mirror of
https://github.com/halpz/re3.git
synced 2025-07-23 20:09:43 +00:00
@ -30,6 +30,9 @@
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#include "Renderer.h"
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#include "Ped.h"
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#include "Dummy.h"
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#include "WindModifiers.h"
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//--MIAMI: file almost done (see TODO)
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int gBuildings;
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@ -80,7 +83,7 @@ CEntity::CEntity(void)
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bIsStaticWaitingForCollision = false;
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m_flagE10 = false;
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bUnderwater = false;
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m_flagE40 = false;
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bHasPreRenderEffects = false;
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m_scanCode = 0;
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m_modelIndex = -1;
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@ -276,6 +279,21 @@ CEntity::Remove(void)
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}
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}
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void
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CEntity::SetModelIndex(uint32 id)
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{
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m_modelIndex = id;
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bHasPreRenderEffects = HasPreRenderEffects();
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CreateRwObject();
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}
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void
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CEntity::SetModelIndexNoCreate(uint32 id)
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{
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m_modelIndex = id;
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bHasPreRenderEffects = HasPreRenderEffects();
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}
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void
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CEntity::CreateRwObject(void)
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{
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@ -306,10 +324,8 @@ CEntity::DeleteRwObject(void)
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RpAtomicDestroy((RpAtomic*)m_rwObject);
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RwFrameDestroy(f);
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}else if(RwObjectGetType(m_rwObject) == rpCLUMP){
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#ifdef PED_SKIN
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if(IsClumpSkinned((RpClump*)m_rwObject))
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RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil);
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#endif
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RpClumpDestroy((RpClump*)m_rwObject);
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}
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m_rwObject = nil;
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@ -330,7 +346,6 @@ CEntity::UpdateRwFrame(void)
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}
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}
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//--MIAMI: done
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void
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CEntity::SetupBigBuilding(void)
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{
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@ -370,19 +385,39 @@ CEntity::GetBoundRect(void)
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return rect;
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}
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bool
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CEntity::HasPreRenderEffects(void)
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{
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return IsTreeModel(GetModelIndex()) ||
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GetModelIndex() == MI_COLLECTABLE1 ||
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GetModelIndex() == MI_MONEY ||
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GetModelIndex() == MI_CARMINE ||
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GetModelIndex() == MI_NAUTICALMINE ||
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GetModelIndex() == MI_BRIEFCASE ||
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GetModelIndex() == MI_GRENADE ||
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GetModelIndex() == MI_MOLOTOV ||
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GetModelIndex() == MI_MISSILE ||
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GetModelIndex() == MI_BEACHBALL ||
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IsGlass(GetModelIndex()) ||
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IsObject() && ((CObject*)this)->bIsPickup;
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IsStreetLight(GetModelIndex());
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}
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void
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CEntity::PreRender(void)
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{
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if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
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ProcessLightsForEntity();
