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Redo ReadSaveBuf + common.h cleanup
This commit is contained in:
@ -5,6 +5,7 @@
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#include "CarCtrl.h"
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#include "Curves.h"
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#include "PathFind.h"
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#include "SaveBuf.h"
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void CAutoPilot::ModifySpeed(float speed)
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{
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@ -92,43 +93,44 @@ void CAutoPilot::Save(uint8*& buf)
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void CAutoPilot::Load(uint8*& buf)
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{
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m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
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m_nNextRouteNode = ReadSaveBuf<int32>(buf);
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m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
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m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
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m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
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m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nAntiReverseTimer = ReadSaveBuf<uint32>(buf);
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m_nTimeToStartMission = ReadSaveBuf<uint32>(buf);
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m_nPreviousDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentDirection = ReadSaveBuf<int8>(buf);
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m_nNextDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentLane = ReadSaveBuf<int8>(buf);
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m_nNextLane = ReadSaveBuf<int8>(buf);
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m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
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m_nCarMission = ReadSaveBuf<uint8>(buf);
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m_nTempAction = ReadSaveBuf<uint8>(buf);
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m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
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m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
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m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
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m_nCruiseSpeedMultiplierType = ReadSaveBuf<uint8>(buf);
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ReadSaveBuf(&m_nCurrentRouteNode, buf);
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ReadSaveBuf(&m_nNextRouteNode, buf);
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ReadSaveBuf(&m_nPrevRouteNode, buf);
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ReadSaveBuf(&m_nTimeEnteredCurve, buf);
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ReadSaveBuf(&m_nTimeToSpendOnCurrentCurve, buf);
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ReadSaveBuf(&m_nCurrentPathNodeInfo, buf);
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ReadSaveBuf(&m_nNextPathNodeInfo, buf);
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ReadSaveBuf(&m_nPreviousPathNodeInfo, buf);
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ReadSaveBuf(&m_nAntiReverseTimer, buf);
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ReadSaveBuf(&m_nTimeToStartMission, buf);
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ReadSaveBuf(&m_nPreviousDirection, buf);
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ReadSaveBuf(&m_nCurrentDirection, buf);
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ReadSaveBuf(&m_nNextDirection, buf);
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ReadSaveBuf(&m_nCurrentLane, buf);
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ReadSaveBuf(&m_nNextLane, buf);
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ReadSaveBuf(&m_nDrivingStyle, buf);
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ReadSaveBuf(&m_nCarMission, buf);
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ReadSaveBuf(&m_nTempAction, buf);
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ReadSaveBuf(&m_nTimeTempAction, buf);
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ReadSaveBuf(&m_fMaxTrafficSpeed, buf);
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ReadSaveBuf(&m_nCruiseSpeed, buf);
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ReadSaveBuf(&m_nCruiseSpeedMultiplierType, buf);
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SkipSaveBuf(buf, 2);
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m_fCruiseSpeedMultiplier = ReadSaveBuf<float>(buf);
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uint8 flags = ReadSaveBuf<uint8>(buf);
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ReadSaveBuf(&m_fCruiseSpeedMultiplier, buf);
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uint8 flags;
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ReadSaveBuf(&flags, buf);
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m_bSlowedDownBecauseOfCars = !!(flags & BIT(0));
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m_bSlowedDownBecauseOfPeds = !!(flags & BIT(1));
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m_bStayInCurrentLevel = !!(flags & BIT(2));
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m_bStayInFastLane = !!(flags & BIT(3));
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m_bIgnorePathfinding = !!(flags & BIT(4));
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m_nSwitchDistance = ReadSaveBuf<uint8>(buf);
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ReadSaveBuf(&m_nSwitchDistance, buf);
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SkipSaveBuf(buf, 2);
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m_vecDestinationCoors.x = ReadSaveBuf<float>(buf);
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m_vecDestinationCoors.y = ReadSaveBuf<float>(buf);
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m_vecDestinationCoors.z = ReadSaveBuf<float>(buf);
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ReadSaveBuf(&m_vecDestinationCoors.x, buf);
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ReadSaveBuf(&m_vecDestinationCoors.y, buf);
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ReadSaveBuf(&m_vecDestinationCoors.z, buf);
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SkipSaveBuf(buf, 32);
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m_nPathFindNodesCount = ReadSaveBuf<int16>(buf);
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ReadSaveBuf(&m_nPathFindNodesCount, buf);
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SkipSaveBuf(buf, 6);
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}
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#endif
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@ -30,6 +30,7 @@
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#include "Automobile.h"
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#include "MBlur.h"
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#include "screendroplets.h"
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#include "SaveBuf.h"
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uint8 CGameLogic::ActivePlayers;
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uint8 CGameLogic::ShortCutState;
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@ -611,12 +612,12 @@ void
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CGameLogic::Load(uint8* buf, uint32 size)
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{
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INITSAVEBUF
