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Redo ReadSaveBuf + common.h cleanup
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@@ -23,3 +23,5 @@ public:
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};
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extern CConsole TheConsole;
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void cprintf(char*, ...);
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@@ -23,6 +23,7 @@
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#include "World.h"
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#include "Replay.h"
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#include "Coronas.h"
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#include "SaveBuf.h"
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CPlaneTrail CPlaneTrails::aArray[6];
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RwImVertexIndex TrailIndices[32] = {
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@@ -1267,7 +1268,7 @@ INITSAVEBUF
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aArray[i].Clear();
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for (int32 i = 0; i < 3; i++) {
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aArray[i] = ReadSaveBuf<CScriptPath>(buf);
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ReadSaveBuf(&aArray[i], buf);
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for (int32 j = 0; j < 6; j++) {
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CScriptPath *pPath = &aArray[i];
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@@ -1279,7 +1280,7 @@ INITSAVEBUF
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aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes];
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for (int32 j = 0; j < aArray[i].m_numNodes; j++) {
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aArray[i].m_pNode[j] = ReadSaveBuf<CPlaneNode>(buf);
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ReadSaveBuf(&aArray[i].m_pNode[j], buf);
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}
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}
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VALIDATESAVEBUF(size)
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@@ -19,7 +19,8 @@
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#include "ParticleObject.h"
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#include "Particle.h"
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#include "soundlist.h"
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#include "SaveBuf.h"
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#include "debugmenu.h"
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#define MAX_PARTICLES_ON_SCREEN (750)
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