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https://github.com/halpz/re3.git
synced 2025-07-21 17:59:46 +00:00
@ -4,7 +4,8 @@ enum {
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EFFECT_LIGHT,
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EFFECT_PARTICLE,
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EFFECT_ATTRACTOR,
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EFFECT_PED_ATTRACTOR
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EFFECT_PED_ATTRACTOR,
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EFFECT_SUNGLARE
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};
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enum {
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@ -35,6 +36,8 @@ enum {
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// same order as CPointLights flags, must start at 2
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LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog
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LIGHTFLAG_FOG_ALWAYS = 4, // fog only
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LIGHTFLAG_HIDE_OBJECT = 8, // hide the object instead of rendering light (???)
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LIGHTFLAG_LONG_DIST = 16,
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LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS)
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};
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@ -62,8 +62,6 @@ void
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CClouds::Update(void)
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{
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float s = Sin(TheCamera.Orientation - 0.85f);
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CloudRotation += CWeather::Wind*s*0.001f;
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IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f) * 60.0f;
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#ifdef FIX_BUGS
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CloudRotation += CWeather::Wind*s*0.001f*CTimer::GetTimeStepFix();
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IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f*CTimer::GetTimeStepFix()) * 60.0f;
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@ -129,7 +129,8 @@ CCoronas::Update(void)
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void
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CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
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const CVector &coors, float size, float drawDist, RwTexture *tex,
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle)
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
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bool longDist, float nearDist)
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{
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int i;
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@ -192,11 +193,13 @@ CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 al
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void
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CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
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const CVector &coors, float size, float drawDist, uint8 type,
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle)
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const CVector &coors, float size, float drawDist, uint8 type,
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
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bool longDist, float nearDist)
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{
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RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist,
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gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle);
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gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle,
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longDist, nearDist);
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}
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void
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@ -90,10 +90,12 @@ public:
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static void Update(void);
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static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
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const CVector &coors, float size, float drawDist, RwTexture *tex,
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle);
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
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bool longDist = false, float nearClip = 1.5f);
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static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
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const CVector &coors, float size, float drawDist, uint8 type,
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle);
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int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
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bool longDist = false, float nearClip = 1.5f);
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static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle);
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static void Render(void);
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static void RenderReflections(void);
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@ -1245,9 +1245,11 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent, const CVector &campos)
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void
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CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
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{
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if(ent->bRenderScorched)
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return;
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CPointLights::RemoveLightsAffectingObject();
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if(reset)
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ReSetAmbientAndDirectionalColours();
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if(!ent->bRenderScorched){
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CPointLights::RemoveLightsAffectingObject();
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if(reset)
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ReSetAmbientAndDirectionalColours();
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}
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SetAmbientColours();
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DeActivateDirectional();
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}
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8
src/render/WindModifiers.cpp
Normal file
8
src/render/WindModifiers.cpp
Normal file
@ -0,0 +1,8 @@
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#include "common.h"
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#include "WindModifiers.h"
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int32
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CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
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{
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return 0;
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}
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7
src/render/WindModifiers.h
Normal file
7
src/render/WindModifiers.h
Normal file
@ -0,0 +1,7 @@
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#pragma once
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class CWindModifiers
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{
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public:
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static int32 FindWindModifier(CVector pos, float *x, float *y);
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};
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