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NumAfterDeathStartPoints = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&NumAfterDeathStartPoints, buf);
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for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
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AfterDeathStartPoints[i].x = ReadSaveBuf<float>(buf);
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AfterDeathStartPoints[i].y = ReadSaveBuf<float>(buf);
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AfterDeathStartPoints[i].z = ReadSaveBuf<float>(buf);
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AfterDeathStartPointOrientation[i] = ReadSaveBuf<float>(buf);
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ReadSaveBuf(&AfterDeathStartPoints[i].x, buf);
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ReadSaveBuf(&AfterDeathStartPoints[i].y, buf);
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ReadSaveBuf(&AfterDeathStartPoints[i].z, buf);
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ReadSaveBuf(&AfterDeathStartPointOrientation[i], buf);
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}
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VALIDATESAVEBUF(size)
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}
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@ -24,6 +24,7 @@
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#include "Wanted.h"
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#include "World.h"
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#include "VarConsole.h"
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#include "SaveBuf.h"
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#define CRUSHER_GARAGE_X1 (1135.5f)
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#define CRUSHER_GARAGE_Y1 (57.0f)
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@ -2309,22 +2310,25 @@ void CGarages::Load(uint8* buf, uint32 size)
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assert(size = 7876);
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//assert(size == (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage)));
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CloseHideOutGaragesBeforeSave();
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NumGarages = ReadSaveBuf<uint32>(buf);
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BombsAreFree = ReadSaveBuf<uint32>(buf);
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RespraysAreFree = ReadSaveBuf<uint32>(buf);
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CarsCollected = ReadSaveBuf<int32>(buf);
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BankVansCollected = ReadSaveBuf<int32>(buf);
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PoliceCarsCollected = ReadSaveBuf<int32>(buf);
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ReadSaveBuf(&NumGarages, buf);
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int32 tempInt;
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ReadSaveBuf(&tempInt, buf);
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BombsAreFree = tempInt ? true : false;
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ReadSaveBuf(&tempInt, buf);
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RespraysAreFree = tempInt ? true : false;
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ReadSaveBuf(&CarsCollected, buf);
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ReadSaveBuf(&BankVansCollected, buf);
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ReadSaveBuf(&PoliceCarsCollected, buf);
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for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
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CarTypesCollected[i] = ReadSaveBuf<uint32>(buf);
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LastTimeHelpMessage = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&CarTypesCollected[i], buf);
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ReadSaveBuf(&LastTimeHelpMessage, buf);
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for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++) {
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for (int j = 0; j < TOTAL_HIDEOUT_GARAGES; j++) {
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aCarsInSafeHouses[j][i] = ReadSaveBuf<CStoredCar>(buf);
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ReadSaveBuf(&aCarsInSafeHouses[j][i], buf);
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}
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}
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for (int i = 0; i < NUM_GARAGES; i++) {
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aGarages[i] = ReadSaveBuf<CGarage>(buf);
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ReadSaveBuf(&aGarages[i], buf);
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aGarages[i].m_pDoor1 = nil;
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aGarages[i].m_pDoor2 = nil;
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aGarages[i].m_pTarget = nil;
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@ -13,6 +13,7 @@
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#include "RpAnimBlend.h"
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#include "AnimBlendAssociation.h"
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#include "soundlist.h"
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#include "SaveBuf.h"
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#ifdef FIX_BUGS
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#include "Replay.h"
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#endif
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@ -197,10 +198,10 @@ void
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CPhoneInfo::Load(uint8 *buf, uint32 size)
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{
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INITSAVEBUF
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m_nMax = ReadSaveBuf<int32>(buf);
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m_nScriptPhonesMax = ReadSaveBuf<int32>(buf);
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ReadSaveBuf(&m_nMax, buf);
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ReadSaveBuf(&m_nScriptPhonesMax, buf);
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for (int i = 0; i < NUMPHONES; i++) {
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m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
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ReadSaveBuf(&m_aPhones[i], buf);
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// It's saved as building pool index in save file, convert it to true entity
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if (m_aPhones[i].m_pEntity) {
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m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((uintptr)m_aPhones[i].m_pEntity - 1);
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@ -33,6 +33,7 @@
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#include "Hud.h"
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#include "Messages.h"
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#include "Streaming.h"
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#include "SaveBuf.h"
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CPickup CPickups::aPickUps[NUMPICKUPS];
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int16 CPickups::NumMessages;
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@ -1441,7 +1442,7 @@ CPickups::Load(uint8 *buf, uint32 size)
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INITSAVEBUF
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for (int32 i = 0; i < NUMPICKUPS; i++) {
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aPickUps[i] = ReadSaveBuf<CPickup>(buf);
