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https://github.com/halpz/re3.git
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Merge branch 'miami' into miami
This commit is contained in:
@ -43,9 +43,6 @@ bool CVehicle::bCheat5;
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bool CVehicle::bCheat8;
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bool CVehicle::bCheat9;
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bool CVehicle::bCheat10;
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#ifdef ALT_DODO_CHEAT
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bool CVehicle::bAltDodoCheat;
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#endif
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bool CVehicle::bHoverCheat;
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bool CVehicle::bAllTaxisHaveNitro;
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bool CVehicle::m_bDisableMouseSteering = true;
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@ -353,14 +350,26 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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fSteerUD *= -fSteerMult;
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// thrust
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float fThrust = pFlyingHandling->fThrust;
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float fThrustFallOff = pFlyingHandling->fThrustFallOff;
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float fThrustFallOffBack = pFlyingHandling->fThrustFallOff * 8.0f;
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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if (bAllDodosCheat && !IsRealPlane()) {
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fThrust = pHandling->Transmission.fEngineAcceleration
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* (pHandling->Transmission.nDriveType == '4' ? 4.0f : 2.0f);
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fThrust = 5.0f * Max(fThrust, pFlyingHandling->fThrust); //tweak: (cars engines too weak to thrust car on air)
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fThrustFallOff = Min(0.7f / pHandling->Transmission.fMaxVelocity, fThrustFallOff); //tweak: (use 0.7 instead of 1.0 to make cars 30% faster)
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fThrustFallOffBack = -1.0f / pHandling->Transmission.fMaxReverseVelocity;
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}
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#endif
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float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
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CVector vecTail = GetColModel()->boundingBox.min.y * GetForward();
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float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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float fPedalState = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
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float fThrustAccel;
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if(fForwSpeed > 0.0f || fThrust > 0.0f)
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fThrustAccel = (fThrust - pFlyingHandling->fThrustFallOff * fForwSpeed) * pFlyingHandling->fThrust;
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if(fForwSpeed > 0.0f || fPedalState > 0.0f)
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fThrustAccel = (fPedalState - fThrustFallOff * fForwSpeed) * fThrust;
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else
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fThrustAccel = Min(fThrust - 8.0f * pFlyingHandling->fThrustFallOff * fForwSpeed, 0.0f) * pFlyingHandling->fThrust;
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fThrustAccel = Min(fPedalState - fThrustFallOffBack * fForwSpeed, 0.0f) * fThrust;
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if(flightModel == FLIGHT_MODEL_PLANE_UNUSED)
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fThrustAccel *= 0.3f;
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else if(flightModel == FLIGHT_MODEL_PLANE)
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@ -398,14 +407,18 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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float fPitchAccel = pFlyingHandling->fPitchStab * fTail * Abs(fTail) + pFlyingHandling->fPitch * fSteerUD * fForwSpeed;
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ApplyTurnForce(fPitchAccel * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecTail);
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float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
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float fLiftAccel = (pFlyingHandling->fAttackLift * fLift + pFlyingHandling->fFormLift) * fForwSpeed * fForwSpeed;
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float fLift = DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude()); //accel*angle
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float fLiftAccel = (pFlyingHandling->fFormLift - pFlyingHandling->fAttackLift * fLift) * SQR(fForwSpeed);
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float fLiftImpulse = fLiftAccel * m_fMass * CTimer::GetTimeStep();
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if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpulse) {
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if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
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fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
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else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
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fLiftImpulse = CTimer::GetTimeStep() * 0.9f*GRAVITY * m_fMass;
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#ifdef BETTER_ALLCARSAREDODO_CHEAT
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else if(bAllDodosCheat && GetPosition().z > 170.0f)
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fLiftImpulse = CTimer::GetTimeStep() * 0.9f * GRAVITY * m_fMass;
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#endif
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}
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ApplyMoveForce(fLiftImpulse * GetUp());
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@ -435,7 +448,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
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case FLIGHT_MODEL_HELI:
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{
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#ifdef RESTORE_ALLCARSHELI_CHEAT
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tFlyingHandlingData* flyingHandling = bAllCarCheat && GetStatus() == STATUS_PLAYER && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
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tFlyingHandlingData* flyingHandling = bAllCarCheat && !IsRealHeli() ? mod_HandlingManager.GetFlyingPointer(HANDLING_MAVERICK) : pFlyingHandling;
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#else
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tFlyingHandlingData* flyingHandling = pFlyingHandling;
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#endif
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