Merge pull request #333 from Nick007J/master

script 1000-1154
This commit is contained in:
aap
2020-02-23 11:00:15 +01:00
committed by GitHub
24 changed files with 1226 additions and 35 deletions

View File

@ -30,6 +30,7 @@ WRAPPER void CCamera::Process(void) { EAXJMP(0x46D3F0); }
WRAPPER void CCamera::LoadPathSplines(int file) { EAXJMP(0x46D1D0); }
WRAPPER void CCamera::RestoreWithJumpCut(void) { EAXJMP(0x46FAE0); };
WRAPPER void CCamera::SetPercentAlongCutScene(float) { EAXJMP(0x46FE20); };
WRAPPER void CCamera::SetParametersForScriptInterpolation(float, float, int32) { EAXJMP(0x46FDE0); }
bool
CCamera::GetFading()
@ -154,6 +155,13 @@ CCamera::SetMotionBlurAlpha(int a)
m_imotionBlurAddAlpha = a;
}
void
CCamera::SetNearClipScript(float clip)
{
m_fNearClipScript = clip;
m_bUseNearClipScript = true;
}
void
CCamera::RenderMotionBlur(void)
{

View File

@ -485,6 +485,7 @@ int m_iModeObbeCamIsInForCar;
void Restore(void);
void SetWideScreenOn(void);
void SetWideScreenOff(void);
void SetNearClipScript(float);
float Find3rdPersonQuickAimPitch(void);
@ -512,6 +513,7 @@ int m_iModeObbeCamIsInForCar;
void UpdateAimingCoors(CVector const &);
void SetPercentAlongCutScene(float);
void SetParametersForScriptInterpolation(float, float, int32);
void dtor(void) { this->CCamera::~CCamera(); }
};

View File

@ -26,6 +26,7 @@ public:
static CDirectory *&ms_pCutsceneDir;
static uint32 &ms_cutsceneLoadStatus;
static void SetRunning(bool running) { ms_running = running; }
static bool IsRunning(void) { return ms_running; }
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }

View File

@ -33,13 +33,102 @@ int32 &CStats::MissionsPassed = *(int32*)0x940768;
char(&CStats::LastMissionPassedName)[8] = *(char(*)[8])*(uintptr*)0x70D828;
int32 &CStats::TotalLegitimateKills = *(int32*)0x8F6004;
int32 &CStats::ElBurroTime = *(int32*)0x8E2A6C;
int32& CStats::Record4x4One = *(int32*)0x940570;
int32& CStats::Record4x4Two = *(int32*)0x94058C;
int32& CStats::Record4x4Three = *(int32*)0x880FA8;
int32& CStats::Record4x4Mayhem = *(int32*)0x885B70;
int32& CStats::LivesSavedWithAmbulance = *(int32*)0x8F57E0;
int32& CStats::CriminalsCaught = *(int32*)0x8F2518;
int32& CStats::HighestLevelAmbulanceMission = *(int32*)0x8F2A04;
int32& CStats::FiresExtinguished = *(int32*)0x8F5FEC;
int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4;
int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128;
int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0;
void CStats::AnotherKillFrenzyPassed()
void CStats::RegisterFastestTime(int32 index, int32 time)
{
++NumberKillFrenziesPassed;
assert(index >= 0 && index < TOTAL_FASTEST_TIMES);
if (FastestTimes[index] == 0)
FastestTimes[index] = time;
else
FastestTimes[index] = min(FastestTimes[index], time);
}
void CStats::RegisterHighestScore(int32 index, int32 score)
{
assert(index >= 0 && index < TOTAL_HIGHEST_SCORES);
HighestScores[index] = max(HighestScores[index], score);
}
void CStats::RegisterElBurroTime(int32 time)
{
ElBurroTime = (ElBurroTime && ElBurroTime < time) ? ElBurroTime : time;
}
void CStats::Register4x4OneTime(int32 time)
{
Record4x4One = (Record4x4One && Record4x4One < time) ? Record4x4One : time;
}
void CStats::Register4x4TwoTime(int32 time)
{
Record4x4Two = (Record4x4Two && Record4x4Two < time) ? Record4x4Two : time;
}
void CStats::Register4x4ThreeTime(int32 time)
{
Record4x4Three = (Record4x4Three && Record4x4Three < time) ? Record4x4Three : time;
}
void CStats::Register4x4MayhemTime(int32 time)
{
Record4x4Mayhem = (Record4x4Mayhem && Record4x4Mayhem < time) ? Record4x4Mayhem : time;
}
void CStats::AnotherLifeSavedWithAmbulance()
{
++LivesSavedWithAmbulance;
}
void CStats::AnotherCriminalCaught()
{
++CriminalsCaught;
}
void CStats::RegisterLevelAmbulanceMission(int32 level)
{
HighestLevelAmbulanceMission = max(HighestLevelAmbulanceMission, level);
}
void CStats::AnotherFireExtinguished()
{
++FiresExtinguished;
}
void CStats::RegisterLongestFlightInDodo(int32 time)
{
LongestFlightInDodo = max(LongestFlightInDodo, time);
}
void CStats::RegisterTimeTakenDefuseMission(int32 time)
{
TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time;
}
void CStats::AnotherKillFrenzyPassed()
{
++NumberKillFrenziesPassed;
}
void CStats::SetTotalNumberKillFrenzies(int32 total)
{
TotalNumberKillFrenzies = total;
}
void CStats::SetTotalNumberMissions(int32 total)
{
TotalNumberMissions = total;
}