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if(!bHasPreRenderEffects)
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return;
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switch(m_type){
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case ENTITY_TYPE_BUILDING:
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if(GetModelIndex() == MI_RAILTRACKS){
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CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
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CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
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}else if(IsTreeModel(GetModelIndex())){
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CShadows::StoreShadowForTree(this);
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if(IsTreeModel(GetModelIndex())){
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float dist = (TheCamera.GetPosition() - GetPosition()).Magnitude2D();
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CObject::fDistToNearestTree = Min(CObject::fDistToNearestTree, dist);
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ModifyMatrixForTreeInWind();
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}else if(IsBannerModel(GetModelIndex())){
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ModifyMatrixForBannerInWind();
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}
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break;
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case ENTITY_TYPE_OBJECT:
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@ -423,12 +458,11 @@ CEntity::PreRender(void)
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CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
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CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
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}else if(IsGlass(GetModelIndex())){
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if(!((CSimpleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_isArtistGlass)
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PreRenderForGlassWindow();
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PreRenderForGlassWindow();
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}else if (((CObject*)this)->bIsPickup) {
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CPickups::DoPickUpEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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CPickups::DoPickUpEffects(this);
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GetMatrix().UpdateRW();
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UpdateRwFrame();
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} else if (GetModelIndex() == MI_GRENADE) {
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CMotionBlurStreaks::RegisterStreak((uintptr)this,
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100, 100, 100,
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@ -439,12 +473,30 @@ CEntity::PreRender(void)
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0, 100, 0,
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GetPosition() - 0.07f * TheCamera.GetRight(),
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GetPosition() + 0.07f * TheCamera.GetRight());
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}else if(GetModelIndex() == MI_BEACHBALL){
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CVector pos = GetPosition();
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CShadows::StoreShadowToBeRendered(SHADOWTYPE_DARK,
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gpShadowPedTex, &pos,
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0.4f, 0.0f, 0.0f, -0.4f,
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CTimeCycle::GetShadowStrength(),
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CTimeCycle::GetShadowStrength(),
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CTimeCycle::GetShadowStrength(),
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CTimeCycle::GetShadowStrength(),
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20.0f, false, 1.0f);
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}
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// fall through
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case ENTITY_TYPE_DUMMY:
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if(GetModelIndex() == MI_TRAFFICLIGHTS){
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CTrafficLights::DisplayActualLight(this);
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CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
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}else if(GetModelIndex() == MI_TRAFFICLIGHTS_VERTICAL){
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CTrafficLights::DisplayActualLight(this);
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}else if(GetModelIndex() == MI_TRAFFICLIGHTS_MIAMI){
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CTrafficLights::DisplayActualLight(this);
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CShadows::StoreShadowForPole(this, 4.819f, 1.315f, 0.0f, 16.0f, 0.4f, 0);
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}else if(GetModelIndex() == MI_TRAFFICLIGHTS_TWOVERTICAL){
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CTrafficLights::DisplayActualLight(this);
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CShadows::StoreShadowForPole(this, 7.503f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
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CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
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@ -453,19 +505,15 @@ CEntity::PreRender(void)
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CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
