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@ -2,6 +2,7 @@
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#include "Ped.h"
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#include "Wanted.h"
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#include "Pad.h"
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class CPlayerPed : public CPed
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{
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@ -12,13 +13,13 @@ public:
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float m_fCurrentStamina;
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float m_fMaxStamina;
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float m_fStaminaProgress;
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uint8 m_nSelectedWepSlot;
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uint8 m_nSelectedWepSlot; // eWeaponType
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bool m_bSpeedTimerFlag;
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bool m_bShouldEvade;
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int8 field_1367;
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int32 m_nSpeedTimer;
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int32 m_nShotDelay;
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float field_1376; // m_fAttackButtonCounter?
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float field_1376; // m_fAttackButtonCounter?
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int8 field_1380; // bHaveTargetSelected?
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int8 field_1381;
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int8 field_1382;
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@ -56,6 +57,16 @@ public:
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void UseSprintEnergy(void);
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class CPlayerInfo *GetPlayerInfoForThisPlayerPed();
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void SetRealMoveAnim(void);
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void RestoreSprintEnergy(float);
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bool DoWeaponSmoothSpray(void);
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void DoStuffToGoOnFire(void);
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bool DoesTargetHaveToBeBroken(CVector, CWeapon*);
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void RunningLand(CPad*);
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bool IsThisPedAttackingPlayer(CPed*);
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void PlayerControlSniper(CPad*);
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void PlayerControlM16(CPad*);
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void PlayerControlFighter(CPad*);
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void ProcessWeaponSwitch(CPad*);
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void MakeObjectTargettable(int32);
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static void SetupPlayerPed(int32);
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