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ReadSaveBuf(&aPickUps[i], buf);
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if (aPickUps[i].m_eType != PICKUP_NONE) {
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if (aPickUps[i].m_pObject != nil)
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@ -1452,12 +1453,12 @@ INITSAVEBUF
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}
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CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
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ReadSaveBuf<uint16>(buf);
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ReadSaveBuf(&CollectedPickUpIndex, buf);
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SkipSaveBuf(buf, 2);
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NumMessages = 0;
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for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
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aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
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ReadSaveBuf(&aPickUpsCollected[i], buf);
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VALIDATESAVEBUF(size)
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}
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@ -3,6 +3,7 @@
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#include "Restart.h"
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#include "Zones.h"
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#include "PathFind.h"
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#include "SaveBuf.h"
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uint8 CRestart::OverrideHospitalLevel;
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uint8 CRestart::OverridePoliceStationLevel;
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@ -173,29 +174,28 @@ INITSAVEBUF
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CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
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HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
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ReadSaveBuf(&HospitalRestartPoints[i], buf);
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ReadSaveBuf(&HospitalRestartHeadings[i], buf);
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}
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for (int i = 0; i < NUM_RESTART_POINTS; i++) {
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PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
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PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
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ReadSaveBuf(&PoliceRestartPoints[i], buf);
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ReadSaveBuf(&PoliceRestartHeadings[i], buf);
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}
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NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
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NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
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bOverrideRestart = ReadSaveBuf<bool>(buf);
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ReadSaveBuf(&NumberOfHospitalRestarts, buf);
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ReadSaveBuf(&NumberOfPoliceRestarts, buf);
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ReadSaveBuf(&bOverrideRestart, buf);
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// skip something unused
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ReadSaveBuf<uint8>(buf);
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ReadSaveBuf<uint16>(buf);
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SkipSaveBuf(buf, 3);
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OverridePosition = ReadSaveBuf<CVector>(buf);
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OverrideHeading = ReadSaveBuf<float>(buf);
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bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
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bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
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OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
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OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
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ReadSaveBuf(&OverridePosition, buf);
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ReadSaveBuf(&OverrideHeading, buf);
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ReadSaveBuf(&bFadeInAfterNextDeath, buf);
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ReadSaveBuf(&bFadeInAfterNextArrest, buf);
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ReadSaveBuf(&OverrideHospitalLevel, buf);
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ReadSaveBuf(&OverridePoliceStationLevel, buf);
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VALIDATESAVEBUF(size);
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}
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@ -16,6 +16,7 @@
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#include "SpecialFX.h"
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#include "World.h"
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#include "main.h"
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#include "SaveBuf.h"
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void CRunningScript::UpdateCompareFlag(bool flag)
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{
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@ -2184,15 +2185,19 @@ void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
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Init();
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INITSAVEBUF
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CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
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uint32 varSpace = ReadSaveBuf<uint32>(buf);
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uint32 varSpace, type, handle;
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uint32 tmp;
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ReadSaveBuf(&varSpace, buf);
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for (uint32 i = 0; i < varSpace; i++)
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ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
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script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
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OnAMissionFlag = ReadSaveBuf<uint32>(buf);
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LastMissionPassedTime = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&ScriptSpace[i], buf);
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ReadSaveBuf(&tmp, buf);
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script_assert(tmp == SCRIPT_DATA_SIZE);
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ReadSaveBuf(&OnAMissionFlag, buf);
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ReadSaveBuf(&LastMissionPassedTime, buf);
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for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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uint32 handle = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&type, buf);
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ReadSaveBuf(&handle, buf);
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switch (type) {
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case 0:
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BuildingSwapArray[i].m_pBuilding = nil;
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@ -2206,14 +2211,14 @@ INITSAVEBUF
