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https://github.com/halpz/re3.git
synced 2025-07-04 08:10:42 +00:00
@ -21,10 +21,12 @@
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#include "Hud.h"
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#include "Text.h"
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#include "Timer.h"
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#include "Record.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "Ped.h"
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#include "Population.h"
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#include "Record.h"
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#include "Replay.h"
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#include "Weather.h"
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#include "win.h"
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@ -967,9 +969,14 @@ void CPad::Update(int16 unk)
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{
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OldState = NewState;
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NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
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NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
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#if (defined GTA_PS2 || defined FIX_BUGS)
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if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk))
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#endif
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{
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NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
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NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
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}
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PCTempJoyState.Clear();
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PCTempKeyState.Clear();
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PCTempMouseState.Clear();
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@ -1247,8 +1247,8 @@ CStreaming::StreamVehiclesAndPeds(void)
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static int timeBeforeNextLoad = 0;
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static int modelQualityClass = 0;
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if(CRecordDataForGame::RecordingState == RECORDSTATE_1 ||
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CRecordDataForGame::RecordingState == RECORDSTATE_2)
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if(CRecordDataForGame::IsRecording() ||
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CRecordDataForGame::IsPlayingBack())
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return;
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if(FindPlayerPed()->m_pWanted->AreSwatRequired()){
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@ -142,7 +142,7 @@ void CTimer::Update(void)
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ms_fTimeStepNonClipped = ms_fTimeStep;
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if ( CRecordDataForGame::RecordingState != RECORDSTATE_2 )
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if ( !CRecordDataForGame::IsPlayingBack() )
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{
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ms_fTimeStep = min(3.0f, ms_fTimeStep);
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@ -150,7 +150,7 @@ void CTimer::Update(void)
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
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}
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if ( CRecordDataForChase::Status == RECORDSTATE_1 )
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if ( CRecordDataForChase::IsRecording() )
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{
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ms_fTimeStep = 1.0f;
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m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
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