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implemented most of streamed collisions and big buildings
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@ -87,10 +87,8 @@ struct CStoredCollPoly
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struct CColModel
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{
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#ifndef MIAMI
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CColSphere boundingSphere;
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CColBox boundingBox;
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#endif
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int16 numSpheres;
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int16 numLines;
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int16 numBoxes;
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