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CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
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else if(GetModelIndex() == MI_STREETLAMP1 ||
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GetModelIndex() == MI_STREETLAMP2)
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CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
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break;
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}
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if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
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ProcessLightsForEntity();
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}
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void
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CEntity::PreRenderForGlassWindow(void)
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{
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if(((CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_isArtistGlass)
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return;
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CGlass::AskForObjectToBeRenderedInGlass(this);
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bIsVisible = false;
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}
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@ -486,8 +534,6 @@ CEntity::Render(void)
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bool
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CEntity::SetupLighting(void)
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{
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DeActivateDirectional();
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SetAmbientColours();
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return false;
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}
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@ -573,13 +619,12 @@ CEntity::PruneReferences(void)
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}
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}
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#ifdef PED_SKIN
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void
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CEntity::UpdateRpHAnim(void)
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{
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
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RpHAnimHierarchyUpdateMatrices(hier);
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if(IsClumpSkinned(GetClump())){
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
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RpHAnimHierarchyUpdateMatrices(hier);
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#if 0
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int i;
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char buf[256];
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@ -608,8 +653,8 @@ CEntity::UpdateRpHAnim(void)
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void RenderSkeleton(RpHAnimHierarchy *hier);
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RenderSkeleton(hier);
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#endif
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}
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}
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#endif
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void
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CEntity::AddSteamsFromGround(CVector *unused)
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@ -641,6 +686,15 @@ CEntity::AddSteamsFromGround(CVector *unused)
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case 4:
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CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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// TODO(MIAMI): enable this once we have the particle objects
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/*
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case 5:
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CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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case 6:
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CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
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break;
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*/
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}
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}
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}
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@ -665,80 +719,66 @@ CEntity::ProcessLightsForEntity(void)
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for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
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effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
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if(effect->type != EFFECT_LIGHT)
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continue;
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switch(effect->type){
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case EFFECT_LIGHT:
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pos = GetMatrix() * effect->pos;
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pos = GetMatrix() * effect->pos;
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lightOn = false;
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lightFlickering = false;
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switch(effect->light.lightType){
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case LIGHT_ON:
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lightOn = true;
