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cAudioManager::ProcessOneShotScriptObject
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@@ -517,6 +517,8 @@ public:
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void SetPedTalkingStatus(CPed *ped, uint8 status); // done
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void SetPlayersMood(uint8 mood, uint32 time); // done
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float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
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#ifdef GTA_PC
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// only used in pc
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void AdjustSamplesVolume(); // done (inlined)
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