CTheScripts::ScriptSpace[SIZE_SCRIPT_SPACE];
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CRunningScript CTheScripts::ScriptsArray[MAX_NUM_SCRIPTS];
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intro_text_line CTheScripts::IntroTextLines[MAX_NUM_INTRO_TEXT_LINES];
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@ -14,8 +14,6 @@
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#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
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//--MIAMI: file done
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bool CSetPieces::bDebug;
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uint32 CSetPieces::NumSetPieces;
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CSetPiece CSetPieces::aSetPieces[NUM_SETPIECES];
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@ -15,8 +15,6 @@
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#include "Weather.h"
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#include "World.h"
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//--MIAMI: file done
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bool CTrafficLights::bGreenLightsCheat;
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void
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