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Merge pull request #385 from aap/master
implemented CRubbish, CShinyTexts, CBrightLights, CMotionBlurStreaks, CSpecialFX
This commit is contained in:
@ -73,9 +73,12 @@ enum Config {
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NUMCORONAS = 56,
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NUMPOINTLIGHTS = 32,
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NUM3DMARKERS = 32,
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NUMBRIGHTLIGHTS = 32,
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NUMSHINYTEXTS = 32,
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NUMMONEYMESSAGES = 16,
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NUMPICKUPMESSAGES = 16,
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NUMBULLETTRACES = 16,
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NUMMBLURSTREAKS = 4,
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NUMONSCREENTIMERENTRIES = 1,
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NUMRADARBLIPS = 32,
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@ -162,17 +162,17 @@ Idle(void *arg)
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} else {
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CPointLights::InitPerFrame();
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#ifdef TIMEBARS
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tbStartTimer(0, "CGame::Process");
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tbStartTimer(0, "CGame::Process");
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#endif
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CGame::Process();
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#ifdef TIMEBARS
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tbEndTimer("CGame::Process");
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tbStartTimer(0, "DMAudio.Service");
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tbStartTimer(0, "DMAudio.Service");
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#endif
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DMAudio.Service();
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#ifdef TIMEBARS
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tbEndTimer("DMAudio.Service");
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tbEndTimer("DMAudio.Service");
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#endif
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}
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@ -181,18 +181,18 @@ Idle(void *arg)
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#else
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CPointLights::InitPerFrame();
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#ifdef TIMEBARS
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tbStartTimer(0, "CGame::Process");
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tbStartTimer(0, "CGame::Process");
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#endif
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CGame::Process();
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#ifdef TIMEBARS
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tbEndTimer("CGame::Process");
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tbStartTimer(0, "DMAudio.Service");
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tbStartTimer(0, "DMAudio.Service");
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#endif
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DMAudio.Service();
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#ifdef TIMEBARS
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tbEndTimer("DMAudio.Service");
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tbEndTimer("DMAudio.Service");
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#endif
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#endif
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@ -222,16 +222,16 @@ Idle(void *arg)
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}
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "CnstrRenderList");
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tbStartTimer(0, "CnstrRenderList");
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#endif
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CRenderer::ConstructRenderList();
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#ifdef TIMEBARS
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tbEndTimer("CnstrRenderList");
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tbStartTimer(0, "PreRender");
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tbStartTimer(0, "PreRender");
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#endif
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CRenderer::PreRender();
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#ifdef TIMEBARS
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tbEndTimer("PreRender");
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tbEndTimer("PreRender");
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#endif
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if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
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@ -251,17 +251,17 @@ Idle(void *arg)
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RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderScene");
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tbStartTimer(0, "RenderScene");
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#endif
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RenderScene();
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#ifdef TIMEBARS
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tbEndTimer("RenderScene");
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tbEndTimer("RenderScene");
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#endif
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RenderDebugShit();
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RenderEffects();
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderMotionBlur");
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderMotionBlur");
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#endif
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if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
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TheCamera.m_ScreenReductionPercentage > 0.0f)
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@ -269,11 +269,11 @@ Idle(void *arg)
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TheCamera.RenderMotionBlur();
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#ifdef TIMEBARS
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tbEndTimer("RenderMotionBlur");
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tbStartTimer(0, "Render2dStuff");
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tbStartTimer(0, "Render2dStuff");
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#endif
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Render2dStuff();
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#ifdef TIMEBARS
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tbEndTimer("Render2dStuff");
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tbEndTimer("Render2dStuff");
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#endif
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}else{
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float viewWindow = DEFAULT_VIEWWINDOW;
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@ -293,21 +293,21 @@ Idle(void *arg)
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DefinedState();
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#endif
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#ifdef TIMEBARS
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tbStartTimer(0, "RenderMenus");
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tbStartTimer(0, "RenderMenus");
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#endif
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RenderMenus();
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#ifdef TIMEBARS
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tbEndTimer("RenderMenus");
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tbStartTimer(0, "DoFade");
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tbStartTimer(0, "DoFade");
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#endif
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DoFade();
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#ifdef TIMEBARS
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tbEndTimer("DoFade");
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tbStartTimer(0, "Render2dStuff-Fade");
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tbStartTimer(0, "Render2dStuff-Fade");
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#endif
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Render2dStuffAfterFade();
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#ifdef TIMEBARS
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tbEndTimer("Render2dStuff-Fade");
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tbEndTimer("Render2dStuff-Fade");
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#endif
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CCredits::Render();
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