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CAutomobile::ProcessControl done
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@ -130,7 +130,7 @@ public:
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uint8 m_currentColour1;
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uint8 m_currentColour2;
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uint8 m_aExtras[2];
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int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
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int16 m_nAlarmState;
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int16 m_nMissionValue;
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CPed *pDriver;
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CPed *pPassengers[8];
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@ -188,7 +188,7 @@ public:
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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int8 field_1FB;
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int8 field_1FC[4];
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float m_fHealth; // 1000.0f = full health. 0 -> explode
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float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
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uint8 m_nCurrentGear;
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int8 field_205[3];
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float m_fChangeGearTime;
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@ -277,6 +277,8 @@ public:
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void RemoveDriver(void);
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void ProcessCarAlarm(void);
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bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
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static bool &bWheelsOnlyCheat;
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static bool &bAllDodosCheat;
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