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break;
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case LIGHT_ON_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
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lightOn = false;
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lightFlickering = false;
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switch(effect->light.lightType){
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case LIGHT_ON:
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lightOn = true;
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break;
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case LIGHT_FLICKER:
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if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
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lightOn = true;
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else
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lightFlickering = true;
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if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
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lightOn = true;
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break;
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case LIGHT_FLICKER_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
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break;
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case LIGHT_ON_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
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||||
lightOn = true;
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break;
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case LIGHT_FLICKER:
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if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
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lightOn = true;
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else
|
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lightFlickering = true;
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if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
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||||
lightOn = true;
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}
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break;
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case LIGHT_FLASH1:
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if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
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||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH1_NIGHT:
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if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
break;
|
||||
case LIGHT_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_FLASH1:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
break;
|
||||
case LIGHT_FLASH1_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
break;
|
||||
case LIGHT_FLASH2_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER:
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
||||
break;
|
||||
case LIGHT_FLASH3_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER:
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
@ -749,85 +789,143 @@ CEntity::ProcessLightsForEntity(void)
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH1:
|
||||
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH2:
|
||||
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
|
||||
lightOn = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if(effect->light.flags & LIGHTFLAG_HIDE_OBJECT){
|
||||
if(lightOn)
|
||||
bDoNotRender = false;
|
||||
else
|
||||
bDoNotRender = true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Corona
|
||||
if(lightOn)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
effect->col.r, effect->col.g, effect->col.b, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
|
||||
!!(effect->light.flags&LIGHTFLAG_LONG_DIST));
|
||||
else if(lightFlickering)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
0, 0, 0, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
|
||||
!!(effect->light.flags&LIGHTFLAG_LONG_DIST));
|
||||
|
||||
// Pointlight
|
||||
bool alreadyProcessedFog;
|
||||
alreadyProcessedFog = false;
|
||||
if(effect->light.range != 0.0f && lightOn){
|
||||
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
CPointLights::FOG_NONE, true);
|
||||
}else{
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
|
||||
true);
|
||||
alreadyProcessedFog = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(!alreadyProcessedFog){
|
||||
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
0.0f,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_ALWAYS, true);
|
||||
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
0.0f,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_NORMAL, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Light shadow
|
||||
if(effect->light.shadowRange != 0.0f){
|
||||
if(lightOn){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowRange, 0.0f,
|
||||
0.0f, -effect->light.shadowRange,
|
||||
128,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}else if(lightFlickering){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowRange, 0.0f,
|
||||
0.0f, -effect->light.shadowRange,
|
||||
0, 0.0f, 0.0f, 0.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH1:
|
||||
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH2:
|
||||
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
|
||||
lightOn = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Corona
|
||||
if(lightOn)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
effect->col.r, effect->col.g, effect->col.b, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
||||
else if(lightFlickering)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
