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https://github.com/halpz/re3.git
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garages revision + some fixes
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@ -35,6 +35,9 @@ public:
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float m_aWheelPosition[4];
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float m_aWheelSpeed[4];
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uint8 m_auto_unused2;
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#if (defined GTA_PS2 && !defined FIX_BUGS)
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uint8 m_bombType : 3;
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#endif
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uint8 bTaxiLight : 1;
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uint8 bFixedColour : 1;
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uint8 bBigWheels : 1;
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@ -44,6 +47,9 @@ public:
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uint8 bTankDetonateCars : 1;
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uint8 bStuckInSand : 1;
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uint8 bHeliDestroyed : 1;
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#if (defined GTA_PS2 && !defined FIX_BUGS)
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CEntity* m_pBombRigger;
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#endif
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int16 m_doingBurnout;
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uint16 m_hydraulicState;
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uint32 m_nBusDoorTimerEnd;
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@ -248,8 +248,9 @@ public:
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uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
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uint8 bParking : 1;
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uint8 bCanPark : 1;
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#if (!defined GTA_PS2 || defined FIX_BUGS)
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uint8 m_bombType : 3;
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#endif
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uint8 bDriverLastFrame : 1;
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int8 m_numPedsUseItAsCover;
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@ -259,7 +260,9 @@ public:
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float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
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uint8 m_nCurrentGear;
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float m_fChangeGearTime;
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#if (!defined GTA_PS2 || defined FIX_BUGS)
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CEntity* m_pBombRigger;
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#endif
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uint32 m_nSetPieceExtendedRangeTime;
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uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
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uint32 m_nTimeOfDeath;
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