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@ -16,7 +16,7 @@
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#include "ModelIndices.h"
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#include "Camera.h"
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#include "win.h"
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#include "PCSave.h"
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#include "GenericGameStorage.h"
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CControllerConfigManager &ControlsManager = *(CControllerConfigManager*)0x8F43A4;
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@ -15,7 +15,7 @@
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#include "Streaming.h"
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#include "TxdStore.h"
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#include "General.h"
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#include "PCSave.h"
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#include "GenericGameStorage.h"
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#include "Script.h"
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#include "Camera.h"
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#include "MenuScreens.h"
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@ -448,7 +448,7 @@ void CMenuManager::Draw()
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str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
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break;
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case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
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if (Slots[m_nCurrSaveSlot] == 1)
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if (Slots[m_nCurrSaveSlot] == SLOT_EMPTY)
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str = TheText.Get("FESZ_QZ");
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else
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str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
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@ -588,7 +588,7 @@ void CMenuManager::Draw()
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CFont::SetRightJustifyOff();
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textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1);
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if (Slots[i-1] != 1)
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if (Slots[i-1] != SLOT_EMPTY)
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textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1);
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if (textToPrint[MENUCOLUMN_LEFT][0] == '\0') {
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@ -2228,40 +2228,37 @@ void CMenuManager::ResetHelperText()
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void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
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{
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// TO-DO: Enum
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switch (PcSaveHelper.m_nHelper) {
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case 1:
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case 2:
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case 3:
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switch (PcSaveHelper.nErrorCode) {
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case SAVESTATUS_ERR_SAVE_CREATE:
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case SAVESTATUS_ERR_SAVE_WRITE:
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case SAVESTATUS_ERR_SAVE_CLOSE:
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m_nPrevScreen = m_nCurrScreen;
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m_nCurrScreen = MENUPAGE_SAVE_FAILED;
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m_nCurrOption = 0;
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m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
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break;
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case 4:
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case 5:
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case 6:
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case SAVESTATUS_ERR_LOAD_OPEN:
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case SAVESTATUS_ERR_LOAD_READ:
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case SAVESTATUS_ERR_LOAD_CLOSE:
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m_nPrevScreen = m_nCurrScreen;
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m_nCurrScreen = MENUPAGE_LOAD_FAILED;
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m_nCurrOption = 0;
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m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
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break;
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case 7:
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case SAVESTATUS_ERR_DATA_INVALID:
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m_nPrevScreen = m_nCurrScreen;
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m_nCurrScreen = MENUPAGE_LOAD_FAILED_2;
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m_nCurrOption = 0;
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m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
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break;
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case 8:
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case 9:
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case 10:
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case SAVESTATUS_DELETEFAILED8:
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case SAVESTATUS_DELETEFAILED9:
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case SAVESTATUS_DELETEFAILED10:
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m_nPrevScreen = m_nCurrScreen;
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m_nCurrScreen = MENUPAGE_DELETE_FAILED;
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m_nCurrOption = 0;
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m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode();
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break;
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default:
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return;
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}
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}
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@ -1,20 +0,0 @@
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#include "common.h"
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#include "patcher.h"
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#include "Frontend.h"
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#include "PCSave.h"
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WRAPPER void C_PcSave::SetSaveDirectory(const char *path) { EAXJMP(0x591EA0); }
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WRAPPER int8 C_PcSave::PopulateSlotInfo() { EAXJMP(0x592090); }
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WRAPPER int8 C_PcSave::DeleteSlot(int) { EAXJMP(0x5922F0); }
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WRAPPER int8 C_PcSave::SaveSlot(int) { EAXJMP(0x591EC0); }
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WRAPPER int8 CheckSlotDataValid(int) { EAXJMP(0x591A40); }
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WRAPPER wchar *GetNameOfSavedGame(int counter) { EAXJMP(0x591B60); }
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WRAPPER wchar *GetSavedGameDateAndTime(int counter) { EAXJMP(0x591B50); }
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C_PcSave PcSaveHelper = *(C_PcSave*)0x8E2C60;
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int *Slots = (int*)0x728040;
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int *SlotFileName = (int*)0x6F07C8;
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int *SlotSaveDate = (int*)0x72B858;
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@ -1,23 +0,0 @@
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#pragma once
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class C_PcSave
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{
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public:
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int32 m_nHelper;
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static void SetSaveDirectory(const char *path);
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int8 PopulateSlotInfo();
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int8 DeleteSlot(int);
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int8 SaveSlot(int);
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};
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extern int8 CheckSlotDataValid(int);
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extern wchar *GetNameOfSavedGame(int counter);
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extern wchar *GetSavedGameDateAndTime(int counter);
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extern C_PcSave PcSaveHelper;
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extern int *Slots;
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extern int *SlotFileName;
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extern int *SlotSaveDate;
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const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
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@ -19,6 +19,8 @@ extern wchar *gUString2;
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool gbPrintShite;
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extern bool &gbModelViewer;
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extern bool &StillToFadeOut;
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extern bool &JustLoadedDontFadeInYet;
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class CSprite2d;
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