0, 0, 0, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
||||
|
||||
// Pointlight
|
||||
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_ALWAYS, true);
|
||||
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_NORMAL, true);
|
||||
}else if(lightOn && effect->light.range != 0.0f){
|
||||
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
CPointLights::FOG_NONE, true);
|
||||
}else{
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
|
||||
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
|
||||
true);
|
||||
}
|
||||
}
|
||||
|
||||
// Light shadow
|
||||
if(effect->light.shadowRange != 0.0f){
|
||||
if(lightOn){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowRange, 0.0f,
|
||||
0.0f, -effect->light.shadowRange,
|
||||
128,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}else if(lightFlickering){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowRange, 0.0f,
|
||||
0.0f, -effect->light.shadowRange,
|
||||
0, 0.0f, 0.0f, 0.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
case EFFECT_SUNGLARE:
|
||||
if(CWeather::SunGlare >= 0.0f){
|
||||
CVector pos = GetMatrix() * effect->pos;
|
||||
CVector glareDir = pos - GetPosition();
|
||||
glareDir.Normalise();
|
||||
CVector camDir = TheCamera.GetPosition() - pos;
|
||||
float dist = camDir.Magnitude();
|
||||
camDir *= 2.0f/dist;
|
||||
glareDir += camDir;
|
||||
glareDir.Normalise();
|
||||
float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunPosition());
|
||||
if(camAngle > 0.0f){
|
||||
float intens = Sqrt(camAngle) * CWeather::SunGlare;
|
||||
pos += camDir;
|
||||
CCoronas::RegisterCorona((uintptr)this + 33 + i,
|
||||
intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f,
|
||||
intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f,
|
||||
intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f,
|
||||
255,
|
||||
pos, 0.5f*CWeather::SunGlare*Sqrt(dist), 120.0f,
|
||||
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
|
||||
CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF,
|
||||
CCoronas::STREAK_OFF, 0.0f);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -850,27 +948,31 @@ CEntity::ModifyMatrixForTreeInWind(void)
|
||||
CMatrix mat(GetMatrix().m_attachment);
|
||||
|
||||
if(CWeather::Wind >= 0.5){
|
||||
t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds();
|
||||
t = m_randomSeed + 8*CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0xFFF)/(float)0x1000;
|
||||
flutter = f * WindTabel[(t>>12)+1 & 0xF] +
|
||||
(1.0f - f) * WindTabel[(t>>12) & 0xF] +
|
||||
1.0f;
|
||||
strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f;
|
||||
strength = -0.015f*CWeather::Wind;
|
||||
}else if(CWeather::Wind >= 0.2){
|
||||
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0xFFF)/(float)0x1000;
|
||||
flutter = Sin(f * 6.28f);
|
||||
strength = 0.008f;
|
||||
strength = -0.008f;
|
||||
}else{
|
||||
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
|
||||
f = (t & 0xFFF)/(float)0x1000;
|
||||
flutter = Sin(f * 6.28f);
|
||||
strength = 0.005f;
|
||||
strength = -0.005f;
|
||||
}
|
||||
|
||||
mat.GetUp().x = strength * flutter;
|
||||
if(IsPalmTreeModel(GetModelIndex()))
|
||||
mat.GetUp().x += -0.07f*CWeather::Wind;
|
||||
mat.GetUp().y = mat.GetUp().x;
|
||||
|
||||
CWindModifiers::FindWindModifier(GetPosition(), &mat.GetUp().x, &mat.GetUp().y);
|
||||
|
||||
mat.UpdateRW();
|
||||
UpdateRwFrame();
|
||||
}
|
||||
@ -882,6 +984,7 @@ float BannerWindTabel[] = {
|
||||
0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
|
||||
};
|
||||
|
||||
//--MIAMI: unused
|
||||
void
|
||||
CEntity::ModifyMatrixForBannerInWind(void)
|
||||
{
|
||||
@ -929,7 +1032,6 @@ CEntity::AddSteamsFromGround(CPtrList& list)
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
// TODO(MIAMI)
|
||||
void
|
||||
CEntity::SaveEntityFlags(uint8*& buf)
|
||||
{
|
||||
@ -953,35 +1055,41 @@ CEntity::SaveEntityFlags(uint8*& buf)
|
||||
if (bRenderScorched) tmp |= BIT(20);
|
||||
if (bHasBlip) tmp |= BIT(21);
|
||||
if (bIsBIGBuilding) tmp |= BIT(22);
|
||||
if (bRenderDamaged) tmp |= BIT(23);
|
||||
if (bStreamBIGBuilding) tmp |= BIT(23);
|
||||
|
||||
if (bBulletProof) tmp |= BIT(24);
|
||||
if (bFireProof) tmp |= BIT(25);
|
||||
if (bCollisionProof) tmp |= BIT(26);
|
||||
if (bMeleeProof) tmp |= BIT(27);
|
||||
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
|
||||
if (bStreamingDontDelete) tmp |= BIT(29);
|
||||
if (bRemoveFromWorld) tmp |= BIT(0);
|
||||
if (bHasHitWall) tmp |= BIT(1);
|
||||
if (bRenderDamaged) tmp |= BIT(24);
|
||||
if (bBulletProof) tmp |= BIT(25);
|
||||
if (bFireProof) tmp |= BIT(26);
|
||||
if (bCollisionProof) tmp |= BIT(27);
|
||||
if (bMeleeProof) tmp |= BIT(28);
|
||||
if (bOnlyDamagedByPlayer) tmp |= BIT(29);
|
||||
if (bStreamingDontDelete) tmp |= BIT(30);
|
||||
if (bRemoveFromWorld) tmp |= BIT(31);
|
||||
|
||||
WriteSaveBuf<uint32>(buf, tmp);
|
||||
|
||||
tmp = 0;
|
||||
|
||||
if (bImBeingRendered) tmp |= BIT(2);
|
||||
if (bTouchingWater) tmp |= BIT(3);
|
||||
if (bIsSubway) tmp |= BIT(4);
|
||||
if (bDrawLast) tmp |= BIT(5);
|
||||
if (bNoBrightHeadLights) tmp |= BIT(6);
|
||||
if (bDoNotRender) tmp |= BIT(7);
|
||||
if (bDistanceFade) tmp |= BIT(8);
|
||||
if (bHasHitWall) tmp |= BIT(0);
|
||||
if (bImBeingRendered) tmp |= BIT(1);
|
||||
if (bTouchingWater) tmp |= BIT(2);
|
||||
if (bIsSubway) tmp |= BIT(3);
|
||||
if (bDrawLast) tmp |= BIT(4);
|
||||
if (bNoBrightHeadLights) tmp |= BIT(5);
|
||||
if (bDoNotRender) tmp |= BIT(6);
|
||||
if (bDistanceFade) tmp |= BIT(7);
|
||||
|
||||
if (m_flagE1) tmp |= BIT(8);
|
||||
if (m_flagE2) tmp |= BIT(9);
|
||||
if (bOffscreen) tmp |= BIT(10);
|
||||
if (bIsStaticWaitingForCollision) tmp |= BIT(11);
|
||||
if (m_flagE10) tmp |= BIT(12);
|
||||
if (bUnderwater) tmp |= BIT(13);
|
||||
if (bHasPreRenderEffects) tmp |= BIT(14);
|
||||
|
||||
WriteSaveBuf<uint32>(buf, tmp);
|
||||
}