View File

@ -3,6 +3,10 @@
class CStats
{
public:
enum {
TOTAL_FASTEST_TIMES = 16,
TOTAL_HIGHEST_SCORES = 16
};
static int32 &DaysPassed;
static int32 &HeadsPopped;
static bool& CommercialPassed;
@ -35,9 +39,37 @@ public:
static char (&LastMissionPassedName)[8];
static int32 &TotalLegitimateKills;
static int32 &ElBurroTime;
static int32 &Record4x4One;
static int32 &Record4x4Two;
static int32 &Record4x4Three;
static int32 &Record4x4Mayhem;
static int32 &LivesSavedWithAmbulance;
static int32 &CriminalsCaught;
static int32 &HighestLevelAmbulanceMission;
static int32 &FiresExtinguished;
static int32 &LongestFlightInDodo;
static int32 &TimeTakenDefuseMission;
static int32 &TotalNumberKillFrenzies;
static int32 &TotalNumberMissions;
static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
public:
static void RegisterFastestTime(int32, int32);
static void RegisterHighestScore(int32, int32);
static void AnotherKillFrenzyPassed();
static void AnotherLifeSavedWithAmbulance();
static void AnotherCriminalCaught();
static void RegisterLevelAmbulanceMission(int32);
static void AnotherFireExtinguished();
static void Register4x4OneTime(int32);
static void Register4x4TwoTime(int32);
static void Register4x4ThreeTime(int32);
static void Register4x4MayhemTime(int32);
static void RegisterLongestFlightInDodo(int32);
static void RegisterTimeTakenDefuseMission(int32);
static void SetTotalNumberKillFrenzies(int32);
static void SetTotalNumberMissions(int32);
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
static void RegisterElBurroTime(int32);

View File

@ -50,6 +50,7 @@ WRAPPER void CWorld::FindObjectsOfTypeInRange(uint32, CVector&, float, bool, sho
WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVector&, float, bool, short*, short, CEntity**) { EAXJMP(0x4B2960); }
WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); }
WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
void
CWorld::Initialise()

View File

@ -116,6 +116,7 @@ public:
static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool);
static void ClearCarsFromArea(float, float, float, float, float, float);
static void ClearPedsFromArea(float, float, float, float, float, float);
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }

View File

@ -165,6 +165,8 @@ enum Config {
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
// Vehicles
#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher