Use original names

This commit is contained in:
Sergeanur
2021-01-08 21:53:11 +02:00
parent 68e8c1ce04
commit faa9e6441b
15 changed files with 45 additions and 45 deletions

View File

@ -117,8 +117,8 @@ GetModelFromName(const char *name)
char playername[32];
if(strncasecmp(name, "CSplay", 6) == 0 &&
strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetName(), "ig", 2) == 0){
strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetName());
strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
playername[0] = 'C';
playername[1] = 'S';
name = playername;
@ -127,7 +127,7 @@ GetModelFromName(const char *name)
for(i = 0; i < MODELINFOSIZE; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
strcmpIgnoringDigits(mi->GetName(), name))
strcmpIgnoringDigits(mi->GetModelName(), name))
return mi;
}
return nil;
@ -149,7 +149,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
CBaseModelInfo *model = GetModelFromName(anim->name);
if(model){
debug("Associated anim %s with model %s\n", anim->name, model->GetName());
debug("Associated anim %s with model %s\n", anim->name, model->GetModelName());
RpClump *clump = (RpClump*)model->CreateInstance();
RpAnimBlendClumpInit(clump);
assocList[i].Init(clump, anim);