Merge branch 'miami' of github.com:GTAmodding/re3 into miami

This commit is contained in:
aap
2020-07-29 09:34:28 +02:00
14 changed files with 406 additions and 248 deletions

View File

@ -189,10 +189,11 @@ GetGTA3ImgSize(void)
realpath(gImgNames[0], path);
if (stat(path, &statbuf) == -1) {
// Try case-insensitivity
char *r = (char*)alloca(strlen(gImgNames[0]) + 2);
if (casepath(gImgNames[0], r))
char* real = casepath(gImgNames[0], false);
if (real)
{
realpath(r, path);
realpath(real, path);
free(real);
if (stat(path, &statbuf) != -1)
goto ok;
}
@ -210,7 +211,6 @@ CdStreamShutdown(void)
{
// Destroying semaphores and free(gpReadInfo) will be done at threads
#ifndef ONE_THREAD_PER_CHANNEL
free(gChannelRequestQ.items);
gCdStreamThreadStatus = 2;
sem_post(&gCdStreamSema);
#endif
@ -442,6 +442,7 @@ void *CdStreamThread(void *param)
sem_destroy(&gpReadInfo[i].pDoneSemaphore);
}
sem_destroy(&gCdStreamSema);
free(gChannelRequestQ.items);
#else
sem_destroy(&gpReadInfo[channel].pStartSemaphore);
sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
@ -460,10 +461,11 @@ CdStreamAddImage(char const *path)
// Fix case sensitivity and backslashes.
if (gImgFiles[gNumImages] == -1) {
char *r = (char*)alloca(strlen(path) + 2);
if (casepath(path, r))
char* real = casepath(path, false);
if (real)
{
gImgFiles[gNumImages] = open(r, _gdwCdStreamFlags);
gImgFiles[gNumImages] = open(real, _gdwCdStreamFlags);
free(real);
}
}

View File

@ -4,6 +4,7 @@
#include <direct.h>
#endif
#include "common.h"
#include "crossplatform.h"
#include "FileMgr.h"
@ -31,19 +32,16 @@ static myFILE myfiles[NUMFILES];
#include <dirent.h>
#include <errno.h>
#include <unistd.h>
#include "crossplatform.h"
#define _getcwd getcwd
// Case-insensitivity on linux (from https://github.com/OneSadCookie/fcaseopen)
void mychdir(char const *path)
{
char *r = (char*)alloca(strlen(path) + 2);
if (casepath(path, r))
{
char* r = casepath(path, false);
if (r) {
chdir(r);
}
else
{
free(r);
} else {
errno = ENOENT;
}
}
@ -73,30 +71,7 @@ found:
*p++ = 'b';
*p = '\0';
#if !defined(_WIN32)
char *newPath = strdup(filename);
// Normally casepath() fixes backslashes, but if the mode is sth other than r/rb it will create new file with backslashes on linux, so fix backslashes here
char *nextBs;
while(nextBs = strstr(newPath, "\\")){
*nextBs = '/';
}
#else
const char *newPath = filename;
#endif
myfiles[fd].file = fopen(newPath, realmode);
// Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/)
#if !defined(_WIN32)
if (!myfiles[fd].file) {
char *r = (char*)alloca(strlen(newPath) + 2);
if (casepath(newPath, r))
{
myfiles[fd].file = fopen(r, realmode);
}
}
free(newPath);
#endif
myfiles[fd].file = fcaseopen(filename, realmode);
if(myfiles[fd].file == nil)
return 0;
return fd;

View File

@ -88,6 +88,7 @@
#include "Zones.h"
#include "Occlusion.h"
#include "debugmenu.h"
#include "Ropes.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@ -403,9 +404,11 @@ bool CGame::Initialise(const char* datFile)
CRubbish::Init();
CClouds::Init();
CSpecialFX::Init();
CRopes::Init();
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
CTrain::InitTrains();
CPlane::InitPlanes();
@ -416,6 +419,7 @@ bool CGame::Initialise(const char* datFile)
if ( !TheMemoryCard.m_bWantToLoad )
{
#endif
LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
@ -426,6 +430,9 @@ bool CGame::Initialise(const char* datFile)
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
// TODO(Miami)
// DMAudio.SetStartingTrackPositions(1);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return true;
}
@ -546,6 +553,7 @@ void CGame::ReInitGameObjectVariables(void)
CRemote::Init();
#endif
CSpecialFX::Init();
CRopes::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
@ -718,6 +726,7 @@ void CGame::Process(void)
CGarages::Update();
CRubbish::Update();
CSpecialFX::Update();
CRopes::Update();
CTimeCycle::Update();
if (CReplay::ShouldStandardCameraBeProcessed())
TheCamera.Process();

View File

@ -31,14 +31,14 @@ CRope::Update(void)
for(i = 1; i < ARRAY_SIZE(m_pos); i++){
CVector prevPos = m_pos[i];
m_pos[i] += m_speed[i]*step*CTimer::GetTimeStep();
m_pos[0].z -= 0.05f*CTimer::GetTimeStep();
m_pos[i].z -= 0.05f*CTimer::GetTimeStep();
CVector dist = m_pos[i] - m_pos[i-1];
m_pos[i] = m_pos[i-1] + dist/dist.Magnitude()*0.625f;
m_pos[i] = m_pos[i-1] + (0.625f/dist.Magnitude())*dist;
m_speed[i] = (m_pos[i] - prevPos)/CTimer::GetTimeStep();
}
if(!m_bWasRegistered && m_pos[0].z < 0.0f)
m_bActive = false;
m_bWasRegistered = true;
m_bWasRegistered = false;
}
void
@ -60,7 +60,11 @@ CRope::Render(void)
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
if(RwIm3DTransform(TempBufferRenderVertices, ARRAY_SIZE(m_pos), nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){
#ifdef FIX_BUGS
RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, RopeIndices, 2*(ARRAY_SIZE(m_pos)-1));
#else
RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, RopeIndices, 2*(ARRAY_SIZE(m_pos)-1));
#endif
RwIm3DEnd();
}
}
@ -159,7 +163,7 @@ CRopes::CreateRopeWithSwatComingDown(CVector pos)
if(!CStreaming::HasModelLoaded(MI_SWAT) || !RegisterRope(ropeId+100, pos, true))
return false;
CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_ARMY, pos);
CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_HELI_SWAT, pos);
swat->bUsesCollision = false;
swat->m_pRopeEntity = (CEntity*)1;
swat->m_nRopeID = 100 + ropeId;

View File

@ -62,6 +62,7 @@
#include "SceneEdit.h"
#include "debugmenu.h"
#include "Occlusion.h"
#include "Ropes.h"
GlobalScene Scene;
@ -873,6 +874,7 @@ RenderEffects(void)
CGlass::Render();
CWaterCannons::Render();
CSpecialFX::Render();
CRopes::Render();
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();