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fix typo
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@ -1964,7 +1964,7 @@ void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
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float actualBehindZ;
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CColPoint point;
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CEntity* pRoadObject;
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if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f),
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if (CCollision::IsStoredPolyStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f),
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pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[0])){
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actualAheadZ = point.point.z;
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}else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 1.5f),
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@ -1985,7 +1985,7 @@ void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
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actualAheadZ = pVehicle->m_fMapObjectHeightAhead;
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}
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pVehicle->m_fMapObjectHeightAhead = actualAheadZ;
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if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f),
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if (CCollision::IsStoredPolyStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f),
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pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[1])){
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actualBehindZ = point.point.z;
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}else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 1.5f),
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