|
||||
|
||||
// TODO(MIAMI)
|
||||
void
|
||||
CEntity::LoadEntityFlags(uint8*& buf)
|
||||
{
|
||||
@ -1005,28 +1113,35 @@ CEntity::LoadEntityFlags(uint8*& buf)
|
||||
bRenderScorched = !!(tmp & BIT(20));
|
||||
bHasBlip = !!(tmp & BIT(21));
|
||||
bIsBIGBuilding = !!(tmp & BIT(22));
|
||||
bRenderDamaged = !!(tmp & BIT(23));
|
||||
bStreamBIGBuilding = !!(tmp & BIT(23));
|
||||
|
||||
bBulletProof = !!(tmp & BIT(24));
|
||||
bFireProof = !!(tmp & BIT(25));
|
||||
bCollisionProof = !!(tmp & BIT(26));
|
||||
bMeleeProof = !!(tmp & BIT(27));
|
||||
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
|
||||
bStreamingDontDelete = !!(tmp & BIT(29));
|
||||
bRemoveFromWorld = !!(tmp & BIT(0));
|
||||
bHasHitWall = !!(tmp & BIT(1));
|
||||
bRenderDamaged = !!(tmp & BIT(24));
|
||||
bBulletProof = !!(tmp & BIT(25));
|
||||
bFireProof = !!(tmp & BIT(26));
|
||||
bCollisionProof = !!(tmp & BIT(27));
|
||||
bMeleeProof = !!(tmp & BIT(28));
|
||||
bOnlyDamagedByPlayer = !!(tmp & BIT(29));
|
||||
bStreamingDontDelete = !!(tmp & BIT(30));
|
||||
bRemoveFromWorld = !!(tmp & BIT(31));
|
||||
|
||||
tmp = ReadSaveBuf<uint32>(buf);
|
||||
|
||||
bImBeingRendered = !!(tmp & BIT(2));
|
||||
bTouchingWater = !!(tmp & BIT(3));
|
||||
bIsSubway = !!(tmp & BIT(4));
|
||||
bDrawLast = !!(tmp & BIT(5));
|
||||
bNoBrightHeadLights = !!(tmp & BIT(6));
|
||||
bDoNotRender = !!(tmp & BIT(7));
|
||||
bDistanceFade = !!(tmp & BIT(8));
|
||||
bHasHitWall = !!(tmp & BIT(0));
|
||||
bImBeingRendered = !!(tmp & BIT(1));
|
||||
bTouchingWater = !!(tmp & BIT(2));
|
||||
bIsSubway = !!(tmp & BIT(3));
|
||||
bDrawLast = !!(tmp & BIT(4));
|
||||
bNoBrightHeadLights = !!(tmp & BIT(5));
|
||||
bDoNotRender = !!(tmp & BIT(6));
|
||||
bDistanceFade = !!(tmp & BIT(7));
|
||||
|
||||
m_flagE1 = !!(tmp & BIT(8));
|
||||
m_flagE2 = !!(tmp & BIT(9));
|
||||
bOffscreen = !!(tmp & BIT(10));
|
||||
bIsStaticWaitingForCollision = !!(tmp & BIT(11));
|
||||
m_flagE10 = !!(tmp & BIT(12));
|
||||
bUnderwater = !!(tmp & BIT(13));
|
||||
bHasPreRenderEffects = !!(tmp & BIT(14));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -78,7 +78,7 @@ public:
|
||||
uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
|
||||
uint32 bDrawLast : 1; // draw object last
|
||||
uint32 bNoBrightHeadLights : 1;
|
||||
uint32 bDoNotRender : 1;
|
||||
uint32 bDoNotRender : 1; //-- only applies to CObjects apparently
|
||||
uint32 bDistanceFade : 1; // Fade entity because it is far away
|
||||
|
||||
// flagsE
|
||||
@ -88,7 +88,7 @@ public:
|
||||
uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
|
||||
uint32 m_flagE10 : 1; // probably bDontStream
|
||||
uint32 bUnderwater : 1; // this object is underwater change drawing order
|
||||
uint32 m_flagE40 : 1;
|
||||
uint32 bHasPreRenderEffects : 1; // Object has a prerender effects attached to it
|
||||
|
||||
uint16 m_scanCode;
|
||||
uint16 m_randomSeed;
|
||||
@ -112,12 +112,12 @@ public:
|
||||
#endif
|
||||
|
||||
CEntity(void);
|
||||
~CEntity(void);
|
||||
virtual ~CEntity(void);
|
||||
|
||||
virtual void Add(void);
|
||||
virtual void Remove(void);
|
||||
virtual void SetModelIndex(uint32 id) { m_modelIndex = id; CreateRwObject(); }
|
||||
virtual void SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; }
|
||||
virtual void SetModelIndex(uint32 id);
|
||||
virtual void SetModelIndexNoCreate(uint32 id);
|
||||
virtual void CreateRwObject(void);
|
||||
virtual void DeleteRwObject(void);
|
||||
virtual CRect GetBoundRect(void);
|
||||
@ -160,6 +160,7 @@ public:
|
||||
int16 GetModelIndex(void) const { return m_modelIndex; }
|
||||
void UpdateRwFrame(void);
|
||||
void SetupBigBuilding(void);
|
||||
bool HasPreRenderEffects(void);
|
||||
|
||||
void AttachToRwObject(RwObject *obj);
|
||||
void DetachFromRwObject(void);
|
||||
|
@ -1067,13 +1067,13 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
|
||||
if(B->IsBuilding())
|
||||
skipShift = false;
|
||||
else if(IsTrafficLight(A->GetModelIndex()) &&
|
||||
else if(IsStreetLight(A->GetModelIndex()) &&
|
||||
(B->IsVehicle() || B->IsPed()) &&
|
||||
A->GetUp().z < 0.66f)
|
||||
skipShift = true;
|
||||
else if((A->IsVehicle() || A->IsPed()) &&
|
||||
B->GetUp().z < 0.66f &&
|
||||
IsTrafficLight(B->GetModelIndex()))
|
||||
IsStreetLight(B->GetModelIndex()))
|
||||
skipShift = true;
|
||||
// TODO: maybe flip some ifs here
|
||||
else if(A->IsObject() && B->IsVehicle()){
|
||||
@ -1398,7 +1398,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
|
||||
if(B->IsBuilding())
|
||||
skipCollision = false;
|
||||
else if(IsTrafficLight(A->GetModelIndex()) &&
|
||||
else if(IsStreetLight(A->GetModelIndex()) &&
|
||||
(B->IsVehicle() || B->IsPed()) &&
|
||||
A->GetUp().z < 0.66f){
|
||||
skipCollision = true;
|
||||
@ -1406,12 +1406,12 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
Aobj->m_pCollidingEntity = B;
|
||||
}else if((A->IsVehicle() || A->IsPed()) &&
|
||||
B->GetUp().z < 0.66f &&
|
||||
IsTrafficLight(B->GetModelIndex())){
|
||||
IsStreetLight(B->GetModelIndex())){
|
||||
skipCollision = true;
|
||||
A->bSkipLineCol = true;
|
||||
Bobj->m_pCollidingEntity = A;
|
||||
}else if(A->IsObject() && B->IsVehicle()){
|
||||
if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES)
|
||||
if(A->GetModelIndex() == MI_CAR_BUMPER)// || A->GetModelIndex() == MI_FILES)
|
||||
skipCollision = true;
|
||||
else if(Aobj->ObjectCreatedBy == TEMP_OBJECT ||
|
||||
Aobj->bHasBeenDamaged ||
|
||||
@ -1430,7 +1430,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
}
|
||||
}
|
||||
}else if(B->IsObject() && A->IsVehicle()){
|
||||
if(B->GetModelIndex() == MI_CAR_BUMPER || B->GetModelIndex() == MI_FILES)
|
||||
if(B->GetModelIndex() == MI_CAR_BUMPER)// || B->GetModelIndex() == MI_FILES)
|
||||
skipCollision = true;
|
||||
else if(Bobj->ObjectCreatedBy == TEMP_OBJECT ||
|
||||
Bobj->bHasBeenDamaged ||
|
||||
|
Reference in New Issue
Block a user