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CAutomobile::ProcessControl done
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@ -3,3 +3,4 @@
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#include "CarAI.h"
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WRAPPER void CCarAI::UpdateCarAI(CVehicle*) { EAXJMP(0x413E50); }
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WRAPPER void CCarAI::MakeWayForCarWithSiren(CVehicle *veh) { EAXJMP(0x416280); }
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@ -6,4 +6,5 @@ class CCarAI
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{
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public:
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static void UpdateCarAI(CVehicle*);
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static void MakeWayForCarWithSiren(CVehicle *veh);
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};
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@ -16,6 +16,7 @@ WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool)
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WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
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WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
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WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); }
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WRAPPER void CCarCtrl::ScanForPedDanger(CVehicle *veh) { EAXJMP(0x418F40); }
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bool
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CCarCtrl::MapCouldMoveInThisArea(float x, float y)
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@ -14,6 +14,7 @@ public:
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static void SteerAICarWithPhysics(CVehicle*);
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static void UpdateCarOnRails(CVehicle*);
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static bool MapCouldMoveInThisArea(float x, float y);
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static void ScanForPedDanger(CVehicle *veh);
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static int32 &NumLawEnforcerCars;
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static int32 &NumAmbulancesOnDuty;
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