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default:
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script_assert(false);
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}
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BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
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BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&BuildingSwapArray[i].m_nNewModel, buf);
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ReadSaveBuf(&BuildingSwapArray[i].m_nOldModel, buf);
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if (BuildingSwapArray[i].m_pBuilding)
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BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
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}
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for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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uint32 handle = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&type, buf);
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ReadSaveBuf(&handle, buf);
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switch (type) {
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case 0:
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InvisibilitySettingArray[i] = nil;
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@ -2236,14 +2241,22 @@ INITSAVEBUF
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if (InvisibilitySettingArray[i])
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InvisibilitySettingArray[i]->bIsVisible = false;
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}
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script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
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bPlayerHasMetDebbieHarry = ReadSaveBuf<uint8>(buf);
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ReadSaveBuf<uint16>(buf);
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script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
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script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
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script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
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script_assert(ReadSaveBuf<uint16>(buf) == NumberOfExclusiveMissionScripts);
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uint32 runningScripts = ReadSaveBuf<uint32>(buf);
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bool tmpBool;
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ReadSaveBuf(&tmpBool, buf);
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script_assert(tmpBool == bUsingAMultiScriptFile);
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ReadSaveBuf(&bPlayerHasMetDebbieHarry, buf);
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SkipSaveBuf(buf, 2);
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ReadSaveBuf(&tmp, buf);
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script_assert(tmp == MainScriptSize);
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ReadSaveBuf(&tmp, buf);
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script_assert(tmp == LargestMissionScriptSize);
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uint16 tmp16;
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ReadSaveBuf(&tmp16, buf);
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script_assert(tmp16 == NumberOfMissionScripts);
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ReadSaveBuf(&tmp16, buf);
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script_assert(tmp16 == NumberOfExclusiveMissionScripts);
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uint32 runningScripts;
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ReadSaveBuf(&runningScripts, buf);
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for (uint32 i = 0; i < runningScripts; i++)
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StartNewScript(0)->Load(buf);
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VALIDATESAVEBUF(size)
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@ -2291,35 +2304,35 @@ void CRunningScript::Load(uint8*& buf)
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#ifdef COMPATIBLE_SAVES
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SkipSaveBuf(buf, 8);
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for (int i = 0; i < 8; i++)
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m_abScriptName[i] = ReadSaveBuf<char>(buf);
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m_nIp = ReadSaveBuf<uint32>(buf);
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ReadSaveBuf(&m_abScriptName[i], buf);
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ReadSaveBuf(&m_nIp, buf);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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m_anStack[i] = ReadSaveBuf<uint32>(buf);
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m_nStackPointer = ReadSaveBuf<uint16>(buf);
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ReadSaveBuf(&m_anStack[i], buf);
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ReadSaveBuf(&m_nStackPointer, buf);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
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m_bIsActive = ReadSaveBuf<bool>(buf);
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m_bCondResult = ReadSaveBuf<bool>(buf);
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m_bIsMissionScript = ReadSaveBuf<bool>(buf);
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m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
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m_nWakeTime = ReadSaveBuf<uint32>(buf);
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m_nAndOrState = ReadSaveBuf<uint16>(buf);
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m_bNotFlag = ReadSaveBuf<bool>(buf);
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m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
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m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
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m_bMissionFlag = ReadSaveBuf<bool>(buf);
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ReadSaveBuf(&m_anLocalVariables[i], buf);
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ReadSaveBuf(&m_bIsActive, buf);
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ReadSaveBuf(&m_bCondResult, buf);
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ReadSaveBuf(&m_bIsMissionScript, buf);
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ReadSaveBuf(&m_bSkipWakeTime, buf);
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||||
ReadSaveBuf(&m_nWakeTime, buf);
|
||||
ReadSaveBuf(&m_nAndOrState, buf);
|
||||
ReadSaveBuf(&m_bNotFlag, buf);
|
||||
ReadSaveBuf(&m_bDeatharrestEnabled, buf);
|
||||
ReadSaveBuf(&m_bDeatharrestExecuted, buf);
|
||||
ReadSaveBuf(&m_bMissionFlag, buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
#else
|
||||
CRunningScript* n = next;
|
||||
CRunningScript* p = prev;
|
||||
*this = ReadSaveBuf<CRunningScript>(buf);
|
||||
ReadSaveBuf(this, buf);
|
||||
next = n;
|
||||
prev = p;
|
||||
#endif
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "Wanted.h"
|
||||
#include "World.h"
|
||||
#include "VarConsole.h"
|
||||
#include "SaveBuf.h"
|
||||
|
||||
#define TIME_BETWEEN_SETPIECE_SPAWNS 20000
|
||||
|
||||
@ -67,9 +68,9 @@ VALIDATESAVEBUF(*size)
|
||||
void CSetPieces::Load(uint8* buf, uint32 size)
|
||||
{
|
||||
INITSAVEBUF
|
||||
NumSetPieces = ReadSaveBuf<uint32>(buf);
|
||||
ReadSaveBuf(&NumSetPieces, buf);
|
||||
for (int i = 0; i < NUM_SETPIECES; i++)
|
||||
aSetPieces[i] = ReadSaveBuf<CSetPiece>(buf);
|
||||
ReadSaveBuf(&aSetPieces[i], buf);
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user