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@ -2192,6 +2192,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
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m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
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#if 0
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if(phys->GetModelIndex() == MI_BODYCAST && GetStatus() == STATUS_PLAYER){
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// damage body cast
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float speed = m_vecMoveSpeed.MagnitudeSqr();
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@ -2208,6 +2209,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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phys->AddToMovingList();
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}
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}
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#endif
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}
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m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
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@ -88,6 +88,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
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if (pCrane->m_nAudioEntity >= 0)
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DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
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pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
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#if 0
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// Is this used to avoid military crane?
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if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
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CObject* pHook = new CObject(MI_MAGNET, false);
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@ -100,6 +101,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
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pCrane->SetHookMatrix();
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}
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else
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#endif
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pCrane->m_pHook = nil;
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NumCranes++;
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}
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@ -4,6 +4,8 @@
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#include "FileMgr.h"
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#include "HandlingMgr.h"
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//--MIAMI: done
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cHandlingDataMgr mod_HandlingManager;
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const char *HandlingFilename = "HANDLING.CFG";
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